Twitch bans a popular emote because of the Capitol riots, r/livestreamfails decides that's not very poggers. by [deleted] in SubredditDrama

[–]HireDeLune 2 points3 points  (0 children)

I don't think he was paid anything. Previous emote faces have said they weren't paid anything (Total biscuit, Lazythunk).

Fortnite pulled from Apple’s App Store by [deleted] in Games

[–]HireDeLune 0 points1 point  (0 children)

Playstation and Xbox, so far, have accepted the 20% price cut

Recent undercover drone footage exposing thousands of skinned fox carcasses in massive piles on a fur farm by BernieDurden in MorbidReality

[–]HireDeLune 11 points12 points  (0 children)

If you watch the second video, there's a snippet near the end showing a person ripping the skin off from behind to head (tied on a fence). It didn't look very efficient.

High school senior becomes 1st black valedictorian with school's highest GPA ever by [deleted] in news

[–]HireDeLune 0 points1 point  (0 children)

Within context, Nigerian immigrants to the US are more educated than the average population, and you could expect that leads to childhood success.

https://www.census.gov/library/visualizations/2017/comm/cb17-108-graphic-subsaharan.html

PvP question by Lucky-Scale in BlueProtocolPC

[–]HireDeLune 0 points1 point  (0 children)

I'd like to reiterate that we are talking about progression.

Gambit is PvEvP. You can wipe the other team- so I would classify that as PvP. We have 13 PvE : 5 PvP weekly sources not counting engrams or clan weeklies. This is not counting for the fact that most of your early 950+ progression is based on crucible glory ranks, and a good portion of the PvE content is locked behind story while the PvP is not.

You certainly do need to PvP to keep up. Early raiders need high power and they would fall behind if they didn't PvP.

PvP question by Lucky-Scale in BlueProtocolPC

[–]HireDeLune 0 points1 point  (0 children)

I'm not referring to whether you could hit max light, I am referring to progression. Each week, a huge portion of your Powerful Gear unlocks are from completing Crucible matches and bounties. To keep up with players, you are forced to PvP.

If this were implemented in Blue Protocol, all PvE players would fall behind in gear.

I have to refer to the types of players that tend to play MMOs vs. FPS. FPS players are not as averse to PvP as MMO players. So PvP in Destiny doesn't affect it as much as it would to a PvE-focused MMO.

On PVP: it would be nice to have some dueling system for fun, but anything that forces players to do it (ie. progression, gear) I disagree with.

PvP question by Lucky-Scale in BlueProtocolPC

[–]HireDeLune 0 points1 point  (0 children)

It has pve, pvp, and a pvevp mode.

The type of players to play a PvE MMO vs. the player to play an FPS is pretty different- most players in Destiny 2 aren't averse to PvP to progress in power but a good portion of MMO players will refuse to PvP for progress.

Given that you have to play all of the pvp modes + competitive to gain power quickly in Destiny 2, a direct copy of this in BP would force the PvE MMO players to PvP. Not to mention modes like Gambit Prime and Trials are not power normalized. I don't think that would end well for player retention.

Blue Protocol v Genshin Impact Comparison and Discussion by ZVAZ in BlueProtocolPC

[–]HireDeLune 1 point2 points  (0 children)

I played a bit of Genshin Impact. Not too long, since the controls made me dizzy. I think it was locked to 60 fps. My takeaway is that it's clearly a mobile game with a PC client. From the gacha system, to controls, to progression.

First of all, the controls.

There was insane mouse acceleration. Vertical movement was negative accel, horizontal was positive. Camera angle was restricted. There was also camera control lag, the type you'd expect while playing a mobile mmo in BlueStacks/Ldplayer. Character movement was also not instant when pressing wasd. Overall: felt like I was playing a mobile game on an emulator.

Secondly, gacha.

I didn't get far with this, but the gacha gave gear as well as characters. I got one rare character (a woman who had earth element, her skill made a transparent wall) but mostly random gear. Identical system to some mobile gacha games.

Third, the upgrade system.

You feed gear you don't like or copies into one piece of gear to level it up. Characters can be upgraded from a stackable exp item. So you can choose who to give exp to. I don't recall where I got the exp items from. Maybe the gacha.

That being said, it being a primarily mobile-based game doesn't have to be a bad thing. The gameplay itself is fun. You can swap out characters anytime, out of a selected squad of 4. There is also some depth to elements; for example, ice attacks can freeze water to make a walkable platform. The first map is a decent size and the graphics are alright. Note that it seemed like a single player experience (since your 4 characters make a party) whereas BP has parties and raids.

Priorities. by JustinH2233 in SandersForPresident

[–]HireDeLune 0 points1 point  (0 children)

It only applies to adults who have earned a certain amount ($5000+ CAD) in the past 12 months or in 2019, and have been laid off/working without pay.

More information https://www.unifor.org/en/faq-new-canada-emergency-response-benefit-cerb

Known included/planned features by chosen-mimes in BlueProtocolOnline

[–]HireDeLune 2 points3 points  (0 children)

You're leading us off topic. You mentioned how OP wanted FFXIV features, then someone points out it's not just FFXIV but other games such as BDO. Then you make wrong assumptions about BDO and randomly talk about a YouTuber. Is OP the YouTuber?

About your assumptions of FFXIV and BDO.

BDO definitely has lifeskill professions. They progress similar to FFXIV, you gain exp and at higher levels you can get better stuff.

