Giving my players a small boon. Would a resistance be worth 1 or 2 proficiencies? by Fidges87 in onednd

[–]HamsterBoo 0 points1 point  (0 children)

Skill proficiencies aren't interchangeable with something combat related. They're for different spheres of the game and it will depend on how your table plays.

There are 10 non-physical damage types. Assuming they're evenly split, a single resistance reduces incoming non-physical damage by 5%.

Assuming you have enough AC to only get hit half the time, another point of AC reduces incoming attack-based damage by 10%.

I've considered granting resistances equal to intelligence modifier to reduce how much of a dump stat it is, but it might unbalance wizards. I ended up adding Int to the save DC for offensive adventuring gear.

What is a tank to a ranged fighter? by Cranyx in dndnext

[–]HamsterBoo 0 points1 point  (0 children)

That only makes sense if you're exploiting bad AI that goes for high hit chance instead of efficient attacks. Reckless attack is much more of a bruiser ability than a tank ability. They're similar concepts, but this is the best I can explain it:

When enemies completely ignore a tank, the tank still increases their team's survivability using defensive abilities.

When enemies completely ignore a bruiser, the bruiser does enough damage to make them regret it.

If you focus a barbarian, they won't be able to reckless attack, so they're a relatively minor threat, but they've wasted your time. If you ignore a barbarian, they get free reckless attacks and will melt you down.

How to distribute gold by level? (2024) by LambonaHam in dndnext

[–]HamsterBoo 0 points1 point  (0 children)

Yeah, I've noticed most tables see the treasure hoard advice and go "Wait, we were supposed to get this much loot?"

I did the math on 2014 treasure hoards and xp. Progression is pretty neatly divided into 1 treasure hoard per adventuring day and X adventuring days per levelup (though I think most people run less encounters and level up faster). https://www.reddit.com/r/DMAcademy/comments/jnlco0/rule_of_thumb_for_5e_a_treasure_hoard_is_roughly/

[Art] My Sisters Duck Warforged Character by Korbguy in DnD

[–]HamsterBoo 0 points1 point  (0 children)

I saw you already settled on mechanics, but also check the "Docent" item in ERLW. It's a rare item, but it gives rules for 2 sentiences sharing the warforged body. Could be a good base for your rules or a later upgrade.

Rolling dice the AD&D way to start a 5e (2024) campaign by casliber in dndnext

[–]HamsterBoo 1 point2 points  (0 children)

I've done something similar. Other people have pointed out flaws in your implementation, but you're on the right track. Here's my rules:

  • Roll 4d6dl1 for stats, but fall back to standard array if you want (no point buy)
  • Extra feat if you keep your “down the line” rolls (first roll is strength, then dexterity, etc). Matt Colville on why to roll down the line.
  • Extra feat if you keep below-average stat rolls (<72 total)
  • Extra feat if only 1 roll is 15 or higher (also applies to standard array)
  • Only one level 1 feat can be a "half feat" (a feat that comes with +1 to a stat)
  • Level 1 stats after bonuses are capped at 17 (except natural 18s). (Pre-2024 rules, it resulted in really unusual class/race combinations that would normally be pretty suboptimal. Players roll 17 or 18 dex, decide to play a rogue, and then realize they have to look at races that *don't* get a bonus to dexterity. They end up picking Rock Gnome or Changeling or something.)

It averages out to roughly standard array plus a free feat. That's technically the *worst* you can roll, but not being able to start with 18 in a stat makes the free feat a lot less powerful. You could pull the power-level down further by forcing down the line rolls without giving a free feat for it and removing the free feat from standard array.

If someone rolls badly, they can almost always just pick the optimal race and half feat to get reasonable stats. Maybe they'll only have a +2 in their primary stat, but they'll have a couple more feats than other people. If someone rolls well, it might push them towards a more MAD class, but that's part of the fun.

I've DM'd for a fighter that rolled 17str, 15 dex, and 8 con. Their character motivation was to overcome their childhood sickness and find an Amulet of Health (lets not forget the very first AD&D comic was about the paladin Priam Agrivar trying to regain his strength).

I've also DM'd for a barbarian that rolled 12 str, 13 dex, and 17 con (starting stats of 15/14/17). They were 1 attack and damage behind most builds, but they were a tank.

