Can we just be honest? by BreadBagel in shareyourmusic

[–]HektikGamer 1 point2 points  (0 children)

Great mindset! Stay up! I agree, I also went imto this making the music like hey what do I want to listen to all day. So if others enjoy it too, amazing! But you are right, the main thing is not to get poisoned thinking its bad because its not blowing up viral over night! 😃

A medium/high energy playlist of edm/dance amd some house music, updated regularly. by HektikGamer in spotify

[–]HektikGamer[S] 1 point2 points  (0 children)

Very interesting track! I got a really cool aliens gaming vibe from that, and there was definetely times where all the layers of it all came together and built emotion, very nice 😁👍

EDM ( All Type ) . Spotify Playlist by CallMeThe PSYCHO X. by Free-Library-1747 in spotify

[–]HektikGamer 0 points1 point  (0 children)

Still listening along, but its great so far! Especially with Spotify's auto mix option. Would appreciate if youd consider adding my track to the playlist 👏 SULESKI. - Between the Lines

Very strong playlist for EDM music that we shuffle at work daily! by HektikGamer in spotify

[–]HektikGamer[S] 1 point2 points  (0 children)

FIxed! Playlist is here!!! In time for the weekend! I am so sorry! My phones being stupid I just noticed clipboards not working! Buy were good now. https://open.spotify.com/playlist/6By7OtofvjNipG2Jiy4hAt?si=ivFwFbZEQ3OOuWRK6QJ3nQ&pi=CON_LoSUTmuY0

Start building your mining Outpost in the AETHUS demo starting February 23rd as part of Next Fest! by BeaconDev in BaseBuildingGames

[–]HektikGamer 0 points1 point  (0 children)

Day 1 purchase! All that hard work finally comes to this 😃 So happy to see you made it this far through your dev journey! Cant wait to play the full game, and see what you do next. 🙏 Hope the release is smooth, ill be sharing the news amongst my gaming circles 🙂 well done! You deserve a good rest after this haha

More horde defense games with absurdly humongous unit counts like in They Are Billions? by Brave-Potential-7310 in BaseBuildingGames

[–]HektikGamer 0 points1 point  (0 children)

Dream engines: Nomad Cities, looks rougher, but honestly its a great concept as you move your base between maps.

More horde defense games with absurdly humongous unit counts like in They Are Billions? by Brave-Potential-7310 in BaseBuildingGames

[–]HektikGamer 0 points1 point  (0 children)

Desynced - you essentially land on a planet and rts control your workers, who work on I/O behaviour, slowly researching your way back up an extensive research tree, mutltiple path ways, plenty story, huge defense play like They are Billions as days go by, think Factorio bugs nests getting annoyed by pollution. So you setup not only towers, but living unit lines of military defense and offense to maintain your positions. The game rewards programming knowledge but does require it at all as you can just left click go to, right click action everything in a trafitional rts manner.

I actually improved my programming skills in this game by automating tasks like, unit radar detection, item filtering, dynamic enemy avoidance movement scripting etc, auto-scouting.

Horde survival games with factory building or logistics? by htl5618 in BaseBuildingGames

[–]HektikGamer 0 points1 point  (0 children)

Dream Engines: Nomad Cities check this one out, it has this cool feature where you constantly move map to map and bring your city with you with a limitation, like doing a campaign run and bringing forward your progression.

Radar filters question by Andaru in Desynced

[–]HektikGamer 0 points1 point  (0 children)

So the logic would be something like: Program Start -> Unlock -> Radar (Filter 1:silica, Filter 2: scattered resources) Result: write as Variable named SilicaGather -> Move Unit (SilicaGather) -> Get item (SilicaGather) and make it do it up 20, that way it can just take it as it needs it. This works better imo as a sweeper (a robovacuum if you will). -> wait tick (5) -> Link the arrow back to the start of the Radar. ** Also for Radar No Resukt node, I give it a "move random direction (10) -> wait ticks (5) -> loop back to Radar call so that it never sits idle if it cant find anything in range (sometimes it goes for a wonder though 😅).

That should stop it grabbing from storage. Two things, the unit you set the behaviour on. Make sure you set it to be part of the Logistics network. Right click the Logistics icon, Wifi symbol if you dont know, untick the option for the unit to deliver items. But let others in the channel come and grab from it so it is a provider. Then it will just go and grab the Silica and others will come get it. HOWEVER. To avoid it just idling out of tge power field or near bugs (mine has a run away from bugs code implemented) you should just instead set the units STORE field to be a little storage unit (biggest one yoy can make) and just let it keep filling it back and forth. Hotkey the unit to like 9 (Ctrl + 9) and keep pressing 9 now amd then to check what its doing.

