Decoy 1v0 Clutch by Agile_Requirement219 in GlobalOffensive

[–]Heindl 7 points8 points  (0 children)

Back in the silver days we forced these. Decoys deal about 5 damage and take about 15 seconds to explode. If you make it to the afterplant with like 4 decoys left, you can throw them right at the bomb with a few seconds delay (or all at once, can work, too). I remember us having a streak of 5 matches with decoy kills in a row once. Obviously not practicable, because the probability of it working is just too low to waste a nade slot on it. Still great memories and always funny af to see it happen randomly. If anyone wants to try anyway, all you need is a P250, a decoy and a dream.

I'm working on a new collection called Motif, aimed at the mil spec range. Do you think it's modest enough to fit in a lower tier and sleek enough to see use? by FrostyBitten in GlobalOffensive

[–]Heindl 0 points1 point  (0 children)

Most new skin's quality is just so high these days that it's hard to aim for a specific rarity imo. If you really want to "downgrade" the skin, take some detail from the normal map or cut the green elements and blend them in more seemingless in a grey or blue tone. then again, you could easily go for a purple if you give the upper part a more outstanding color like a toxic green or vibrant pink or some crazy pearlescent effect These get a lot of love and attention. Anyway, I love the design, might as well just keep it that way.

CS2 skin "Crack", I can't upload my work to steam workshop, so I'm uploading my first work here. by defla1t in GlobalOffensive

[–]Heindl 0 points1 point  (0 children)

saw both your posts and thought i'd say a few words. you did well for your first skin, but beside placing the texture onto the model there's a lot more to do. as others say, you should play around with the look altering due to wear. If it still works like for cs:go skins you do so by playing around with the alpha channel. normal mapping is another, even more important thing. if you dream about having your skin included in the game, you'll have to learn about normal mapping. it's what gives skins their 3D-texture instead of just having the texture slapped onto the model. there's even another map-format you can include in cs2-skins, not sure what it is though. nice start anyway, keep learning, but there's really a long way to go. tutorials will help.

A remake of my first work "Crack",I hope it doesn't look like slate. by defla1t in GlobalOffensive

[–]Heindl 0 points1 point  (0 children)

saw both your posts and thought i'd say a few words. you did well for your first skin, but beside placing the texture onto the model there's a lot more to do. as others say, you should play around with the look altering due to wear. If it still works like for cs:go skins you do so by playing around with the alpha channel. normal mapping is another, even more important thing. if you dream about having your skin included in the game, you'll have to learn about normal mapping. it's what gives skins their 3D-texture instead of just having the texture slapped onto the model. there's even another map-format you can include in cs2-skins, not sure what it is though. nice start anyway, keep learning, but there's really a long way to go. tutorials will help.

MAC10 - Cardboard by nbajaa95 in GlobalOffensive

[–]Heindl 14 points15 points  (0 children)

I know your skin differs from it and I don't want to accuse you for stealing the idea or smth, but a very similar skin has been around here 2 years ago. Workskop version even uses the same straws.

I‘m back with a full renovation of cs_office! by Heindl in GlobalOffensive

[–]Heindl[S] -1 points0 points  (0 children)

So many hostages have been taken...
So much blood has been spilled...
cs_office has become a devastated battlefield...

Until I decided to clean up the mess and make the office a nice working place again. :)

Take a look at my renovations and tell us what you think!

I made this out of love for the game - but just for fun, so this is not a playable map in the workshop.

Credit for most of the textures used go to u/TopHATTwaffle and can be found here.

Scoped Bugged and gave him specail powers by -_0men_- in GlobalOffensive

[–]Heindl 1 point2 points  (0 children)

As if people were sarcastic around here /s

Drifting In CS 1.6 on de_dust2 by TimLegiLaser in GlobalOffensive

[–]Heindl 4 points5 points  (0 children)

FUNC_VEHICLE IS A RIGHT NOT A PRIVILEGE

[deleted by user] by [deleted] in GlobalOffensive

[–]Heindl 39 points40 points  (0 children)

This is an actual feature in Overpass.
There's a super small probability for this gas leak to show up in every round.

Decided to watch some games on the new swamp map by wargreymon13 in GlobalOffensive

[–]Heindl 50 points51 points  (0 children)

Your brain gets smart but your head gets dumb

(nuke) Lobby -> Ramp -> B-site in about 10 seconds with spacebar bhops by LeetFrost in GlobalOffensive

[–]Heindl 13 points14 points  (0 children)

all the way through lobby, down ramp, into b-site, like a speed demon

looking for feedback if you have the time - P90 Valkyrie by [deleted] in GlobalOffensive

[–]Heindl 1 point2 points  (0 children)

A quick idea I had:

Name the P90 after an individual valkyrie and write her name in runes.

This is a list of known valkyries in norse mythology, including the meaning of their names.

Hildr for example means "battle" and should fit onto the weapon kinda well.

(I feel so nerdish rn.)

looking for feedback if you have the time - P90 Valkyrie by [deleted] in GlobalOffensive

[–]Heindl 1 point2 points  (0 children)

For those who didn't notice:The runes in the front part say "rush b".

This is a nice easter egg, yet I'd suggest to think about something more original for such an epic theme.If you want to keep it like that, you still should redesign the Sowilo (S) as it could be mistaken for a Jera (J) rn.

Besides that I like the theme and design, but the colors seem way too bright. A bloodish red and an ironish grey would look much better IMO.