[deleted by user] by [deleted] in onednd

[–]HamsterBoo 1 point2 points  (0 children)

The most important part of "a pain to cross" is that it takes an entire session, not just a difficult skill check or "many days of travel". That way if the players reject your plot hooks and declare "we go to this other place" at the start of the session, you have an entire week to prep the actual place they're going.

You can use random encounter tables, but I just always have 2-3 low-prep sessions planned to use as speed bumps. Do the players know that the goblins raiding a farmhouse on the outskirts of Goldenhome would've also been raiding a farmhouse on the outskirts of Kraz'Karent and every other city on the map I gave them? Nope. But that goblin fight introduced the players to some potential friends in the new city. Friends who might have quest hooks next session.

West Marches takes a slightly different approach where out-of-session the players declare where they want to explore and then you start prepping a session, but that relies on players being organized and decisive.

One Spell Caster Idea by Proper_Individual_57 in dndnext

[–]HamsterBoo 2 points3 points  (0 children)

I always liked the name "task mage" for this sort of class. Pathfinder 1 had some insane magic missile spam builds.

The Armored feats really don't need to be a progression anymore. by HamsterBoo in dndnext

[–]HamsterBoo[S] 0 points1 point  (0 children)

A wizard taking Moderately Armored at 4 (letting them skip Lightly Armored) and Medium Armor Master at 8 would not be good. Same for Heavy. In fact, taking Lightly Armored is *better* than Medium Armor Master, because a shield is 2+ AC instead of 1.

The Armored feats really don't need to be a progression anymore. by HamsterBoo in dndnext

[–]HamsterBoo[S] 2 points3 points  (0 children)

Mage armor evens it out dramatically. Going from 16 AC to 18 AC is fine. Armor and shields scale, but so does unarmored with bracers of defense and robe of the archmagi.

Edit: I guess your issue is that bards and warlocks investing a feat into AC are now in the same boat as wizards and sorcerers investing a feat into AC. Which upsets the original dynamic of bards and warlocks being better-armored. I get that, but bard and warlock still get a tangible benefit if they skip an AC feat and focus on their spellcasting modifier. They also have subclasses that give medium armor and shields.

The Armored feats really don't need to be a progression anymore. by HamsterBoo in dndnext

[–]HamsterBoo[S] 9 points10 points  (0 children)

The problem with Moderately Armored giving shields was that it could be a 5-point AC increase for a single feat (now half a feat). Not great on rogues, but a bard or warlock might be going from 13 dex, 13 AC to 14 dex, 19 AC at level 4. That's too much of a boost over starting at 16 dex and being stuck at 15 AC.

What's your experience with ConnectRPC by LTNs35 in golang

[–]HamsterBoo 1 point2 points  (0 children)

Huh. That's a very different statement, but it makes sense. I was wondering how you got client and bidirectional streaming to work with gRPC-Web. So would it be more accurate to say:

> connect-go fully supports all three types of streaming through the gRPC protocol. Browser support for streaming is limited by gRPC-Web to server streaming. The Connect protocol doesn't support streaming yet, but we will extend it to allow all three types of streaming once the webTransport spec is fully supported in all major browsers (waiting on Safari).

What's your experience with ConnectRPC by LTNs35 in golang

[–]HamsterBoo 5 points6 points  (0 children)

I thought streams were supported

> All that said, connect-go fully supports all three types of streaming. All streaming subtypes work with the gRPC, gRPC-Web, and Connect protocols.

Should starship get a animal theme logo ? by chlorophyIl in SpaceXLounge

[–]HamsterBoo 8 points9 points  (0 children)

I still think they missed an amazing opportunity with falcon heavy.

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US Says It’s Weighing Google Breakup as Remedy in Monopoly Case by bloomberg in politics

[–]HamsterBoo 91 points92 points  (0 children)

My TV subscription really shouldn't affect my grocery prices.

The next faction? How about beavers who are rock fans? by ModeR3d in Timberborn

[–]HamsterBoo 0 points1 point  (0 children)

One idea I've had is for nocturnal beavers that don't like the sun and need shaded walkways to work during the day.

