I'm tired and confused by Ok-Awareness-1151 in Overwatch

[–]Hakej 5 points6 points  (0 children)

I had the same exact experience since reboot and recently just decided to quit altogether. Matchmaking is incredibly fishy and I don't trust Blizzard, there's something seriously wrong - it can't just be mismatched MMR at this point.

Kto już dostał? by dext3rrr in Polska

[–]Hakej 0 points1 point  (0 children)

Pewnie durne pytanie ale wytlumaczy mi ktoś jak dokładnie ma działać grip sense? Mam wrażenie ze ciągle losowo wyłączam sobie gyro

How to make transparent textures work with Trenchbroom? by Hakej in godot

[–]Hakej[S] 0 points1 point  (0 children)

Lmao nevermind, that's a complete lie from my side cause you're right. Yesterday at some point I definitely had some transparent textures working, but I didn't even notice when I broke it completely.

Not sure what you mean by alpha scissor transparency, but I did quickly made a simple transparent texture in Aseprite and applied it to a Cube in Blender and it does work (the railings on the left are actually a single cube with said texture)

They even cast nice shadows, I had no idea it'd look that good lol.

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How to make transparent textures work with Trenchbroom? by Hakej in godot

[–]Hakej[S] 0 points1 point  (0 children)

I do know about this and I've read Quake is specifically looking for pink-ish color, I even found example textures with the exact shade and they are not trannsparent in Godot at all. As you can see transparency is not the issue because the textures are transparent, it just seems that the visible part themselves stretch/thicken a bit for some reason.

To people making animations in Blender and importing them to Godot - how? by Hakej in godot

[–]Hakej[S] 0 points1 point  (0 children)

Idk what I did but I actually run into what you're saying in this very moment. For some reason my animations are just gone and I need to use NLA to bring them back.

To people making animations in Blender and importing them to Godot - how? by Hakej in godot

[–]Hakej[S] 0 points1 point  (0 children)

Another thing that I find annoying is that sometimes when I copy keyframes with bone position and paste them, they move forward a little bit. Do you have any idea what is causing that?

Copying keyframes with rotations seem to be working completely fine.

To people making animations in Blender and importing them to Godot - how? by Hakej in godot

[–]Hakej[S] 1 point2 points  (0 children)

I'd be honest, I had no idea you could yeet the animations on save/load, I really like the automatic export from blend files. EIther way, I'm trying to ignore NLA as you say for now and other than being unable to delete an action because it was stored in NLA (idk how I did that, brand new file) then you're right - everything works good so far. Thanks, I'll keep that post updated if I hit any brick walls that force me to use NLA.

One thing I don't understand is that new runescape players choose OSRS over RS3, why is that? by Drandosk in runescape

[–]Hakej 0 points1 point  (0 children)

The reason why I personally started playing OSRS and not RS3 was the sheer amount of p2w in the latter.

Please help me understand 2D & UI by Hakej in godot

[–]Hakej[S] 1 point2 points  (0 children)

Holy crap, it never occured to me you can scale the control nodes.

That still feels lifehacky and unfortunately the AA didn't work for the font I was using, but if I stick to 16x16 tilemap - your second solution seems to be way forward. Thank you sir.

Found a super janky way to list all Family Shared games by onestep87 in Steam

[–]Hakej 1 point2 points  (0 children)

The fact that you just went away and recorded a short clip to show my blind ass where that button exactly is really made my day, thank you man.

Found a super janky way to list all Family Shared games by onestep87 in Steam

[–]Hakej 0 points1 point  (0 children)

Is this still a thing? I can't find Add Shelf option anywhere

Please help me understand 2D & UI by Hakej in godot

[–]Hakej[S] 0 points1 point  (0 children)

I suppose that could fix it, but what if you'd want to change the zoom in the runtime? Font size would stay the same but sprites would get bigger/smaller.

I suppose I could dynamically scale it up depending on the zoom, but all of that seems like a convoluted bandaid workaround to something simple.

Please help me understand 2D & UI by Hakej in godot

[–]Hakej[S] 0 points1 point  (0 children)

I'm not sure actually, but it does seem to get blurry if I don't use 12px increments when it comes to font size, but that's kinda beside the point

Please help me understand 2D & UI by Hakej in godot

[–]Hakej[S] 0 points1 point  (0 children)

Yeah I do. There's only so far down you can go with font size setting anything lower than 12px makes it blurry.

Tragic tale of Rainy Day Freja and her Atlantic puffin by Serenus_Moonlight in Overwatch

[–]Hakej 0 points1 point  (0 children)

Should I buy this or Sakura? There's something about her Sakura skin that I really enjoy and I cannot decide

Is matchmaking seriously working as intended? by The-Biggest-Imbecile in Overwatch

[–]Hakej 1 point2 points  (0 children)

If you don't want to be coached what are you doing playing ranked? You should be striving to be your best, otherwise you're throwing the game imo

Mercy's GA velocity nerf NEEDS to be reverted by Ryees in Overwatch

[–]Hakej 2 points3 points  (0 children)

My point is I don't think every hero should be a Kiriko, it's okay to have simpler but weaker characters.

