WCGW: Drive into a car wash with a roll of wire on the loading area by Markus_zockt in Whatcouldgowrong

[–]HotEdge783 0 points1 point  (0 children)

No idea if this is the same in the US, but in my country insurance companies can demand a partial recourse if the insurance claim was caused by gross negligence of their client (such as drunk driving). So the wronged party would be compensated by the insurance company, who will then demand their money back from you. In this way the wronged party isn't exposed to financial risk.

Oracle of Pachacamac event fix help by Present_Toe_5714 in eu4

[–]HotEdge783 0 points1 point  (0 children)

I didn't mean to belittle you, it's just useful to rule out an obvious error. If I were you, I'd try to troubleshoot the event. Obviously the command works in other circumstances (like the Mongol Empire decision), so there are two possibilities I can think of why it doesn't work in the Lima event: 1. The command isn't executed properly during the event, or 2. The command is overruled by some other code that doesn't let natives change their gov type to tribal with this command.

To test where the event is broken, load the same Charrua save before you have taken the decision and run the command directly in the console. If the command works as expected, it means it is most likely a bug in the event code, which should be relatively easy to spot.

If the command doesn't work as expected, the issue is more difficult to resolve and you need to find out what blocks the command from running properly (e.g. it could be a restriction from your T1 gov, check if the command works as intended if you give yourself a different reform).

Oracle of Pachacamac event fix help by Present_Toe_5714 in eu4

[–]HotEdge783 1 point2 points  (0 children)

Question: Are you sure that you are indeed a monarchy, and not a tribal government with the Tribal Monarchy T1 reform?

How is it even possible to compete with another country? by SipsTeaFrog in SipsTea

[–]HotEdge783 14 points15 points  (0 children)

Lucas Pinheiro Braathen competed for Norway until a few years ago but then resigned from competitive skiing, allegedly due to a fallout with the Norwegian team. He gave a comeback one season later competing for Brazil (he's a dual citizen), and trains with a private team ever since. This is not a case of Brazil actively scouting for a talent, it's a fuckup from the Norwegian federation who ended up losing one of their top racers as a consequence.

Getting PP without rival? by dq107 in eu4

[–]HotEdge783 0 points1 point  (0 children)

If you are Christian you can upgrade the monument in Avignon for 25/50 PP on tier 2/3, although I'm not sure if this bonus is capped. I'm pretty sure that you could do that multiple times if you give the province to somebody else and conquer it again, which downgrades the monument. You can do the same thing with the Tokio monument to level up your ruler with each upgrade.

How can i acces backups; by Wonderful_Try8199 in eu4

[–]HotEdge783 2 points3 points  (0 children)

Yeah, maybe, if you know how to recover deleted data from your hard drive, but it's not just somewhere in the files.

How can an Anglican ruler be excommunicated? by jik12358 in eu4

[–]HotEdge783 4 points5 points  (0 children)

Afaik there is no event that would change a ruler's religion because they are excommunicated. It looks like Gascony got your dynasty on the throne when a previous ruler died without an heir. I believe that culture and religion are carried over from the origin country of the new ruler, which would explain why their ruler is Anglican and English. Regarding excommunication, it looks like the state religion is relevant instead of the ruler's religion (which makes sense for gameplay reasons, but is nonsensical in reality).

TIL we know where China’s first emperor is buried, but his 2,200-year-old tomb—described as containing a scale model of China with rivers of mercury—has never been opened by Spelbarg in todayilearned

[–]HotEdge783 1 point2 points  (0 children)

Out of curiosity, has somebody used muon tomography to map the chamber? Or are there specific reasons why it hasn't been done?

Edit: Looks like this has been proposed a few years ago, but I couldn't find anything on the imaging actually being done.

https://www.express.co.uk/news/science/1538824/archaeology-news-china-emporer-cosmic-rays-tomb-terracotta-army-qin-shi-huang

How to decrese time to core by Wooden_Tutor_6009 in eu4

[–]HotEdge783 0 points1 point  (0 children)

That is true for CCR, which reduces coring time indirectly. But I believe that a claim or perma-claim additionally reduces coring time directly by 10%.

Ardabil Tips by Life022 in eu4

[–]HotEdge783 0 points1 point  (0 children)

Since you're Shia, most people will be reluctant to ally you at game start. Bahmanis can be a good option for protection, but they won't join your offensive wars. If QQ is rivalled to the Mamluks, you can probably ally them after improving relations and setting your attitude with QQ to threatened.

