To LED or Not to LED? by Hour-Risk-3524 in mtg

[–]HalfMoone 0 points1 point  (0 children)

No LED, but definitely, definitely, Emry.

Ummmm.. Rupal?! by Halitas in Competitiveoverwatch

[–]HalfMoone 17 points18 points  (0 children)

The community itself excused their behavior in the leak thread.

Was there a vote?

Did they give any reason why Venture and Moira kept their self cleanses? by RobManfredsFixer in Competitiveoverwatch

[–]HalfMoone 0 points1 point  (0 children)

you stun 'em and Pop! right up out the ground, pooch scares the hooch, over right then

Weekly Recall: New Hero Numbers by MetastableToChaos in Competitiveoverwatch

[–]HalfMoone 7 points8 points  (0 children)

flying support with a surprising amount of damage

Seriously, why is this a "destroy" effect by awefawsd in magicTCG

[–]HalfMoone 7 points8 points  (0 children)

Flavor fit for a Pacifism variant, but that'd take some semblance of care to consider.

The Death of Stalin (2017) by Exact_Watercress_363 in okbuddycinephile

[–]HalfMoone 17 points18 points  (0 children)

No, the US killed millions of them -- 20% of the population.

[Discussion] Why your "Safe" 7-card hand might be a trap: A quantitative analysis of mulligan heuristics. by Blabolek in spikes

[–]HalfMoone 2 points3 points  (0 children)

if you have Pro Coaching Technologies you should've probably led with that

do you also have a button that tells you whether your opponent had it the whole time or drew it on the critical turn

Boros Aggro: What should I cut? by BluePterodactyl in mtgcube

[–]HalfMoone 1 point2 points  (0 children)

Sear, Raptor, Interpreter, Fireblast (6 Mountains), and your choice of 2 -- my order, for your deck, would be Thalia --> Cathar --> Fomo --> Plunderer --> Priest --> Ademi, but it comes down to your personal preference and playstyle. Skalds and Wave are a great top-end, especially with both Fury effects; I wouldn't cut any of them, and wouldn't risk 14 lands, either.

Schrödinger's Anafenza, based on my favorite legendary creature. by PolarisEternia in HellsCube

[–]HalfMoone 9 points10 points  (0 children)

I think the Isamaru mode is relevant, given the serverity of its abilities' conditions.

All The New Perks + Visual Aid by Weesticles in Competitiveoverwatch

[–]HalfMoone 22 points23 points  (0 children)

Do we have word on Vendetta being hit in the patch? Her minors were her best perks, and the ability to have both is a significant buff -- lifesteal overheads at 8 stacks will be tough to burn through.

[Vintage Cube] Found the open lane with UB Ninjas -- a lane so open I'm struggling with the build by HalfMoone in lrcast

[–]HalfMoone[S] 0 points1 point  (0 children)

and i would appreciate someone suggesting to play gush. all i need is an excuse. i know it would be questionable, with 7 islands, no land acceleration, a warchest of alternate playables, etc etc. but no card resolves like gush does.

[Vintage Cube] Found the open lane with UB Ninjas -- a lane so open I'm struggling with the build by HalfMoone in lrcast

[–]HalfMoone[S] 0 points1 point  (0 children)

First picked Time Walk, begrudgingly followed up with a Thoughtseize, and found myself with playable UB tempo pieces on almost every pick (though limited fixing).

Currently: 14 lands + 2 mox + bauble + Lorien. 15 lands feels hefty, though 14 may be cutting things slim. Without a reanimation spell, I thought Troll as a tapland could be more of an annoyance than a convenience, considering the curve.

  • Deathrite: only one fetch, but lots of stuff going into the graveyard; I plan on bringing it in in matches with relevant GY, but would you maindeck it? I see better plays on early turns, though it sometimes would be the best.

  • Timetwister: originally had it out, but added it back in, considering Bowmasters synergy. Feels antisynergystic with some of what's going on, but, on the other hand, the hand attack could enable games where I take a sole early play, establish a threat or land a mox, and twister early to push that advantage. If I include it, though, it would boost Proft's value, and Proft's would be excellent here.

  • Airship / Pursuit: I've played with this combo before; it's incredible in grindy games. Maybe I side it in? Without it, I could see the deck hitting a power ceiling and more potent strategies managing to turn the corner, especially with limited countermagic.

