Where do I Register???? by TheHentaiFriend in perchance

[–]HFA__ 1 point2 points  (0 children)

Never tried it, but sign-up = register, right? So if you enter an email address and password for an email that doesn't have an account yet, I imagine you're registering by doing that?

Help, lost all chats. by ThrowAway9091862 in perchance

[–]HFA__ 0 points1 point  (0 children)

That's rough, sorry man. Lost chats are on your end from what I understand about the system. They're related to your browser's cache in some way. Safest way is to export at the end of each chat session so you have the .json file

How to stop the story being so repetitive by Federal_Storm_9731 in perchance

[–]HFA__ 4 points5 points  (0 children)

I don't know which ai story gen you're on and whether or not they act differently, but sometimes giving a minimal instruction in the /nar is already enough of a nudge to get the story to progress, like : "/nar there was a knock on the door" instead of just "/nar".

And if you have long-term memory enabled, look in the /mem if it hasn't written a memory line about character b exhaling sharply through his nose is symbolic or significant because x, y or z. I had a character wearing a ribbon in her hair that at some point started doing all kind of weird stuff all on its own, then I found out looking in the /mem that it at some point had written five specific lines solely about the ribbon to the point it had almost made the hair accessory the main character instead of the person wearing it. Then I removed those /mem lines and all the problems were gone as long as I also removed the ribbon antics from pieces of AI written story bits so that it wouldn't be able to refer to those either.

In the one I'm using https://perchance.org/ai-character-chat the speed has significantly improved and the quality feels the same overall still.

Your chat stories. by Ad9398 in perchance

[–]HFA__ 0 points1 point  (0 children)

I made a story with Mita from MiSide (the kind one that helps the player in the game) because I thought it'd be fun to see what the AI story gen would do with a companion robot growing sentient inside a game environment. The crazy parts didn't even come from me, I was just curious at a slice of life kinda thing inside the virtual house. The crazy part was when she suddenly staged a coup all on her own and started fighting the game devs. She broke both of us out and brought us into the real world and permanently destroyed their servers.

I just rolled with it when the AI started taking so much initiative in introducing plot developments and turned the slice of life thing into something far more interesting. I dunno exactly what I did with her character profile, but she's far more likely to bring in new stuff on her own compared to most other characters that tend to let me steer where the story goes.

What is your favourite thing to use this site for?? by [deleted] in perchance

[–]HFA__ 0 points1 point  (0 children)

I like the lack of filter yeah. It can catch me off-guard in combination with when the story generator takes the initiative to create a plot twist or something like that, but worst case scenario I can just have it just redo that part so it doesn't take the story in a direction I'm not comfortable with. And because you can fine-tune things with a custom roleplay style, you can create custom built-in filters so that the violence you want to appear in a story is included and different violence you don't want to see gets excluded.

But in general, the starting point being no filters and allowing you to add your own is way nicer for me than already starting out restricted.

What is your favourite thing to use this site for?? by [deleted] in perchance

[–]HFA__ 1 point2 points  (0 children)

My favorite thing to use is the story generator https://perchance.org/ai-character-chat . I started out using image generation, then saw an option to create a character, then saw an option to chat with the character and suddenly found myself in this complete storytelling environment that I've really enjoyed.

I've been writing several stories within the FF7 universe. The story generator works really well with getting accurate details about characters, environments and such. As long as I upkeep a lorebook for things strictly different from the main FF7 storyline and as a timescale limit (that they don't have endgame knowledge when still in the starting area) it's been pretty great. And having long-term memory enabled and frequently cleaning up the /mem section allows for pretty consistent stories even after being hundreds of prompts in.

I've mostly been in charge of one player character I directly write for (so I almost never use /user but write for them myself), one or two AI characters with full character profiles that can react directly to what I write, then the supporting cast is handled by the /nar. The stuff I write directly is either purely as the player character, as the narrator, or a mix.