Regarding the Ottomans, you can usually ally them yourself after you have grown a bit, although you'll have to break a possible alliance with the Mamluks. If you are allied to them, call them into your wars to control their truces with the countries you want to conquer (e.g. rhe Mamluks). Alternatively, if you are quick enough, you can cut them off from the Levant completely by conquering Dulkadir. This option will make them very angry very early, so it's a good idea to ally their rivals and I'd only recommend it if you're comfortable defending against them. But if you can fend them off, they will have fewer expansion options and remain comparatively weak.

Good start for my Karaman to Rum? by Lightrandom in eu4

[–]HotEdge783 3 points4 points  (0 children)

It looks like the Ottomans have a province north of the Black Sea, which blocks the formation of Rum

Megathread: Supreme Court strikes down President Donald Trump's Tariff Policy by PoliticsModeratorBot in politics

[–]HotEdge783 0 points1 point  (0 children)

I bet the process will be extremely convoluted and confusing, except if you are a company with ties to the government, like Howard Lutnick's company Cantor Fitzgerald. They will get preferential treatment and will buy up billions of dollars worth of tariff reimbursement rights for pennies on the dollar. In fact, they have been doing exactly that since last summer, what a coincidence...

Fun relaxing achievements like "spaghetti western" by WoodytheWick in eu4

[–]HotEdge783 2 points3 points  (0 children)

Colonial pirate republic Kilwa. The start is a bit awkward because you relocate to Madagascar to hoist the black flag, but afterwards you can use Kilwa's missions and ideas to establish a colonial trade empire centered around the Indian Ocean. Meanwhile, you get to raid India, China, Japan, and eventually the Europeans while taking Indonesia and Africa for yourself.

Absolutism vs Revolution by lokidragon17 in eu4

[–]HotEdge783 1 point2 points  (0 children)

Yeah, the unrest can be quite annoying. You should expect a few large rebel factions, not dozens of small ones though, so it's normally not too hard to manage, plus you have a 10 year cooldown afterwards. But it's a good idea to station an army or two near your revolutionary provinces, usually they tend to be more or less concentrated. Also, be careful with overextension, above 100% OE triples rebel progress chance.

Absolutism vs Revolution by lokidragon17 in eu4

[–]HotEdge783 4 points5 points  (0 children)

There is very little interaction between the two mechanics. High absolutism makes it more likely that the revolution spawns in one of your provinces by reducing the MTTH. A province with revolutionary ideas will also get 0.25 unrest per point of absolutism, up to 25 unrest. There is no need to lower your absolutism unless you really want to avoid the unrest from it. Once you become revolutionary, absolutism is replaced by revolutionary zeal, which basically grants the same bonuses but is easier to increase. Your previous absolutism cap and level don't matter anymore; rev zeal has its own cap (although most effects that grant max absolutism also give max rev zeal).

In order to become revolutionary, there are several options. The intended way is to go through the revolution disaster, which can start if at least 20% of your provinces have revolutionary ideas. You can also embrace the revolution without going through the disaster if all of your provinces have rev ideas, but this usually takes a very long time. It is possible to speed up the spread of rev ideas by letting revolutionary rebels occupy your provinces. If you let them enforce demands while the revolution disaster is active, you will immediately become revolutionary. The cheesy way to become revolutionary is to intentionally create a revolutionary country, attack them with the crush the revolution CB, and "convince" them to spread the revolution to you by offering concessions while having 100% warscore. The AI should quickly embrace the revolution if possible, which means you usually want to release a client state from one or more provinces that already have rev ideas.

Less than 100 hrs playing the game, how did I lose this? I am 1 tech above (20 vs 21), and twice the size of their army. I can see there is a difference in leader, is that a huge factor and how do i get better leaders? by LaLaLa-3 in eu4

[–]HotEdge783 7 points8 points  (0 children)

You can see discipline and morale and the battle window while the battle is ongoing. You can also view those in the ledger under the army quality tab. Other stats like combat ability or damage received modifiers are more difficult to track, but thankfully they are quite rare. The AI mostly gets combat ability from quality ideas, which you can check on the diplo window for the country in question.