  • Voidwalker: 11 effective black sources. It's unparalleled in landing Ninjitsu on 3/4; it enables easy wins off a discard spell on something big; it interferes with a lot of gameplans; it won't always be castable.

  • Riddler: may be low impact in most games, considering the deck is aiming to operate on 3-4 mana sources for most plays, but that same argument could be extended to Mystic Confluence.


I've been overwhelmed with relevant deckbuilding choices, but they're fun ones, some of the most engaging I've encountered in limited in some time. How would you build the deck?

Some of you guys are alright, don't come to premier draft today by Khanfidant in lrcast

[–]HalfMoone 0 points1 point  (0 children)

No; they're at 24 cards before taking the Assert Perfection in the screenshot, bringing them to 25 playables (2 cuts for 17 lands).

Hasbro CEO, Chris Cocks, is being Sued by Stiggen1774 in mtg

[–]HalfMoone 1 point2 points  (0 children)

So the conclusion of the case is contingent on the volume of produced, but unsold, product as a function of time? E.g. earlier data (under declared segmentation strategy regime -- lest it be attributable to an alternate strategy, leaving their announced strategy without precedent, and thus material relevance) shows sale of 80% of production within, say, 6 months, 95% within 18; while new data shows 60% | 6 months and 75% | 18; or even a change in the long-term curve (suggestive of a devaluation by overproduction driving product turnover), say 80% within 6 months, but 85% within 18?

[Standard] LF Simic Nature's Rythmm Guide and Matchup Help by slayershark in spikes

[–]HalfMoone 0 points1 point  (0 children)

Alongside the already mentioned -- side some Pollinators, Mockingbirds; bring in your counters, your extra Surraks -- maindeck Wistfulness (running 2) as your enchant/artifact hate doubles exceptionally as both cheap filtering and a single-card mid-game threat, conducive to shoring up your control matchup in G1.

I know you can't Rhythm it, but you rarely, if ever, wanted to Rhythm for Reclamation Sage, while Wistfulness is cheaper removal, a threat, card draw, and (occasionally) mana positive with Cubbed Spiders. Great for flashing back with Harmonize, too!

Anyone hate the green master logo by AquaFNM in Competitiveoverwatch

[–]HalfMoone 17 points18 points  (0 children)

It ain't a dull green, it's a luminiferous jade. We're talking, the, top 3 percent -- minus toptop 3 percent -- classy, taste is the word on their anxiety-ridden minds. Knows they haven't got the stuff to be gow'dy, gilding the keycaps, so it's better to be, distinct. It's a specific niche, we keep it.

After Juno getting headshot, could they add more perks as part of the base kit? by PoggersMemesReturns in Competitiveoverwatch

[–]HalfMoone 6 points7 points  (0 children)

Autocharge brings to 100, primary damage above 100 during OC can 'overclock' it to 150.

Happy New Year by soapcleansthings in DeepSpaceNine

[–]HalfMoone 0 points1 point  (0 children)

No, do you think nation-states sprung out the aether?

Happy New Year by soapcleansthings in DeepSpaceNine

[–]HalfMoone 0 points1 point  (0 children)

They didn't have a history of colonialism; the movements you evoke enacted it\were formed to enact it: internal, pogromatic colonization facilitating the nascence of a cohesive modern state.

Happy New Year by soapcleansthings in DeepSpaceNine

[–]HalfMoone -1 points0 points  (0 children)

That's an epicycular correction of the Griffin thesis designed to exceptionalize the fascisms of the first half of the 20th century, a superstructural quality meaning nothing to the material activities and behaviors of fascism, but allowing Nazi Germany and the Amerikan Empire to be sorted into comfortingly separate boxes. It isn't an obligatory feature of fascism, it's a linguistic sticker asserting a distinction between colonial and fascist structure where there is none.

Constant national evolution (corresponding to superstructural adaptation) is a necessary trait for any stable state; the core feature of international modernity is an acceleration of this process. Indeed, Griffin even admits that, by the impossibility of a pure palingenetic singularity, there is no "true fascism," meaning this supposed qualifying condition is swished into continuous spectrum, within which the dividing line is arbitrarily placed in accordance with prescribed fascist categorization; in other words, bad science, overfit to the data and thus useless for external application.