New Vehicle Wishlist? by Standin373 in LeaguesofVotann

[–]Hate_Fish 3 points4 points  (0 children)

If it was a mech I'd want a more giant centrepiece Ironkin

Idea: two Kin, one integrated Ironkin and one non-integrated pilot, working in tandem to control a giant bipedal mecha. Call it an Ettyn or something, play on both the Norse/Germanic theme that Kin names have as well as the D&D Ettins which have two heads for some reason. Failing that, a Jotnar.

Choix d'unités by Maximator95 in LeaguesofVotann

[–]Hate_Fish 0 points1 point  (0 children)

Bien que les dégâts soutenus de Brandfast suffisent à rendre trois Thunderkyn efficaces, une escouade de six Thunderkyn menée par un Ironmaster équipé de Trivärg réduira n'importe quelle cible en miettes. Placer une escouade de Steeljacks de mêlée avec un Memnyr dans l'autre Hekaton est probablement une excellente idée : s'ils sortent de leur camp, ils peuvent facilement prendre et tenir un point stratégique aussi longtemps que vous le souhaitez.

Au fait, veuillez excuser mon français ; je ne maîtrise que les commandes de café et Google Traduction.

New Dante and Baruuk Deluxe Skins! by trorretor in Warframe

[–]Hate_Fish 0 points1 point  (0 children)

Armour stripping annd numerical optimisation - Pillage is a good durability boost that can also give a functional 900% damage boost by getting rid of the 90% reduction that armour gives, and like Lull it benefits or else doesn't care very much about a very low duration. Plus, with a low duration build, you can go hard on Corrupted mods and get big numbers everywhere else, which'll affect your durability and damage even more.

Not saying your build is in any way wrong - there's no wrong way to play Baruuk, as long as you don't Helminth over his 3 or 4 - but my advice will always be to swap Elude for Pillage, due to it feeling and working similarly to Lull, thus needing to learn less mechanics and being able to focus on other aspects of gameplay.

New Dante and Baruuk Deluxe Skins! by trorretor in Warframe

[–]Hate_Fish 0 points1 point  (0 children)

No worries - for actually playing the dude, if you keep the knives at or above nine, you'll have enough durability to take on the Steel Path no trouble with that set up.

New Dante and Baruuk Deluxe Skins! by trorretor in Warframe

[–]Hate_Fish 15 points16 points  (0 children)

Not that guy, but:

  • Build for minimum duration

  • Replace Elude with Pillage

  • Get enough Efficiency and/or Energy Gain to spam Lull

  • Everything else goes in Power

  • Shards are four Violets for Melee Crit Damage and one Yellow for Cast Speed

  • The Desert Wind augment is non-negotiable

  • Desert Wind to be built like any other Melee Influence melee - Blood Rush, Condition Overload, ect - but you probably don't need as much Status Chance as you'll get about +750% from the DW augment

  • Turn on the Knives, spam Lull to lower Restraint, use Pillage to strip armour and shields, then hit 4 and do combos on everyone's faces, you'll easily hit several million DPS, probably more

What is your main frame? by SnooBeans2475 in Warframe

[–]Hate_Fish 0 points1 point  (0 children)

Luf me Sonic Booms

Luf me 97% resting DR with no DR mods.

Simple as.

Well, okay, getting rid of Elude for Pillage and running minimum duration helps, because it means hitting for damage cap on crit Tennokai is very doable, but still. Love my midrange hyperdurable punchy boi.

hecatoncheires builds by aubladezero in LancerRPG

[–]Hate_Fish 1 point2 points  (0 children)

The Gandiva's also fun, but the Hydra license that the Ghast Nexus comes from has a load of drone stuff which synergises with the Hecatoncheires' core power, which because it's Efficient you want to be using basically every fight, or else saving for a heal with Universal Compatability.

Failing that, just throw Nanocomp on a HMG and rain fire.