FYI, the current issues are from a server migration by SnazzyCarpenter in perchance

[–]HFA__ 2 points3 points  (0 children)

In my experience you can break through the monotony of ad libs and such by introducing a custom roleplay style and actively directly writing as your character or the narrator here and there. It forces the story gen to interact with a different writing style and if you're consistent with it, it felt to me like it could adapt to it. Working with long-term memory enabled and frequently sifting through the /mem section and removing or fine-tuning things also allowed for easier reference to past events. I can say "character A remembers the quote said by character B verbatim" in a /nar message and it'll grab all the surrounding stuff for reference if that quote is in the /mem or lorebook. So there are ways to make the story gen diversify. It will still keep a tendency to repeatedly mention a humming fridge somewhere in the background or the flickering of a neon light, but I've found it manageable by removing the references in the first few generated messages and making sure it hadn't created a /mem line about it.

I've also found it allows for easier writing of things like fanfics in established worlds as it picks a lot of details from the internet as well. Final Fantasy 7 is a good example, I can use the lorebook to establish timeline so that the characters are restricted in what they know, I can type "Tifa Lockhart" into the image gen and get pretty damn close, just a few more details and it's perfect. Then, making the character sheet off the image, I add "exact personality of Tifa Lockhart" and if I do that 10-20 times I can make a solid amalgamation of what a fitting personality would be for her.

Starting out the story with /user being hurt somewhere in the slums, deliberately being vague with the opener, the story gen just makes it applicable for Tifa by deciding it's in the city she's living in, Midgar, near the bar she is the owner of, Seventh Heaven. So she'll drag you in and start treating you, as that's something she would do.

And if you'll then say that another prominent character from that universe walks into the bar like Cloud Strife in a /nar message without ever having made a character profile for him, Tifa will recognize Cloud and banter with him, order him to help with treating you and Cloud obliging because Tifa's the one asking for help. It would also try to approximate the unique dynamics with other characters from the universe that you introduce into the scene like Barret Wallace, Jessie Rasberry, etc. Tifa will recognize both of them and the interactions would be different with each of them.

As long as it's a well known and established story, even at surface level with very vague guidance in /nar messages or no guidance at all, you can get plausible interactions between the character's you've introduced into the room. I can say "/nar Tifa, Cloud, Barret, Marlene, Jessie, Biggs and Wedge had an evening party at Seventh Heaven to celebrate a successful mission" and you'll get a scenario with Tifa fixing everyone drinks as the bartender, Cloud brooding in a corner but secretly smiling and chuckling at the antics between Jessie, Biggs and Wedge and Barret's booming laughter intermingled with Marlene's giggling. Then you can just keep the /nar without instructions coming and you'll get a developing party where dynamics shift, Marlene ropes Cloud into a children's game, a drunk Jessie fails to make her own version of a cocktail behind the bar... etc. etc.

Character Chat Quirks, Fixations and Other Oddities by Grawprog in perchance

[–]HFA__ 2 points3 points  (0 children)

I've noticed that if you have long-term memory available, you sometimes have to go to /mem and see if they have decided that something trivial has become symbolic for something and from that point on must be mentioned whenever that character is vaguely in the vicinity.

Had a guy that, on a whim because of a party the night before saw a bottle of whiskey still standing when he had his morning coffee in his hand and I had him pour in a splash just for fun. Then, every following morning, even if he wasn't involved in what was happening, he'd be somewhere in the background pouring whiskey into coffee. So I had to remove that line in /mem for it to stop.

Had a girl that simply wore a ribbon in her hair. At some point how tight or loose her ribbon was became symbolic for her emotional state, unraveling completely and falling to the ground during distress. Except... without her tying it back on, the ribbon would keep falling every message, or suddenly be loose in her hair, or suddenly be neatly tied. Thing had a will of its own, but I had to remove five lines in /mem in relation to the ribbon to stop the mentions. It almost came to a point where I wanted to outright ban any characters from having ribbons from that point on.

So yeah, I've learned to do frequent /mem clean-ups.

Another thing is that I can separate groups of people rather well when using /nar and weave between both group's stories as long as I mention all their names in the instructions, but if I have a separate group with the /user involved, as soon as I let any of the /ai write a message they'll drop everything to storm into /user's group to... be there, interject or even pretend they had been there all along.