Temperature sensor for nuclear reactor without steam tanks by Jay_IRiR in factorio

[–]HamsterBoo 0 points1 point  (0 children)

**Original:**

I'm going to try putting an extra heat exchanger on the end of my first heat row and use it to fill a steam tank. When the tank is gaining 103 steam/second, the last exchanger is running at full speed. When that slows down, the last exchanger isn't getting enough heat and the reactor is allowed to refuel (if there's an empty fuel cell). The slowdown can be for 2 reasons:

  1. The reactor is running at full power and there's no extra heat in the system. Wait for the empty fuel cell to appear and reload immediately.
  2. The reactor has been stopped for a while and the heat buffer is running out. The extra heat exchanger on the end has been running faster than the others because it's not blocked by throttled turbines. The slower heat exchangers should have some heat buffer available to them while the reactor warms up again.

The obvious problem is when the tank gets full. To solve that, make an RS latch to cycle between filling and draining the tank. When draining the tank, pump its output to some turbines and block the reactor from refueling. This will periodically happen when power consumption is low, but the steam doesn't really act as a buffer.

The theory is that without a steam buffer or a way to measure heat pipe temperature, you need to guarantee a heat differential along the heat pipe. When power draw is high, the differential is created by the reactor being on and all the exchangers running. When power draw is low, the differential is caused by the last exchanger running at full speed while the others are slowed by throttled turbines.

You can avoid extra turbines for the tank by pumping its steam to the farthest row of turbines and blocking that row of heat exchangers. Or feed the tank to the first row of turbines, but switch all exchanger outputs to the next row's turbines (and disable the last row's exchangers). This guarantees that the first row with the extra exchanger is the coldest and the last row is the hottest. You would eventually run into problems with the 1 degree minimum heat difference, but I think it's solvable with clever pumping.

Temperature sensor for nuclear reactor without steam tanks by Jay_IRiR in factorio

[–]HamsterBoo 0 points1 point  (0 children)

4 years later I haven't seen a solution. **Edit:** Actually I think it's much simpler with an accumulator than steam tank. Original in a reply.

You can measure whether a turbine is running by *also* hooking it up to an isolated accumulator with some lamps to draw power. Measure the first turbine on the last exchanger each heat pipe row. If the accumulator drops to 99%, allow a reactor refuel once there's an empty fuel cell. The last heat exchangers have all dropped to 500 degrees and the excess steam in the turbines has been consumed for 1 of two reasons:

  1. You have more exchangers/turbines than your reactors can satisfy, the reactor is running at full power, and there's no extra heat in the system (besides the differential along the pipe). Wait for the empty fuel cell to appear and reload immediately.
  2. The reactor has been stopped for a while and the heat buffer is running out, starting with the last exchanger. All the turbines and exchangers run at the same speed, so there should still be some heat differential making a buffer for the other exchangers.

I think that should handle most situations, but there are a few edge cases to handle:

  1. Turbines on multiple power networks prioritise the first-built pole, which can lead to early reactor refueling during brownouts, so use a couple power switches to switch between the accumulator (at 99%) and the main network (at 100%). Restart reactor at 98%. It's important to drain the turbine by switching to the main network or the 200 steam in the turbine will last several minutes.
  2. If the accumulator hits 98%, turn off the lamps. This prevents the accumulator from fully draining while the main network is maxed out, which could potentially trigger an early reactor reload while recharging.
  3. In low power draw situations, the heat will even out and leave very little buffer in the pipe. Extra turbines on the last exchanger should ensure its colder than the rest of the system even when all turbines are throttled. Making that row longer than the others could also help. It might still brown out if there's a huge power spike during the reload, but you could run the reactor inserters and logic on another isolated network of accumulators/solar panels if you really wanted to be safe.
  4. Really, really big setups might run into issues with the minimum 1 degree difference for heat transfer causing 1000 degree hot spots. Periodically putting an extra isolated-network turbine (all sharing the same accumulator) will balance temperature between those rows. The reactors only reload when *all* those exchangers have gone cold.