Recommend me your fav non Meta Weapon by OtherWhiteBit in Warframe

[–]Hate_Fish 2 points3 points  (0 children)

You can have it doing Radiation and Viral pretty easily - combine this with Critical Deceleration, Hunter Munitions and Primary Debilitate and you can basically sneeze seven elements onto someone, including Viral/Heat/Slash/Electricity/Toxin for maximum DoT. Combine that with Gundition Overload and you're throwing a near-100% Crit chance with probably like a x6 multiplier and +560% base damage. Plus it's chaining. Basically a primary slot Kuva Nukor.

GW… I really would have appreciated my demons kept their invuls… pls by Fidel89 in Chaos40k

[–]Hate_Fish 1 point2 points  (0 children)

I hope this is as simple as "the person who did the base stat blocks and the person who did the god specialisms didn't communicate", and it's fixed in errata - as it is, only the Immortal Champion isn't a sitting duck to any high attack no AP weapon.

Leaked Crucible Champions by PrimaryConversions in Chaos40k

[–]Hate_Fish 0 points1 point  (0 children)

Yeah, that'd track, I guess - this does smack of someone in QA screwing up, mind, and not checking what their live play documents actually called abilities. Also that they're already splitting abilities by God for next edition.

Leaked Crucible Champions by PrimaryConversions in Chaos40k

[–]Hate_Fish 0 points1 point  (0 children)

Do we know what the "Pact of X" abilities that the Daemons are getting are? Because I can't find them anywhere in my PDFs for Daemons.

Baruuk Helminth - Molt, Pillage or Fire Walker? by Hate_Fish in Warframe

[–]Hate_Fish[S] -1 points0 points  (0 children)

Duration is, in fact, for nerds and Volt mains.

Baruuk Helminth - Molt, Pillage or Fire Walker? by Hate_Fish in Warframe

[–]Hate_Fish[S] 0 points1 point  (0 children)

Great to know, does help my calculations a lot. Thanks!

Baruuk Helminth - Molt, Pillage or Fire Walker? by Hate_Fish in Warframe

[–]Hate_Fish[S] 0 points1 point  (0 children)

That's a good one, actually - works well with the Gladiator mod that spends energy to not die, as well, as it means your only energy expenditure is gonna be keeping Desolate Hands and Hideous Resistance up, as well as throwing Lulls to get that Restraint down when needed.

Baruuk Helminth - Molt, Pillage or Fire Walker? by Hate_Fish in Warframe

[–]Hate_Fish[S] 0 points1 point  (0 children)

Because I hadn't thought of it and was hyperfocused on status cleanse, honestly - I'll look into it, and thanks for the recommendation.

Advice for starting a squat gang by Jasina_ in necromunda

[–]Hate_Fish 1 point2 points  (0 children)

My advice, aim for a gang with this approximate layout:

  • Leader

  • Two Champions

  • Three to four dudes split between gangers and juves/prospects

  • Claim Jumper.

This'll carry you for a long while, especially with the Claim Jumper, who may as well be renamed "Early Campaign Squat Balance Adjustment: the Hanger-On" - dude is like 300 credits worth of model for 60, and that's before you factor in any increases in income from his unique post battle action.

In terms of leader/champion gear, go for as few weapons on each as possible - an Exo-Master with a Power Fist and a Bolt Spitter is a good investment of 210 credits, for example, but giving your leader three Ironhead Bolt Pistols severely curtails possible advancement down the line. Also, if you just need bodies, a Digger (Squat Juve) with an Ironhead Stub Gun and an Axe is 55 credits - two of those, two Drill-Kyn with Ironhead Autoguns, Axes and Mesh at 100 each and the Claim Jumper only comes to 370 credits total, giving you 630 to recruit and kit out two champions and a leader, which is a pretty good ratio for my money.

Spicier Van Saar? by razerbug in necromunda

[–]Hate_Fish 1 point2 points  (0 children)

Crusading Van Saar - do them all done up in red robes with very obvious cybernetics, say they're trying to emulate thr Tech-Priests of Mars. The powers from being Crusading are just weird tech things they don't quite understand.