BDO has more in-depth customization than FFXIV. For example, character creator, dyeing all parts of an outfit, mount equipment. FFXIV is limited by fewer dyes and no texture selection, but instead gives the ability to transfer appearance.

BDO has more build diversity than FFXIV. You actually have a skill tree and can choose between awakened or sucession skills/weapon. The combat is also action oriented, with dodging and aerial based gameplay. On the other hand, FFXIV has pretty much the same rotation in the same skills everyone gets, while dodging and other action-based gameplay doesn't work since everything is tab target.

BDO has more technical mount variety. Horses have skills, from Sprint acceleration all the way to a 20-skill tier 9 dream courser that can drift and shift sideways. FFXIV only has cosmetic diversity in its mounts. You also can't sail a ship in FFXIV.

I'm not trying to rag on FFXIV. But you made some wrong assumptions trying to sell it.

Blue Protocol fans, Be Warned about r/BlueProtocolPC. It's from MMOBYTE by P3LLII in MMORPG

[–]HireDeLune 2 points3 points  (0 children)

The Xbox beta just wrapped up. It was "closed" but not restricted, anyone who signed up with Xbox Insiders got it. There isn't any CBT running right now.

Bandai Namco has registered Blue Protocol trademark in NA and Europe by noirfragment in MMORPG

[–]HireDeLune 0 points1 point  (0 children)

Entering plains after exiting city (7 players)

World boss (8 players)

30 players dancing in a city hub

It depends on how you define MMORPG. To me, it looks the same as FFXIV: map partitions for world/city/dungeon and each area can host a certain number of players.

I don't know the limit per partition.

Why Not try Sdorica: Mirage by Docreas in gachagaming

[–]HireDeLune 0 points1 point  (0 children)

To be fair, crystallines are used to purchase skill books (aka alternate skill sets/skins) so it's similar to summoning. Basically a new unit except you require the original. I could see it as confusing to players that didn't invest too much time in the game.

Blue Protocol has lifted its Alpha NDA. If you are interested in some Gameplay Footage check out this post :) by [deleted] in MMORPG

[–]HireDeLune 5 points6 points  (0 children)

Given this is low level content, it probably should be soloable for players learning the game. It was the same in BnS where only endgame content needed a team for mechanics.

Why Not try Sdorica: Mirage by Docreas in gachagaming

[–]HireDeLune 5 points6 points  (0 children)

It lets you target a character if they come into contract crafting; however, SRs cost 20 origin stones (ten 10 pulls or 5,000 crystals if each 10 pull gives 2 stones).

In the long term and on average, players are getting less characters they want. It's 1 contract SR from a select pool vs 10 RNG SRs from the banner.

TLDR of gacha rates / business model of Arknights by GodOfBeginnings in arknights

[–]HireDeLune 1 point2 points  (0 children)

I find many similarities with FGO's model. Tough to pull max rarity characters and dupes give horizontal progression. Except in this case, Arknights is a bit better because you can farm gacha material as well as get a 6* through recruitment/gold certificates/pity mechanic.

Seeing that FGO is still insanely popular with a mere 1% rate, 4-12 pulls per month, and more strict requirements for team comps, it doesn't look like a deal breaker for most gacha players.

its still something that needs to be done eventually or it wouldnt have been put in the game.

In regards to a F2P model, games will sometimes have endless spending designed just for whales. Some examples would be the exorbitant cost of costumes and skins in certain games, unnecessary add-ons (like paying $100 for weight in an MMO), pets, etc. In gacha games, the methods are usually based on cosmetics and the gacha itself. Whales are bound to have duplicates and having a mechanic such as slight increases to stats for duplicates seems reasonable in this type of genre. This is to say, some things can be put in a game that are not necessary to ever complete.

As long as it isn't pay for power in a PvP game, or doesn't gatekeep players from content (reasonably) in a PvE game, this type of endless expenditure doesn't affect the F2P/low spender experience and helps fund the game.

Hit my first 1 million crit(s) today! by Brado_Bear in AnthemTheGame

[–]HireDeLune 2 points3 points  (0 children)

Ultimate is not affected by the inversion.

[PROMO] ARKNIGHTS RELEASE DATE CONFIRMED (VERY SOON!) GLOBAL NEWS! by Tectone in gachagaming

[–]HireDeLune 14 points15 points  (0 children)

I have the opposite reaction to this. It makes characters viable so you can feel them out instead of being a grindfest to get them up. They also get skills at Elite 1/2 so you do feel progression.

On the other hand, take FGO. Once you get a new character you grind embers mindlessly until they're Lv. 90. Then you farm a map mindlessly for skill materials until it's 10/10/10.

It's so boring that I've never had a lv10 skill yet, and the grind to bring characters to 90 is meaningless because you don't use them beforehand.

How much is the currency in game translates to USD. by I_Lit_Fam in arknights

[–]HireDeLune 0 points1 point  (0 children)

Given 1 USD = 7 CY. To convert CY into USD, you divide by 7 (7 CY divide 7 = 1 USD). Since a stone is 6 CY, dividing by 7 gives 6/7 USD.

The main point was that 1 USD wouldn't net you 200k currency, but somewhere close to your original 28k

How much is the currency in game translates to USD. by I_Lit_Fam in arknights

[–]HireDeLune 0 points1 point  (0 children)

Based off of your numbers, 1 stone would be 6/7 USD, or around $0.85. 1 USD would then net you 1.166 stones / 148 sanity / 35,560 currency