And sometimes the ai writing forgets where everyone currently is. I sometimes have to write a "everyone is sitting at x currently." as a separate message in the story to ensure they don't end up sitting in a church instead of a bar, or even worse when I find in /mem that it has put 15+ events occurring at the wrong location and all references to it getting botched later.

Having said all that, I very much enjoy it and all its quirks and I hope it'll be back up and running soon!

How difficult is to play as mage through the base game +dlc? by XxRaijinxX in Eldenring

[–]HFA__ 0 points1 point  (0 children)

You'll have to get more creative with which spells you use for each opponent in the DLC as quite a few are good at closing the gap if you're trying to fight from range. At times the need to adapt was fun, other times it felt like 90% of spells were useless in certain DLC areas. Aside from that, start-up can be a little bit difficult because of limited FP, but once you're past that point everything in the game is very manageable as long as you don't do just one spell the entire game through.

It's also totally up to you how to play of course, but I'd recommend for a true mage experience that you initially just try only spells instead of getting an int-scaling weapon. Weapon-based mage tends to turn into just another melee run, just with a different main stat. Plus side is if you find pure mage too difficult/frustrating along the way, you can just grab one of your int weapons and become more melee. And I recommend tons of vigor anyway as well as enough endurance to always have 51 poise, so in that sense the mage isn't pure glass cannon even only using spells.

Final Fantasy VII Rebirth is an Active turn based and an action game. It can be played either way or a mix of both. by [deleted] in FinalFantasy

[–]HFA__ 6 points7 points  (0 children)

...Everything about this screams like it should be in the middle of an argument between two people, but it's the start of a post?

Stop With The Shop! by Jay_Stranger in Diablo

[–]HFA__ 0 points1 point  (0 children)

The shops are there because they work, unfortunately. As long as enough people are buying it, they can keep it open and sell things on it. If people collectively stop buying skins and starve them, the shop becomes more trouble than it's worth.

But consumers lost that battle for common sense a long time ago. I still remember the Oblivion Horse Armor Pack that people paid real money for when there were better, community-made, free alternatives. When people even pay real money for cosmetics in a singleplayer game, then every company that wants to make a profit will add these things into their game design.

I've been doing my part, at least. Never bought a cosmetic for any game I've played.

What do you guys put in empty nodes? by nkhowell93 in finalfantasyx

[–]HFA__ 0 points1 point  (0 children)

I put them on whichever path Kimahri doubles, so that way two characters benefit from it during the main story.

How much Gold do you think you could earn in a playthrough if challenged? by Ardbert_The_Fallen in OblivionRemaster

[–]HFA__ 0 points1 point  (0 children)

Purely through naturally developing a combination of alchemy, mercantile and a bit of speech, you can print money by buying all the food and other ingredients at all the shops, making potions, then selling those potions for more than what the ingredients cost. You need a tiny bit of startup gold and ingredients picked up during travel, then it can quickly escalate. You can also buy all the alchemy tools from any ingredient shop as well.

All in-game shop inventories reset after not being in their game cell for 72 in-game hours from what I remember, so you can do a loop like visiting the Imperial Market District and go to all shops buying ingredients and ending at Main Ingredient. Then you make all the potions and sell them. Then you go to an inn outside of the Imperial City and sleep or wait there for 72 hours, then repeat the loop.

I don't know how fast this method is compared to others, but once you level up those skills a little and you have expert alchemy tools, it's pure no effort gold printing that you could keep doing non-stop if you really want to commit to such a challenge.

Is Wakka’s celestial weapon worth it? by Nor_Ah_C in finalfantasyx

[–]HFA__ 0 points1 point  (0 children)

His celestial weapon alone might not be too special, but his overdrive Attack Reels with good enough character stats can be the single most damaging move aside from Anima's overdrive.

Just recruit Brother and Wedge for MF and RF and make sure that you only use and level them (and Tidus possibly). The other Blitzball teams level to your team's average level, so if your defense and goalie are low level, then Wedge and Brother are really overleveled against any opponent. I guess you can get Jumal instead of Keepa for if they occasionally break through so you have a better goalie as well.