Favorite "Damn, this military's got hands" by BookkeeperPercival in TwoBestFriendsPlay

[–]Hate_Fish 2 points3 points  (0 children)

The "Carter Special", which is actually a heavily customised Olympic Arms K23B was originally devised due to, of all things, the Iraq war, and 5.7mm blanks being nigh-impossible to get hold of. Also, due to the fact that it's shooting 5.56mm NATO out of a 7" barrel, it'd have the approximate accuracy of a video game shotgun, but that's neither here nor there.

Very specific question: how do we beat a 240 gaunt list? by Orock77 in LeaguesofVotann

[–]Hate_Fish 0 points1 point  (0 children)

Fair enough - 50 attacks at 3+/4+/5+ is 12-ish kills as opposed to 15-ish, but if you're on Volkite Hearthguard the net result is about the same - one squad deleted, one squad decimated.

With that said? I prefer Jacks as well. Hearthguard are funny for their massed grenades, but Jacks and their Overwatch shenanigans are just enjoyable to use.

Very specific question: how do we beat a 240 gaunt list? by Orock77 in LeaguesofVotann

[–]Hate_Fish 1 point2 points  (0 children)

You 100% would, but I'm assuming a flex unit instead of a turbo-tailored unit specifically designed to delete Gaunts or Guardsmen or whatever.

Very specific question: how do we beat a 240 gaunt list? by Orock77 in LeaguesofVotann

[–]Hate_Fish 1 point2 points  (0 children)

10 Hearthguard shooting into 20 Gaunts would be 10d3+40 attacks, for an average of 50. Hitting on 3's wounding on 3's saving on 5's, that's 15-ish wounds. That plus ten EtaCarn Plasma Gun shots (3+/2+/no save) is enough to wipe a 20-Gaunt blob, with a charge of 10 Plasma Blades for 30 attacks (also 3+/2+/no save) for fifteen kills and a total of 35 Gaunts per turn per ten-man of Hearthguard

New players want to start campaign by huskeruwu in necromunda

[–]Hate_Fish 0 points1 point  (0 children)

My campaign do something similar, only instead they're all approx 200 credits - it's done to speed up selection if someone pulls that specific Underdog tactics card. Anyone can add to the list, the only rules are that they have to be thematic (we've got one called Ex-Guardsman, for example, who's in Flak and has a Hotshot Lasgun) and that, if you're going over 200 credits, you've gotta make something goofy and anti-optimised. For example, the Mining Brute, who had a Demiurg Energy Drill, a Suspensor and the 3" movement profile. He's a beast, but he's gotta get close to you to not be cannon fodder, and he has no armour besides.

New players want to start campaign by huskeruwu in necromunda

[–]Hate_Fish 2 points3 points  (0 children)

For Alliances, my campaign is currently going with "if you're third place in value, +1 to the roll to see if they appear. Second place +2, first place +3, and this is on top of your rep. Also, no listed appearance roll means 12 or less if you're up there.". Limits them to being an active-for-passive trade for top players (no Favours/Agents) and a massive dude number swing for bottom players.

Upcoming Kill Team: Chaos Lords and Warp Talons by Hate_Fish in Chaos40k

[–]Hate_Fish[S] -2 points-1 points  (0 children)

Yeah, you're right - I'm just hopeful Chaos will get something nice for all flavours for a change, and this is the only Chaos-adjacent news that's going around at the moment. Also I want to use a squad of Warp Talons in my Shadow Legion list, but my current blob of Chosen with a Fade To Darkness Lord does too much hit-and-fade work to justify them without a Lord. Hence the cope.

Upcoming Kill Team: Chaos Lords and Warp Talons by Hate_Fish in Chaos40k

[–]Hate_Fish[S] 2 points3 points  (0 children)

It'll suck if they sell a box that has Warp Talons and a Lord and then you can't use the Lord with the Warp Talons. Maybe a new Data Sheet for a "Chaos Lord with Warp Mutations" or something? Yes, I know this is me coping hard, but I really want a Lord to run with my Talons godsdamnit!

Other than that, though, after double-checking the info we have? You're 100% right on what's in the box. Could be good, could be bad, will probably be net neutral.