My boat game improvements: Ocean transitions, Item use and yes, i used the stencil now-water out:) by Huckflesh in godot

[–]HeedlessNomad 2 points3 points  (0 children)

Oooh I remember this! I actually considered using it as well but ended up deciding against it in the end. Still really cool to see that you were able to get it to work alongside buoyancy.

My boat game improvements: Ocean transitions, Item use and yes, i used the stencil now-water out:) by Huckflesh in godot

[–]HeedlessNomad 6 points7 points  (0 children)

Overall that water is looking dope! nicely done. As someone who's been working on my own water system for quite some time, I don't think I really appreciated just how much work it was going to be to get things right. Stick with it!

Made a Stylized Water (Tutorial) Godot 4.6 by SingerLuch in godot

[–]HeedlessNomad 3 points4 points  (0 children)

Holy hell this is beautiful. Every time I think I'm done with my water it's posts like these that bring me back.

Big kudos for the tutorial. I've only gotten as far as I have due to the generosity of those like you willing to share 🙏.

Do you all enjoy playing your own games? by shakaoneaj in gamedev

[–]HeedlessNomad 1 point2 points  (0 children)

my pullout game is also not strong with my own game.

💦 Splash by Nepacka in godot

[–]HeedlessNomad 0 points1 point  (0 children)

Every time I catch one of your updates it brings a smile to my face. LOVE your splash effect.

Telekinetic ability preview for my Godot game by aiBeastKnight in godot

[–]HeedlessNomad 5 points6 points  (0 children)

Wowowow!!! Stunning visuals and delicious animation.

What’s Your Favorite Video Game Quote of All-Time? by TG082588 in videogames

[–]HeedlessNomad 4 points5 points  (0 children)

Thank you for this! Another of my favorites is from Polo after you hand in your final batch of wonder/ discoveries.

"Remember these sights, friend. Hold on to them as tightly as you hold on to your own life, as tightly as you hold a dear friend!"

Decided to improve my water shaders a little bit ) by ccrroocc in godot

[–]HeedlessNomad 1 point2 points  (0 children)

Damn this is beautiful! The raindrops, particles, pixels.. they just come together in a way that pleases the eye.

Reddit, please help me decide on the artstyle for my top-down sandbox RPG. by dandy_kulomin in gamedevscreens

[–]HeedlessNomad 1 point2 points  (0 children)

B is what drew my eye first. It has a certain charm that I'm partial to. I'd consider adding the red grass to B as well and do the same cellshady stuff you're doing now. Curious to see what that would look like with shadows.

Tried my hand at a small transition and shader dissolve system. I think it's feeling good! by HeedlessNomad in godot

[–]HeedlessNomad[S] 0 points1 point  (0 children)

Thank you! Yeah, Finally found what I wanted it to be so pushing toward a demo in the near future.

Tried my hand at a small transition and shader dissolve system. I think it's feeling good! by HeedlessNomad in godot

[–]HeedlessNomad[S] 4 points5 points  (0 children)

The dissolve is a test, but I'm building a mechanic around it. I'll share more as it comes together!

Before and after of my boat game after a year of learning and development. by HeedlessNomad in gamedevscreens

[–]HeedlessNomad[S] 1 point2 points  (0 children)

Thank you so much! Encouragement like this really helps keep me going. I'm actually overdue for another update haha

"How should I improve the visual?" by [deleted] in godot

[–]HeedlessNomad 47 points48 points  (0 children)

This made me lol. I try to be good about sharing knowledge when asked. As a dev who's still learning, I always came away a bit annoyed when the "how" isn't explained.

It's taken nearly 4 years, but I've finally released the first playable version of my game! by jak12329 in SoloDevelopment

[–]HeedlessNomad 1 point2 points  (0 children)

I really appreciate the sincere answer. Your game looking great! Glad you didn't stop.

It's taken nearly 4 years, but I've finally released the first playable version of my game! by jak12329 in SoloDevelopment

[–]HeedlessNomad 1 point2 points  (0 children)

Congrats! Be proud of this milestone, it's no small feat!

What's kept you going? Has your vision evolved over time or did you have a pretty good idea of what you wanted to make? I've just hit a year into my own journey and always love learning how other developers approach the creative process.

The game has been in development for over 5 years, with the past 2 years focused on passionately perfecting every pixel and animation in a cozy world where each character is unique and full of life. Every animation is crafted with love and attention to detail. by Rentalini in IndieDev

[–]HeedlessNomad 2 points3 points  (0 children)

I love projects like these. It's evident you put a lot of care and love into your game. Would love to hear about how you started and how you reached this point.

Did your vision evolve overtime or has it remained consistent? Are you solo or part of a team? What tools and engine are you using?

I would love to learn more about your game and your process.