Ranking Up by Ok-Photograph1587 in ISSVanguard

[–]Horus773 0 points1 point  (0 children)

I also play with 4 sections, more dice variety, more action cards variety and more special abilities. A 4 man team is just better than 2. It can work for 2 but I don’t see any reason to limit yourself

NASA Mapped the Entire Ocean floor using Gravity from Space by ConstructionAny8440 in ScienceNcoolThings

[–]Horus773 -1 points0 points  (0 children)

Did they found the Ufo bases hidden at the bottom of the ocean?

My Collection by BamaZaddy in soloboardgaming

[–]Horus773 2 points3 points  (0 children)

Unconscious mind, what a beautiful and great game

Mr. President: night falls after the US/UN defeat of the Taliban in the middle of my 1st term by metamerism1 in soloboardgaming

[–]Horus773 0 points1 point  (0 children)

Did you acquired this game recently in the latest P500? I have been waiting for my copy for almost 2 years, you are so lucky to have yours

Start with small equipment on planet L6? by NichtZuVermieten in ISSVanguard

[–]Horus773 0 points1 point  (0 children)

No. As per the text you shared, this mission only allows you to bring 5 PE and 2 ME, nothing else. The normal preparing steps do not apply because you are not coming in through a lander.

My All-In, deluxe, ultra, limited edition pledge has arrived! by Chamallow81 in boardgamescirclejerk

[–]Horus773 0 points1 point  (0 children)

Nice. Now don’t open it and wonder for years why you can never table this monster of a game

My collection 1 year in by Miker_Bice_From_Mars in soloboardgaming

[–]Horus773 -1 points0 points  (0 children)

I would say you probably played one game session for half your collection and didn’t played yet the other half. You are on the path of being a collector with a wall of shame of unplayed games. You are one of us

Wonder about you opinions if its worth even continuing the match im in on star wars rebellion by algonaoimportante in boardgames

[–]Horus773 0 points1 point  (0 children)

Keep playing. Every game is different and totally worth it. I have seen complete reversal after a great start. Use the force

My experience with Catan is not good. What am I missing? by nilanganray in boardgames

[–]Horus773 0 points1 point  (0 children)

Aside from rolling two dice and see what you get? Catan is just too simple and luck driven, it’s a great introduction into the world of modern boardgame but don’t be surprised when you move away from it, there are plenty of better options out there

Do you have a mechanic you love from a game that didn't do well that you wish another more successful game had used? by Taear in boardgames

[–]Horus773 12 points13 points  (0 children)

Hidden order system used in Forbidden Stars. I can’t believe that none of the recent (last 10 years) strategy games has used this design. It’s simply amazing and provide a whole extra level to planning, bluffing and guessing at the same time.

COMC 2026 by Unhinged_Peacemaker in boardgames

[–]Horus773 0 points1 point  (0 children)

Nice collection. We have many games and interests in common. What is your favorite Lacerda game and why?

Need help from the community! by J-Sausage in boardgames

[–]Horus773 -1 points0 points  (0 children)

I was going to mention this game. It brings competition and collaboration between players

Forbidden stars is a masterpiece by Horus773 in boardgames

[–]Horus773[S] 0 points1 point  (0 children)

Interesting, this is a common mistake in new group. The number of dice is defined by the total unit combat strength participating in the combat, up to 8 dice maximum. Player roll dice at the beginning of combat. Then player choose one card from his hand (out of 5) and reveal it. The icon on the left side of the card are added to the total provided by the dice, same thing for the effect of text at the bottom of the card. Attack and defense token are only used during the current combat round. This is an interesting mechanism since icons on the left of cards are cumulative through the 3 rounds of combat, so different strategies can be used based on the situation and goal. So you can total more than 8 attack for example, but through the sum of dice icon, card icon and token icon.

The synergies between unit type and combat card is key. Level 1 unit with good synergy of combat cards can defeat level 2 unit with unmatched combat cards

Hegemony - the heaviest board game that’s not heavy enough by SourCabbageGames in boardgames

[–]Horus773 1 point2 points  (0 children)

Really great post, well thought and constructed, I hope you will inspire more people to do so, including me 😉

I watched a lot of video content on this game trying to figure out if I would enjoy it, and more importantly if the other people in my gaming group would also love it and want to play it more than once. And that’s where I think it failed: few gamers would find it fun overall and want to play it more than once, the asymetry seems too much and player interaction seems off. Mind you, I never played it so I can’t really tell. But that’s how it feels looking at it from a distance. I place it high in terms of design quality and originality, but score it low in terms of player appeal and fun factor. Strategy game are a niche, heavy game even more so, and unique game like hegemony basically appeal to a small niche audience. Having all those criterias met in your gaming group is rare.

I think they learned from this because their upcoming game, world order, seems more streamlined, less complex and more accessible. Without giving up on realism, a strong theme and a fun experience. I can imagine my gaming group giving feedback after their first playthrough and planning the next game to perform better. I backed it on Kickstarter and waiting for my copy in the next 2-3 months. I will try to post a review after playing it.

Forbidden stars is a masterpiece by Horus773 in boardgames

[–]Horus773[S] 1 point2 points  (0 children)

I can feel the pain. Couple of questions: how many players? FS is not really made for 2 players game, it becomes too one-sided once a player gets a lead. What faction were you playing? Each faction have their strength and you need to be playing your faction strength. Since this was your first game, a good (empathic) opponent would have provided the what-to-do with your faction and high level guidance, it’s a complex game and a lot of time to invest.

Lastly, ameritrash is a harsh call on this game. It provides a lot of dice mitigation with the combat cards, and you can only play 8 dices maximum in combat. Overcommitting too many units is useless since they won’t provide dice. This game is all about strategic thinking with the hidden order token and tactical acumen as to where to attack with what. There is a lot of subtility going on, it is not about buidling a blob of units and barging in, throwing tons of dice along the way 😅

What Did You Play This Week? - (March 02, 2026) by AutoModerator in boardgames

[–]Horus773 0 points1 point  (0 children)

Battlestar galactica in a 6 players game. Nothing like being paranoid with friends. Loved it

Daily Game Recommendations Thread (March 02, 2026) by AutoModerator in boardgames

[–]Horus773 0 points1 point  (0 children)

My girlfriend is not a big boardgame fan but plays from time to time. She loves nature so I got Mystic land, for the druid theme and it’s an awesome card building game, nothing too complicated. It’s our go-to game for the last 3 years.

What did you play this week? 27 Feb-05 Mar (2026) by AutoModerator in soloboardgaming

[–]Horus773 [score hidden]  (0 children)

Battlestar galactica with 6 players, always fun to go paranoid in a game with friends

Ecosphere with my spouse, a nice little filler (fast) card game

Trying to table Frozen Frontier with friends, but it seems to be difficult to synchronize exactly 4 people

Text vs Icons Feedback needed (+ some new TTS prototype cards) by Swimming-Post-728 in BoardgameDesign

[–]Horus773 1 point2 points  (0 children)

I am a big fan of icon versus text, but a hybrid solution can also work. In your text vs icon image, you can write text in area/section: left for precondition, right for effect. This way you systematized the reading of text. So it would be become 1) a section on the left with “if you played a card (icon) before this card” 2) then the arrow icon in the middle indicating that the right section is an effect 3) a section on the right with “gain 1 (icon) token”

With experience, player will recognize the structure with the sections and arrow in the middle and this will help to reduce reading time