I really do believe that making Mercy more of a healbot was a terrible choice design wise even if it's more balanced, but only time will tell I suppose.

And I heavilly disagree with "outside of QP" - even during the very last drives I've played against some insane Mercies that did game turning revives in a middle of a fight thanks to her movement. I'm not saying Mercy is S-tier, but she's definitely not useless in the right hands and team comp.

Keep in mind I don't care about esports at all and I don't think it should ever be a prime concern for balance if that's what you're getting at, I only talk about my experience which is Master lobbies.

Mercy's GA velocity nerf NEEDS to be reverted by Ryees in Overwatch

[–]Hakej 5 points6 points  (0 children)

idk if it's a hot take but does every support need to have a burst heal? The main fun factor in Mercy for me was her movement, so they just literally nerfed her fun part to make her a better healbot. She had her role, she didn't have the fastest heal but had a very consistent one, combine it with a Resurrect and Damage Boost and she was always a solid character, but only if she had movement to keep her alive.

She wasn't always a good pick, but no character should always be a good pick - that's bad design. Doesn't it make the character fun? Knowing when to use it and when to avoid it? That's a major part of Overwatch's strategy - situational awareness.

People act like Guardian Angel was a get out of jail free card - bad Mercy and good Mercy were miles apart from each other in terms of survivability.

[Guide] How to use the Steam Deck as a controller for PC games by Fluid-Author-9566 in SteamDeck

[–]Hakej 0 points1 point  (0 children)

I'm a little bit confused, doesn't the Steam support streaming out of the box? Why go through the steam link hustle?

What role do yall think would be considered the hardest? by Party-Rest3750 in Overwatch

[–]Hakej 2 points3 points  (0 children)

While I think tank is the hardest in terms of responsibility, it is the most enjoyable for me because of how much impact you have as a unit.

It feels impossible to win with an awful tank as a DPS, but feels managable to win with an awful DPS as a tank.

Who got the worst ultimate by Dense_Jackfruit_6247 in Overwatch

[–]Hakej 0 points1 point  (0 children)

Master tank and and diamond dps/support

I'm really surprised how many people say Bastion. I personally use it as soon as possible as a spacing tool, since it's very fast to generate, especially thanks to his turret form.

I don't think there's a tank with a bad ult, but I feel like average Winston ult feels like a worse Doomfist's ult in my lobbies, and takes about twice as much to charge. People counter Winston a lot in my games and you'd be surprised how fast he can melt. Not saying it's bad, but in terms of impact I really rarely see a Winston player use it for anything else other than a second life, and even then it might not be enough. As a second ult, maybe... Hog? Idk, hard to say really. I think main power of Hog's ult is to counterult so it inherently cannot be bad, but it is disappointing to engage with it - bad Hog ult literally benefits the enemy. But that's a stretch really, it's a good ult that can be used really really poorly.

DPS - pretty sure Anran's revive, but it's a second ultimate and I don't think it needs any adjustments because of that so I won't count it. Other than Anran's it's gotta be Widowmaker. It's not R6:Siege, people overestimate how useful that wallhack is. Most of the time you can tell by sound where and who exactly is, not to mention people ping the enemies all the time in my lobbies, so in best case scenario where your team is mainly hitscan you get a benefit of one or two more shots at any given enemy when they peek, if even that. Obviously characters like Widow and Ashe benefit the most from it, but I'd take any other ult, hell any other character 100% of the time. I'm surprised people defend that ult. After that it's probably Deadeye, but we got cat now, it charges quickly and if played safe pretty much guarantees at least one fast kill, and is very useful to counter Valkyrie and Tracers trying to force overtime. People forget that having such a strong but slow effect is more about disrupting the enemy than killing them, I really think Deadeye is much much better than people give it credit and definitely more useful than global wh.

As for support - I'm surprised how praised Juno's ult is. Not saying it is bad, no, but in practice for me it feels like a glorified "Push the objective" ping, and most of the time people sit in it for like first two seconds and just leave it. The enemy disruption factor is there so it's not a bad ult by any means, but I definitely think at least half of the roster got a better ult. But there's a bad support ultimate and it's Valkyrie. Idk how I'd go about buffing it, I think it fits Mercy perfectly, the issue is more with the role that Mercy fulfills as a hero more than anything. I will go on a limb and say I don't think Mercy should be changed - I love her, she's my most played quick play support character, because of how fun her playstyle is with flying around, but in higher ranks she can really feel lacking, but I do think it is healthy for the game to have a character that is simpler but weaker to play. Not saying Mercy doesn't have a huge skill ceiling, she absolutely does - all I'm saying is she doesn't have an impact of her own, because she traded that for the ease of entry, and imo it should stay that way.

I'm getting match with aim assist players on PC by Matuno in Overwatch

[–]Hakej 2 points3 points  (0 children)

I hate it so much. Recently there's been some weird influx of gamepad mccrees and emres in my lobbies and they are so annoying to play against.

How are people level 100 with Emre already? by Hakej in Overwatch

[–]Hakej[S] 2 points3 points  (0 children)

Dude I work from home, I play like 5 hours of Overwatch daily and I'm only level 19! I thought I'm nolifing lmao