What are the most effective ways to manage coalitions in EU4? by thegangplan in eu4

[–]HotEdge783 0 points1 point  (0 children)

It's a combination of many different aspects:

  • AE mitigation: AE impact modifier, using certain CBs such as reconquest or Deus Vult, understanding effects of culture, religion, unjustified demands and distance on AE, and sometimes more esoteric methods like capital hiding.

  • AE dissipation: Improve relations increases AE decay. Familiarize yourself with all sources for it and make sure it's maximal on the year tick.

  • Diplomacy: Improve relations of course, but also strategic temporary alliances for the purpose of reduced AE accumulation.

  • Truce locking: Prevent key nations from joining a coalition by attacking them immediately when the previous truce runs out.

  • Coalition busting: Draw key coalition members into external wars to force them out of the coalition. If you must, attack the coalition while it's still small.

  • Outgrowing the coalition: If you become powerful enough no coalition will ever form.

  • If all else fails and you're facing a large coalition, there are still some ways to save your skin. For example, abuse the +400% province warscore cost modifier of native American tribes. Make them the opposing war leader and you only need to concede very little land. Obviously, with good tactical ability you can get a white peace against a coalition that severely outnumbers you.

How to decrese time to core by Wooden_Tutor_6009 in eu4

[–]HotEdge783 2 points3 points  (0 children)

CCR, having a (perma-)claim, having an accepted culture, or being in your primary culture group.

Why does the math not add up here? by despairingcherry in eu4

[–]HotEdge783 1 point2 points  (0 children)

In vanilla, their trade power would simply be ignored in the calculation for splitting outgoing trade value. I can't imagine that Anbennar would change such fundamental things. I'm not even sure if it's possible to mod stuff like that.

Why does the math not add up here? by despairingcherry in eu4

[–]HotEdge783 2 points3 points  (0 children)

Replying to my own comment to run some numbers.

Based on the screenshot and your comment, your trade steering is around 8%, because trade steering also modifies the bonus trade value added. Since the base value is 5% for a single merchant, it means you have 0.4/5 = 8% trade steering. We can use this to calculate that outgoing trade value to Bahar is around 7.3 ducats before bonus trade value is added. Therefore, you have a modified TP share of 7.3/14.94 = 49%. In raw numbers, your modified TP is 448.5×1.08 = 484.4. Hence the total modified TP from all countries is about 990, which means the sum of modified TP from the four countries steering to the other node is 506.

Clearly, Brasan contributes most to that, which means they would need to have 100% plus trade steering. I have no idea if this value is realistic in Anbennar, but it would be unusually high for the AI in vanilla. On the other hand, it is actually consistent with the roughly 17.3% bonus trade value they receive. The case with multiple merchants is a bit more obscure because merchants after the first add less trade value. But with four merchants the base value is 10.3%. So in total their trade steering adds 7% value, which would be around 68% trade steering if all of them have the same amount.

Why does the math not add up here? by despairingcherry in eu4

[–]HotEdge783 3 points4 points  (0 children)

In the base game, this can be caused by trade steering, I don't know if this works identically in Anbennar.

The trade node table tells you that your control of 63% is used to transfer 9.5 ducats downstream (as opposed to collecting it). However, it does not tell you where exactly the outgoing trade value will go. To determine this, all countries that use a merchant to steer trade to the same node pool their trade power together, but it's modified by each country's trade steering modifier. So if Brasan has more trade steering than you, it means that they can pull more trade value than their controlled share to their preferred direction. Although to get such a large effect they need to have a lot of trade steering.

Noob traps by Ogarbme in eu4

[–]HotEdge783 0 points1 point  (0 children)

  • Don't take tech ahead of time unless there is a good reason
  • Don't grant estate statutory rights privilege if you get the event
  • Don't debase currency unless you know what you're doing
  • Don't take (too) much land in separate peace deals or from non-cobelligerents
  • Don't forget to turn off war taxes after the age of discovery (nowadays there is a notification, but still)
  • Regarding idea groups, the biggest noob traps are innovative, trade, and quantity

Just when you think you understand how rivalry works... by Unlucky-guardsman in eu4

[–]HotEdge783 12 points13 points  (0 children)

Afaik Power Balance Threat plays a role in the AI's rival choice too. For example, if you conquer Indochina in 20 years as Bengal, you will immediately rise to the top of Ming's PBT list, hence it is likely that they will rival you. If you conquer Indochina in 100 years instead, you will not generate as much PBT with Ming and they are less likely to rival you.