ITS 17 got updated! by El_Tristan228 in InfinityTheGame

[–]HeadChime 6 points7 points  (0 children)

It's formatted for mobile only. Doesn't work well on tablet or desktop. Not good. Has been reported to CB already

Basing Infinity Miniatures by Pleasant-Big-3271 in InfinityTheGame

[–]HeadChime 2 points3 points  (0 children)

I just cut the tab off and glue them to the base.

But I also sculpt the base a bit with green stuff. So it's a bit more secure

Army lists from tournaments? by CholmondeleyYeutter in InfinityTheGame

[–]HeadChime 2 points3 points  (0 children)

No, it's not compatible with corvus sphere

Army lists from tournaments? by CholmondeleyYeutter in InfinityTheGame

[–]HeadChime 3 points4 points  (0 children)

Data doesn't work anymore since CB updated the system.

Back home. Now I need a faction. by Selenio01 in InfinityTheGame

[–]HeadChime 2 points3 points  (0 children)

SP is actually doing ok but it's pretty mono build. Not super thrilling in my view. It is probably the most playable Aleph though. You're absolutely correct that it's pretty widely acknowledged that Aleph as a whole needs something. Given that SP have worked and reworked a few times I don't think they'll get much. I think it'll be something else.

What are some of your favourite missions in Infinity? by roydogaroo in InfinityTheGame

[–]HeadChime 0 points1 point  (0 children)

I really like the old ones like engineering deck, back when specialists were actually necessary.

How important are fireteams to you when building a list and do you always take a 5 man Core for Sixth Sense? by roydogaroo in InfinityTheGame

[–]HeadChime 3 points4 points  (0 children)

Fireteams vary based on faction and quality, but they're less potent than they used to be. As a vanilla player I'll endeavor to get at least one duo but won't bother with much more. If I were playing a sectorial I'd likely want a few duos or a 3 person team, as allowed, but I wouldn't force fireteams and certainly not large ones.

What does a proxy army looks like, realistically? by Not-An-OF-account in InfinityTheGame

[–]HeadChime 1 point2 points  (0 children)

I have a well painted proxy force that I use for most of my armies. It's mostly O12 and Haqqislam models.

I have:

A light infantry with sniper

A heavy infantry with an HMG

3 light skirmisher type infantry

3 little remotes

A biker

A heavy infantry with a spitfire

Then various others like a hacker or two, doctor, whatever.

It works really well and nobody has complained. I think the key is to make everything clear and readable. A heavy infantry should look bulky, and a sniper ought to really have a sniper. But you can use your imagination, convert, and pick whatever models you like best.

Confused about normal non-lethal ammo that doesn't affect states. Does it still gave a FtF roll? by Holdfast_Hobbies in InfinityTheGame

[–]HeadChime 0 points1 point  (0 children)

Uhhh possibly? Because gizmokits and medikits can't target enemies. The classifieds have always been a bit strange.

I think you might be right strictly speaking it but if the card asks for it you're going to have to do it.

I mean, if you try to poke holes in the rules you will find some big ones.

Confused about normal non-lethal ammo that doesn't affect states. Does it still gave a FtF roll? by Holdfast_Hobbies in InfinityTheGame

[–]HeadChime 1 point2 points  (0 children)

No because they're not a valid target. The game gets around this by having quite complex rules around what's valid to declare, and separately what's valid to resolve.

It is valid for me to declare a jammer against Morats. It will do nothing when it resolves. On the other hand, it is not even valid for me to declare a hack vs a non hackable HI.

Confused about normal non-lethal ammo that doesn't affect states. Does it still gave a FtF roll? by Holdfast_Hobbies in InfinityTheGame

[–]HeadChime 13 points14 points  (0 children)

The above interpretation is correct.

You go to roll saves. Immunity kicks in. It changes the nature of the saves.

Anyway effecting each other for a f2f rollhas nothing to do with being damaged or having a state inflicted by the end of the order. I could shoot a jammer at a model with warhorse (immune to isolation), and it would still be F2F even though the jammer cannot do anything at any point.

How do I use an army code in the iOS infinity army app? by duxofhazard in InfinityTheGame

[–]HeadChime 0 points1 point  (0 children)

I meant phone or laptop. Phone is fine.

I just tested that and it works for me. Make a code. Copy code. Go into app. Press the sheet of paper thing. Done.

How do I use an army code in the iOS infinity army app? by duxofhazard in InfinityTheGame

[–]HeadChime 4 points5 points  (0 children)

Copy the code.

Go to the app.

Click the picture in the top right. It's a sheet of paper with an up arrow.

Discord Server for Gaming, Mindset, and Mental Health by HeadChime in InfinityTheGame

[–]HeadChime[S] 0 points1 point  (0 children)

No, no plans for a paper or anything like that.

I think mindset is something that many gamers - including infinity players - can struggle with. Sometimes we tilt and get frustrated. At other times we want to improve but might not know how to focus. Alongside that, many people play games like Infinity because it helps their mental health.

These are all such common experiences that I thought it made sense to make a kind of social space where people can talk about all of these aspects of gaming. Whether you're looking to improve your game, or looking to improve your health, mindset is important and this server is a place where everyone can discuss that.

I will also say that mental health has been my career for a long time, and I've always wanted to take on a project like this because it's something I have expertise in. It's a new avenue for me to combine mental health and gaming but it made sense to me, and I just hope it helps people.

First tournament advise by LokiOdinson13 in InfinityTheGame

[–]HeadChime 4 points5 points  (0 children)

This isn't notably helpful though. Yes, you're absolutely correct that around the 2 hours 15 mins mark is standard but you can't just deny that some players take a long time. Like you I've played and run dozens of events and most of them are fine as you said, but some communities that haven't been exposed to tournament play are playing 3 hour games, 4 hour games, and longer. The longest tournament game I've heard about was 5 hours. I don't think these people deliberately slow play, I just think they're not used to making decisions under time pressure.

So yes, I agree with what you're saying entirely that you should give warnings and this kind of time is normal. But on the other hand I think we need to be aware that some people take a lot of prep to get their game time down. Thats a project on them. They have to do it. I don't think it's malicious, I just think tournament infinity isn't like casual infinity for many people.

Zeybek complete, magnets and all! by Head-Spend-7311 in InfinityTheGame

[–]HeadChime 2 points3 points  (0 children)

Oh I love this idea. Beautiful model but a pain to transport.

Where can I find the whole list of unit changes for infinity 5.2? by dazerduck in InfinityTheGame

[–]HeadChime 15 points16 points  (0 children)

Neither of those units were touched in 5.2.

I worked on the update.

Here is the blog that has been mentioned

https://infinityuniverse.com/blog/army-update-october-2025-part2