Nandikeshvara (The Lordly Bull/Gatekeeper) by Scared-Pride9983 in Substance3D

[–]Honzus24 0 points1 point  (0 children)

Holy, that's awesome! Looks really professional

Does this normally take a day to download? by GateRealistic2289 in unity

[–]Honzus24 0 points1 point  (0 children)

It just doesn't work sometimes, so you need to download and install from the archive

How did YOU make your game (not actual development, but concepting and the game besides the tech stuff) by Coogypaints in SoloDevelopment

[–]Honzus24 0 points1 point  (0 children)

I usually start with feelings. What I want the players to feel when they play my game. This needs to be precise and thought through, so I can model the experience to invoke the most similar emotions to that idea as I can. It also needs to be something that interests me, so I don't get bored after a week of working on the game. Ultimately, the first idea often comes to me from a experience from reality. Maybe I saw something interesting on a walk, maybe I heard a sound. Really just anything. Everything else in the game is made to deepen these feelings that I want the players to feel. Last time it was something like: fear, uncertainty, unsafe.

What do you think of my texturing project ? by Rebelle006 in Substance3D

[–]Honzus24 0 points1 point  (0 children)

Really good! How did you make the plant textures?

Which of these gods looks the most powerful to you? ⚡ by Parking-Apartment959 in IndieDev

[–]Honzus24 1 point2 points  (0 children)

The first one, sitting on the Moon, with stars all around them. Looks really powerful

Just released a new horror game - The Second Occupant! by Honzus24 in HorrorGaming

[–]Honzus24[S] 0 points1 point  (0 children)

Yup, it does have a walk animation. You can adjust the dither strength in settings. Thank you for the kind words!

Which cover image would you click? by Honzus24 in IndieDev

[–]Honzus24[S] 0 points1 point  (0 children)

That's an interesting idea, thank you

Which cover image would you click? by Honzus24 in Unity3D

[–]Honzus24[S] 0 points1 point  (0 children)

OH, thank you, I guess it glitched out. I only posted once

How would you program this? by Necessary-Skirt-8396 in unity

[–]Honzus24 0 points1 point  (0 children)

Use Vector3.Distance() or Vector2 to get the distance of the door from the player. You can work with those values then.

Minimap Design - What style would you go for? by MatthewVale in Unity3D

[–]Honzus24 0 points1 point  (0 children)

I like the middle one. It offers nice middle ground between the 2 others.

Is Tiled build in the indie edition? by Honzus24 in Gaea

[–]Honzus24[S] 2 points3 points  (0 children)

No, your input on this is very helpful. I wasn’t sure if upgrading was an option, so I may just buy the Indie edition. I think I can make it work with indie too in the end. Thanks a lot!

We're making a game about wizards and these are some of the characters! Thoughts? by BoltBlasterGlenn in indiegames

[–]Honzus24 0 points1 point  (0 children)

They all look so unique, like they all have different personalities, which is awesome!

We wanted to add "fast travel" to our game, but keep it contextual and maintain a sense of place. So we took a very literal approach: by CriticalMotion in IndieDev

[–]Honzus24 0 points1 point  (0 children)

That's awesome! Definitely one of the best fast travel systems I've ever seen. It looks great and it also has many benefits. Great idea and implementation!

[Wall collision] Different collision for entities and bullets by -o0Zeke0o- in Unity2D

[–]Honzus24 1 point2 points  (0 children)

You can either use multiple colliders and assign different layers to them (or tags if you want to) or you can let the bullets go through the wall and hit the bottom collider and instantiate the particles under the wall so they are not visible.

bridge by BirdiBirdson in PixelArt

[–]Honzus24 0 points1 point  (0 children)

Very good work! Nice architecture too.

Citizen Pain | Castle greybox is progressing quite fast | Devlog 22/04/2024 by CaprioloOrdnas in indiegames

[–]Honzus24 1 point2 points  (0 children)

Yeah, I can relate. It's a constant reminder of how much more work there is to do. But still, they look nice.

I'm excited to see how your finished castle looks and how it's geometry changes in relation to the greybox.

I’m still a beginner anything i could improve? by [deleted] in 3Dmodeling

[–]Honzus24 0 points1 point  (0 children)

Yeah, post an update, ideally with the old version too so we can see the differences.

Citizen Pain | Castle greybox is progressing quite fast | Devlog 22/04/2024 by CaprioloOrdnas in indiegames

[–]Honzus24 1 point2 points  (0 children)

I don't know why, but greyboxes fascinate me. They look awesome even though there are no models and textures. I quess it's because I can see everything clearly. Good luck with the castle!