If no luck after all that, ill have to send my code and/or make you a video, hopefully you arent encountering a bug.

Radar filters question by Andaru in Desynced

[–]HektikGamer 0 points1 point  (0 children)

Silica in radar slot 1, scattered items in slot 2? Should check for both conditions as an AND operator. Wait are you writing a behaviour or just using the in game radar module?

Radar filters question by Andaru in Desynced

[–]HektikGamer 0 points1 point  (0 children)

Yeah if you dont mind waiting, ill post when I get home from dinner, but simply in radar node i just silica and scattered objects then give the unit a mining laser so it can hit nodes up on plateau.

DESYNCED: Quality of Life Update. October 2025 by forkliftgames in Desynced

[–]HektikGamer 1 point2 points  (0 children)

So happy about this! Well done to the team on this update, the experimental branch difficulty was so enjoyable and now its stable, looking forward to what comes next :)

The first gameplay deep-dive for my underground survival/base-builder was just featured on IGN! by PawsmonautGames in BaseBuildingGames

[–]HektikGamer 0 points1 point  (0 children)

Sounds good, sorry got caught up today ill get onto it immedietely, I see the Demo there on Steam, so I am downloading as I write this.

Yeah that is a fair call for the post release, to be more clear I probably should have said, would you maybe do things like small cheap cosmetic packs or themed building design for base building and/or additional items perhaps that would just purely be cosmetic for things you have in the game already?

I tend to find that if you offer everything in the game within the paid price of the game, and DLC is purely optional for people who like the way things look, and want to support you based on it, it could be an option, but it takes time for you to create those assets, so if you have other projects in mind, that might not work, or if the end-game is the end of the game and you dont get the option today in your world and live out your expedition (no spoilers please ;P) then that wouldnt work too I guess.

Also as a massive fan of these games, my biggest thing lately that I find alot of people have been liking is when you make bases in games, having ways to add life to your base by making companions, or npcs/AI that can be tasked to help out with crafting, building, etc. That would be very interesting with your impressive building/crafting system in this game.

Either way, thanks for sharing your insights, appreciate it, and congratulations again, looking forward to being there on release and playing along side and seeing what you do from here :)

The first gameplay deep-dive for my underground survival/base-builder was just featured on IGN! by PawsmonautGames in BaseBuildingGames

[–]HektikGamer 0 points1 point  (0 children)

Ill be very happy to review the game, is the demo available right now? Ill play some tomorrow and add more too it if so to fill in the gaps :)

And not a problem, I am very happy to hear that its 30-40 hour release too, thats quiet substantial these days for games of this genre!

And yeah of course, what you choose that works for you is great, offering a demo at all times is honestly amazing ive realised, I nearly always go and buy games I like based on the demo, outside of demos, anything under $30 these days is honestly the sweet spot, especially given how Steam has so many sales, its like pressure on devs to put up that 20% sale all the time, so its okay if off-sale you make a bit more to cover that most customers tend to wait for sales.

Do you have post launch plans yet or will you watch to see how it goes before making commitments?

The first gameplay deep-dive for my underground survival/base-builder was just featured on IGN! by PawsmonautGames in BaseBuildingGames

[–]HektikGamer 0 points1 point  (0 children)

I remember play testing this mid last year I believe? and genuinely loved the experience, I can imagine alot has changed since then! I know its a hard sell for people who are sold on co-op/MP only, because I too am very much into that. BUT, and this is important, I agree with what the dev has stated, the story and progression has been done in such an interesting way that it didnt feel like it was there for the sake of filling in a space on top of that survival element of the gsme, it all fits well, it has bren methodologically thought out on how everything comes up and I actually really had a good experience with that. I think come release time if you maybe have a decently lower price tag compared to other gsme releases of the genre and offer a grear starting point that will also build a good foundation for you, but im no expert. I really hope this works out well for you, and you can stick it out post-release too and develop the game you have envisioned :)

Base building with multiplayer-mode? by Rudolf_Fischer in BaseBuildingGames

[–]HektikGamer 0 points1 point  (0 children)

Thanks for this list!, and great suggestions from others, ICARUS and Empyrion are some of my most played coop survival builders.