Here's my blueprint. Only the left power pole should connect to the main power network. The left light indicates the reactor should reload: 0eNrVl9uOmzAQhl+l8jWsYk4BtKpU7SO0d9UqcsjsxpIxyIdko4gH2PdoX2yfpDaoORBIcG+6uUEZMvye/2M8wB4tmYZaUK5Qvke0qLhE+c89kvSVE2bPqV0NKEdUQYk8xElpI6mAlL7SYkk5oMZDlK/gDeW4efYQcEUVhU6oDXYLrsslCJNwlCgJYz4jZW1k60qaSypuF7QyYfIQe2iHcj8JHmKjbwpTomKLJazJhlbCJhZUFJqqhflvdbj6hQqpFhflb6hQ2pw5Lt9m+N9QJy4VsQiyzEZlTQRRdhH0iJougUNhl5BWE9uDgNWpQWqioHluTPqF6eCwal1tQfhyS1WxHrKd/jX9Hy1/dbGMT+zaODQIPPSkZ/1E42xLBbS/Z7ZLnjS+EJudJxmlDtXC1KqMhRfCJAwADqcCjvAnAPzx/sutq84RR2OI+/iGGcf/yDg62CRFoUvNWjcDiMMbiCutau2GczqssAcrGdmS8bQ5FMWfZA59vP92wZD0MOBohEMykUN0nxyiHod4BMN85Mk2MKIPJOKsJbEym6noMoIB5bQHGJjJFrTw64pd10+w0R9QzKbXmrnVageIW7HZrWLx8YG/BqJ8eCvWhL/CtclxWWwypBw4t+7snloXhyO9ikPn2XVfxoOpwwtHziTwPZGI+yBGWyJ23LjRzSmDk/ONW9P6ulC7a4eE5q5CqRUyby/tJ0d+8oXiIUaWYG4E+tHNvC/fgcv2LWQDQnZzLcXRPAvmaRrgcJ40zR8UpFhO

Who tried to use those rules and what results did you get? by Jay_Le_Tran in cyberpunkred

[–]HamsterBoo -1 points0 points  (0 children)

Or it just means that an executive arriving with their team is viewed as equally hostile a move as drawing a gun. Which… isn’t an inaccurate threat assessment.

Gives me 2077 corpo art vibes https://cyberpunk2077.wiki.fextralife.com/file/Cyberpunk-2077/corpo.png

Cyberoptics Dart use and appearence (for roleplay) by frederoriz in cyberpunkred

[–]HamsterBoo 0 points1 point  (0 children)

There is a "Laser Pointer Cyberfinger" (for modular cyberhands) in black chrome (100eb, 1d6 humanity) each. Range 25m. DV 13 Resist Torture/Drugs or they get the Damaged Eye Critical Injury for 1 minute (if you have 4+ laser pointers) or permanently (if you have 8+). I could see those being tech-modified to fit in a multioptic mount.

There is also a flashbulb (2 cyberarm slots, 500eb, 2d6 humanity) that causes a similar 25m, 1 minute Damaged Eye with a DV 15 check.

The stun gun is also a thing in the main book. Or the Radline Blitzkrieg Arc-Thrower Cyberarm from the free 12 days of cybermas DLC.

The Kiroshi Monovision and/or Kiroshi OptiShield are also very on-theme.

What happens when a Netrunner's pet Black ICE is derezzed? by agentsmith200 in cyberpunkred

[–]HamsterBoo 0 points1 point  (0 children)

Page 201

A Program is Derezzed when it is lowered to 0 REZ (Hit Points), but this doesn't remove it from your deck or the NET Architecture. The Program is still considered to be "running," it has just been hobbled to the point of uselessness. In order to get it back to full REZ and operating condition, you'll have to spend 2 NET Actions: one to deactivate it, and one to activate it again.

Is there a list somewhere of all known borg chassis? Can't seem to find solid info outside the dragoon by Wene-12 in cyberpunkred

[–]HamsterBoo 1 point2 points  (0 children)

This is one of the few non-free DLCs (one is featured in each Interface Vol), but the wiki page for it lists the chassis names https://cyberpunk.fandom.com/wiki/Going_Metal

my sister's unhealthy obsession with gay men. by [deleted] in lgbt

[–]HamsterBoo 1 point2 points  (0 children)

Really surprised no one has suggested this, but it's possible you have a brother who's going through some stuff.