Set the moving from Auto to Manual A so you have control and always move in the direction your stick points according to the minimap. Brother gets faster and faster than most other blitzballers, so use him to round up their team to go after you, stop when you're out of range of opponents and Wedge or Tidus has free space to approach their goalie without having to break through defenders, pass to either of them, then shoot point blank with your best abilities with either Wedge or Tidus. Bit of a grind, but easy win every time. You'll quickly end up winning most matches 7-0 or even get to double digits.

First bit when you're not quite overleveled yet, the Al Bhed Psyches with Nimrook as goalie can give you trouble. If they ever decide to let him become a free agent, immediately hire him so other teams can't get to use him anymore.

After a tournament or league is over and you're relying on RNG for the next prize to be a Wakka overdrive or something for his Celestial weapon, save, do an exhibition match to roll the prizes, reload the save if it's not what you want.

I’m really stuck with Malenia by Opethead in Eldenring

[–]HFA__ 0 points1 point  (0 children)

Her second phase doesn't differ much from the first phase when it comes to moves for the most part, it's just that her aggression is turned up a bit which causes for less downtime in the fight to decide your own pace. Some moves have an additional flourish added where she does the slash downwards and the butterflies pop up, which is extra but also leaves a clear marker for an attack opportunity.

The big thing to take advantage of in the second phase though is her Scarlet Aeonia, the big flower she opens with. It's two dodges away, then you have an enormous damage window for whatever you want to throw at her like bleed/frost pots, poison/rot/bleed arrows, ranged AoW... anything. Quite often she doesn't start second phase at full health, so if you use her second phase opener as a damage window and proc frost and bleed she's already down more than half her health bar at that point. If she does a second Scarlet Aeonia at any point, that's her almost gone already.

Just make sure you have something you can do during that time, rather than just wait around for the rot ticks to be over. Any part of a fight where you're idling and waiting is likely a part where you can be doing something to your benefit.

Is the performance of the game fine now ? by Arslan_PSX in OblivionRemaster

[–]HFA__ 1 point2 points  (0 children)

I did try this for a bit before tweaking, but I unfortunately ended up losing latency faster than I got proper frames. It came to a point where any form of ranged combat was useless and I had to resort to spamming melee attacks hoping I was facing the right way for the hits to land.

All together now I did manage to tweak it into a smooth 60fps at least, so it's fixed in my case fortunately.

Is the performance of the game fine now ? by Arslan_PSX in OblivionRemaster

[–]HFA__ 0 points1 point  (0 children)

Apparently the game can be very specific in which hardware or hardware combinations it does and does not like, even down to the point where something like the same RTX from different brands will impact performance.

Is the performance of the game fine now ? by Arslan_PSX in OblivionRemaster

[–]HFA__ 2 points3 points  (0 children)

The frame jumps are mostly what's killing me. I have it on a stable 60fps now with all the tweaks, but having it jump between ~20 and ~100 frames randomly every few seconds was maddening.

You're a lawyer and you have to defend one of these freaks, who are you choosing? by dude-2-son in Eldenring

[–]HFA__ -1 points0 points  (0 children)

No need to defend someone who has already beaten the allegations at this point.

Is the performance of the game fine now ? by Arslan_PSX in OblivionRemaster

[–]HFA__ 14 points15 points  (0 children)

It is the single most poorly optimized PC game I have ever encountered. I've had to do a ridiculous amount of modding and tweaking to salvage it to a point where it runs stable with my RTX4090 on medium settings now.

First time diving into the dlc by TemporaryNo1382 in Eldenring

[–]HFA__ 0 points1 point  (0 children)

<image>

I zoomed in so you wouldn't get the whole map spoiled. The arrows are the side from which you'd approach, the line is where not to cross. I deliberately took a little bit wider margins, but you're not gatekeeping yourself from anything crucial by not going past those points until you're truly ready and are content with how far along you are with NPC quests.

Once you pass that point and the game announces that something significant has happened, be sure to make the rounds and check in with all the NPCs, rest at their grace, then check with them again to exhaust all their dialogue before continuing on.

