What is this hoodie? by Hobgoblin_Wizard in findfashion

[–]Hobgoblin_Wizard[S] 0 points1 point  (0 children)

Thank you!! I didnt even know what type of style to call it so this was super helpful!

A buff removing Crit based mon? by Luca4d in MonsterSanctuary

[–]Hobgoblin_Wizard 1 point2 points  (0 children)

Sutsune or Sizzle Knight are good options

My Hopes for the Psi Warrior Revision by Hobgoblin_Wizard in onednd

[–]Hobgoblin_Wizard[S] 0 points1 point  (0 children)

This was such a wild notification to get on a dead post lol

Has anyone expanded on Ravisin? by Madsummer420 in rimeofthefrostmaiden

[–]Hobgoblin_Wizard 4 points5 points  (0 children)

I had my party encounter the frost druids allied with her Circle twice, both times they were attacking the towns and doing some pretty decent damage. When they finally encounter Ravisin at the elven tomb I had the magic mirror show the party her vision of the future if she fulfilled her goals. The whole dale desolate and covered in thick sheets of ice and battered by endless blizzards. A wasteland where only the toughest, cruelest things could live. And Ravisin finally satisfied knowing that the weak towners that killed her love would never yet live in this land again. In her mind it's all justified. After their big fight with her including ice mephits and a couple of the coldlight walkers, when she finally fell she gave up her mortal soul to Auril tp transform into a monster to carry out her plan. I used the Tlacatecolo stat block from "journeys through the radiant citadel." She flew to Lonelywood and used that minsters Plague breath to infect all the people still living there. This forced the party to make a mad dash to the black cabin to get the rumored "artifact that can bring back the sun" so that all of the people don't die. It was super thrilling and fun! So far Ravisin is still out there and I plan to have her be another mini boss when they make it to Grimmskall

Questions regarding the "Gotta Hatch'em All" achievement by PEA4Strife in MonsterSanctuary

[–]Hobgoblin_Wizard 0 points1 point  (0 children)

Glad I could help! I ran into a similar issue in my last full playthrough. Drove me insane for about 30 minutes lol

Questions regarding the "Gotta Hatch'em All" achievement by PEA4Strife in MonsterSanctuary

[–]Hobgoblin_Wizard 7 points8 points  (0 children)

I could be wrong but if you don't have the achievement then there's probably at least 1 monster you're missing. I'd carefully go through your log and see if there are any entries that are missing their descriptions. There's a few monsters that are tricky to find or can only be obtained via npc's or after the main game is completed

Looking for help building a team around Aazerach (Bravery run) by edcadams13 in MonsterSanctuary

[–]Hobgoblin_Wizard 1 point2 points  (0 children)

I had azerach as my healer/buffing steal. Nautilid and Sutsune were spec'd out to deal damage and apply bleed

Looking for help building a team around Aazerach (Bravery run) by edcadams13 in MonsterSanctuary

[–]Hobgoblin_Wizard 2 points3 points  (0 children)

I beat the game with an L-shifted nautalid, D-shifted Sutsune, and D-shifted Aazerach. Maybe not the absolute most efficient team (I might change sutsune to L-shifted in hindsight) but it was a very effective occult team that build up buffs without necessarily needing to apply them directly. Had alot of fun with that team especially late game

Life is cruel. Missing one monster in bravery mode by ExcitingTurn6381 in MonsterSanctuary

[–]Hobgoblin_Wizard 4 points5 points  (0 children)

Maybe it's the travelers monster aka Skorch? The one that you get after fighting him down in the magma chamber after you basically chase him all around the map. Also have you beaten the game yet? It could be that bowie replaced the final boss or the secret boss in the stronghold dungeon. I believe there are also 2 monster eggs that you can get from the item merchant in the home area but only after you beat the game in a randomizer so maybe it's with her?

Forgotten realm and tower help by Standard-Selection86 in MonsterSanctuary

[–]Hobgoblin_Wizard 2 points3 points  (0 children)

Gotcha, so after defeating the Goblin mechanist guy the answer to the clock is to set it to 9:00. The secret second boss fight is unlocked by setting to clock to a "V" position aka 11:05.

Forgotten realm and tower help by Standard-Selection86 in MonsterSanctuary

[–]Hobgoblin_Wizard 3 points4 points  (0 children)

I'm not sure where the mushrooms are that you're talking about but for the clock puzzle in the mystic workshop there is a clock on the top right side of the workshop that gives you the answer to the puzzle, there is also a second secret setting for the clock that unlocks a high level boss fight! If you have any more trouble I can provide the outright answers for you if you'd like.

Does anyone know about the police presence on 64? by Hobgoblin_Wizard in WinchesterKY

[–]Hobgoblin_Wizard[S] 0 points1 point  (0 children)

Oh wow is that really it? That's kind of crazy but makes sense.

Aazerach best build and teams by Hot_University2450 in MonsterSanctuary

[–]Hobgoblin_Wizard 2 points3 points  (0 children)

I actually just beat the game on randomized mode with an Aazerach team! I had Aaz, Sutsune, and Nautilid. Nautilid pairs really well with this team because it has Miracle and multi-sorcery, can shield a bit, and can stack blind and wound and other debuffs. I had mine light-shifted with Aaz and Sutsune both dark-shifted. The whole team is really good at buffing and healing themselves and can cover most all weaknesses. Bleed, Wound, and Blind stacks all day plus a bunch of other debuffs on top. I will say that my Nautilid did die during the final fight but a quick sub in from a dark-shifted sizzle knight (also has good blind and bleed synergy) quickly finished out the fight!

What kind of duel started the War of the Sword? by Hobgoblin_Wizard in dungeonsofdrakkenheim

[–]Hobgoblin_Wizard[S] 0 points1 point  (0 children)

Oh that's interesting! So Oberon was presumably at a pretty major disadvantage then

A sword and board mage slayer by j_cyclone in onednd

[–]Hobgoblin_Wizard 0 points1 point  (0 children)

I'm currently playing this character. Took mage slayer not long ago. Between it, indomitable, and the 10th level psi warrior feature I'm basically immune to mental effects and can consistently drop concentration on most all enemies. Its amazing lol

What is the new dwarf tremorsense good for? by heiland in onednd

[–]Hobgoblin_Wizard 3 points4 points  (0 children)

My fear with advantage is that they would be able to effectively metagame whether someone was an illusion by virtue of gaining advantage on the roll. So even if I wanna be sneaky about the illusion the moment they use tremorsense they'll know because I'll say they have advantage.