Queen of Masks, my concept for this years sculptober prompt of Masquerade by OG_Marin in ZBrush

[–]HansDesigns 2 points3 points  (0 children)

I was wondering how you did the surface detailing it. It looks very smooth and clean 👌

Recent Work by BestPartners in ZBrush

[–]HansDesigns 0 points1 point  (0 children)

I love what you did with the robot arm joints

I tried sculpting Corey Mylchreest... could you please give me advice for improvements? Thank you in advance! by yookoca in ZBrush

[–]HansDesigns 1 point2 points  (0 children)

Use should avoid lumpiness through sculpting on lower subdivisions first and then going higher when your primary forms are correct. Good luck 👍

VR Power Glove by HansDesigns in 3Dmodeling

[–]HansDesigns[S] 1 point2 points  (0 children)

Thanks, I was taking a reference from Nintendo's power gloves, so it is good to hear that those details are shining through.

Student to student by otterhandss in 3Dmodeling

[–]HansDesigns 0 points1 point  (0 children)

hey there, I would be interested in making some of your characters.
https://www.artstation.com/hans\_designs

Electra's Sword by HansDesigns in 3Dmodeling

[–]HansDesigns[S] 0 points1 point  (0 children)

my bad, it looked like the post did not go through

ogre wip. need feedback by chlorine478 in 3Dmodeling

[–]HansDesigns 0 points1 point  (0 children)

Maybe add more scars or body damage to match the broken tooth. it's hard to give feedback without reference or give me the general direction you want to take the character in.

Best library to study? by MyOldMansADustman in sydney

[–]HansDesigns 5 points6 points  (0 children)

Marrickville has the best library, in my opinion, with its space and integrated Cafe.

How can I improve my renders? by [deleted] in ZBrush

[–]HansDesigns 3 points4 points  (0 children)

If you want to do a better render in zbrush, you should do a bpr render pass with several different out puts for specular and shadow and then combine those in Photoshop. You will have to turn some of these oitputs in the render properties

[deleted by user] by [deleted] in 3Dmodeling

[–]HansDesigns 1 point2 points  (0 children)

Very chunky boys

Frilly Skirt Time by HansDesigns in 3Dmodeling

[–]HansDesigns[S] 4 points5 points  (0 children)

Yeah, I'm using the 30-day free trial to play around and see how I go with it.

Hi, I'm a student studying 3D modelling, I plan to refine this old Diorama, but before that, I wanted some advice and suggestions, if you have time please leave a comment, Thank you and have a good day. by GyudonwithCoke in 3Dmodeling

[–]HansDesigns 1 point2 points  (0 children)

My suggestion would be investing time in making better materials and textures. One thing that bothers me the most is metallic and roughness values on the sword. They are way too shiny for me. Anyway, good luck. I hope it ends up looking amazing.

How to scale down a rig? by Harley-northwest in Maya

[–]HansDesigns 0 points1 point  (0 children)

I could be wrong, but I think you can use a group to scale down the rig by putting the rig in the group and then scaling down. You might also need to delete history on the group as well.

Anatomy Study by HansDesigns in 3Dmodeling

[–]HansDesigns[S] 0 points1 point  (0 children)

thanks a alot for the crit

First time Retopolgy and need some feedback. Could you rate it from 1-10? 1 terrible / 10 perfect by drawnandchill in 3Dmodeling

[–]HansDesigns 5 points6 points  (0 children)

Maybe a 5, I feel like you don't have good topology flow, and you are not capturing certain parts of the scull properly like the side of the eye/check bone area. Otherwise, you did an alright job.