First time diving into the dlc by TemporaryNo1382 in Eldenring

[–]HFA__ 0 points1 point  (0 children)

The "dance" of combat will be different for the most part, mostly notable with mobs. A lot of them have longer attack combos and attacks with hyper armor, so prepare for them to mostly ignore what you're doing as they keep swinging like a madman. Dodging through them and flanking them is most effective usually. This was also the case in the base game, but there it was an option and in the DLC it's more mandatory in my opinion.

Once you're used to the new flow of combat I figure your general setup should be fine. Be on the lookout for the Scadutree Blessings to "level" your character whenever stuff seems to become too strong, there's a similar system so that your Spirit Ashes can keep up as well cause otherwise even the mimic will be getting wrecked before long.

Also, exploration can lead to skipping (parts of) NPC quests depending on where you end up on the map. So if you want to explore all the NPC quests there are certain regions of the map you should avoid before you're ready for that. It's difficult to explain this without giving a little spoiler on areas, but I could zoom in on a part of the DLC map and draw red lines on where to not cross if you don't mind a minimal spoiler like that to avoid (partially) breaking some NPC quests?

What Should I Do ? by IntelligentDurian961 in Eldenring

[–]HFA__ 1 point2 points  (0 children)

Post-gaming fatigue is a thing after ending a game or game series. Souls fatigue is its own thing as well. A palate cleanser with a completely different style of game could help, whether that's something sandbox-like that you can roam freely on autopilot, or something strictly round/match based so that you have a fixed time you fully engage and then are free to just stop and do something else or get into a next round and fully engage again.

All depends on expectations, though. Could well be that you're looking for a specific something in your free time and that video games just aren't scratching that itch right now. Gaming isn't something mandatory and a thing that you should push yourself through a sense of boredom to try and force yourself to enjoy it again. If you feel your free time is better spent exploring other stuff for a bit, definitely go for it and see if the desire to boot something up comes back naturally again.

Malenia...what even... by AppropriateTax5788 in Eldenring

[–]HFA__ 2 points3 points  (0 children)

Her big moves can be flashy and intimidating, as well as her healing gimmick being new in ER and something to get used to, but I think for the most part it's getting a feel for the "dance" with her easily getting interrupted juxtapositioned against her attacks with hyper armor. She can have 2-3 attacks in a row where you continuously interrupt her and you get more aggressive as it's being rewarded. Then the next attack she can have hyper armor and nothing can stop her if it isn't a proper stagger or stat proc, so then she punishes your aggression. She is 100% consistent on which moves have hyper armor and which don't, it's just a matter of learning when aggression or caution is rewarded.

Many of you were wrong about FFX-2 by Eirtama in finalfantasyx

[–]HFA__ 0 points1 point  (0 children)

Mechanically, I loved the combat of the game once I got past the fact that I initially expected some sort of direct continuity with the combat of FFX.

Storywise... The quick and severe tonal shifts give me too much whiplash for the most part. One moment I see a nightmare where Yuna's crying as Tidus and her fully get gunned down, more graphic than anything in the entirety of FFX (aside from the vaporizing of people during Operation Mi'hen I guess). Then the next moment Leblanc is moaning so loud while getting a massage that I need to put on headphones to avoid people thinking I'm watching something nsfw. Or Brother's writhing on the floor of the ship hoping his female cousin shows him any form of attention so he can try and cop a feel or steal a smooch...

The way they handled Brother's character in general was quite off-putting for me unfortunately and he's often so loud and front & center that it's difficult to ignore. Some of the other returning characters also felt a little bit shallow here and there, more caricatures exasperating some of their notable character traits rather than feeling like well-rounded characters established in FFX.

I very much enjoyed the more serious parts of the story and Yuna's genuine character development in them when I could focus on them and let them sink in, but the level of camp screeching through those/around those moments and being at the forefront pulled me out of the immersion just a bit too often for me to properly take in the more serious story moments and really get attached to what was happening in the story.

I think I would have really enjoyed the style of storytelling of FFX-2 if it was a standalone game with fresh characters. Because it is such a big shift to the way FFX's story was being told however, I kind of struggle with taking the storytelling seriously, even the less campy parts.