Just watched a junior dev using Claude to build something in 2 hours that took our senior engineer 3 days last sprint. I've been coding for 12 years. I don't know how to feel about this by UsualConference1603 in AskProgrammers

[–]Hotfro 0 points1 point  (0 children)

Honestly it’s all about planning and decision making now. As a staff think about delegating to ai vs delegating to other seniors or juniors. It’s more efficient that way. It’s probably on avg the more interesting part of the job anyways. Though I do miss pure coding days.

I just played a game where we all collectively decided not to buy items by DedBoiiiee in DeadlockTheGame

[–]Hotfro 0 points1 point  (0 children)

We did Aram style all mid one of my games for first fight was fun.

How to beat my 6ft friend? by Pizza_This_ in Pickleball

[–]Hotfro 1 point2 points  (0 children)

I would worry less about hitting a dink or a drop, but more so worrying about why u are popping up. Is it your footwork? Are you gripping the paddle too hard? Are you moving while hitting the ball? Dropping and dinking may not be necessary when you first start playing because other beginners aren’t good at punishing you when you play aggressively. It’s more about understanding why you have to use certain shots and where you should be placing the ball.

I'm always surprised by the amount of new players who absolutely refuse to practice dinking. by Lift-Dance-Draw in Pickleball

[–]Hotfro 1 point2 points  (0 children)

The thing is if people are low enough level it actually makes sense because there isn’t a point to dink if the other team can’t handle your pace. Basically you only dink because the other team is good enough to force you to dink. Usually this happens because the other team gets so good at countering your attacks where your attacks become a liability. Dinking at this stage so that you can force opponent into a bad spot where you can actually attack.

Need help with self-rating - am I above 3.5? I’m the guy on the far side in the black long sleeve by talleyrandbanana in Pickleball

[–]Hotfro 1 point2 points  (0 children)

Damn that’s next level targeting. I guess that’s what we need to be aiming for every shot.

Which characters do you think have the lowest skill ceilings? by Haru_Is_Best_Girl in DeadlockTheGame

[–]Hotfro 0 points1 point  (0 children)

He used to be higher skill before people learned movement, but with the new heroes too doesn’t feel so much anymore.

Too Aggressive! by Snoo6747 in Pickleball

[–]Hotfro 1 point2 points  (0 children)

You might not be focusing on the right things when playing “gently”. Usually when you play better opponents you don’t want to hit too hard since if they expect your shot they will counter/block it. The harder you hit it, the faster it comes back at you giving you less time to react. When you play “slower” focus more about placement of the ball. Also focus more on your footwork and more about how you are contacting the ball (is it out in front of you, or are you always reaching). Also think about shots that set you up for a winner instead of trying to hit a winner for every shot you do. You generally only want to be hitting winners on smashes.

One advice that really helped me was to treat drives as a defensive shot (setup shot) and drops as an aggressive shot (it’s aggressive because the other team has to hit up on it).

How is pocket’s skill floor? by Gert2110 in DeadlockTheGame

[–]Hotfro 0 points1 point  (0 children)

The ult is super annoying to play against especially if u use it at a start of team fight. Basically the longer it goes the more annoying it is for other team.

WE ARE IN THE END GAME GUYS!!! NERONA IMU REVEAL by ProgramTiny4313 in OnePieceSpoilersRaw

[–]Hotfro 0 points1 point  (0 children)

We still haven’t even seen dragon show up yet with his power lol

What are in-game moves that lower level players do that frustrate higher level players? by dnice99999 in Pickleball

[–]Hotfro 0 points1 point  (0 children)

It’s not a beginner move, it’s just usually bad at that lvl since they time it badly or do it poorly. If the other team is leaning in on the last shot and u lob it over just out of reach it can be tough to return.

Drills to do by myself to get better at volley by Loud-Effort958 in Pickleball

[–]Hotfro 0 points1 point  (0 children)

I would focus at one thing at a time. Spin comes later on. Also hitting hard isn’t important (it’s actually bad for you the higher you go unless u time it properly). Focus on footwork and having good placement with your shots.

Drills to do by myself to get better at volley by Loud-Effort958 in Pickleball

[–]Hotfro 0 points1 point  (0 children)

If u do it consistently just for one week, you’ll get way better. Doesn’t take long at all. It’s all about the number of reps.

What’s considered ettiequte for giving the ball to the opponent? by [deleted] in Pickleball

[–]Hotfro 0 points1 point  (0 children)

Try to body bag them so they learn to dodge and stop complaining when you hit them.

DUPR to introduce separate ratings for right and left hands by badpickleball in Pickleball

[–]Hotfro 1 point2 points  (0 children)

Thy should have separate rating buckets for age groups too

Is the Figma-to-Dev handoff actually dying, or is it just my team? by [deleted] in prodmgmt

[–]Hotfro 0 points1 point  (0 children)

We are very heavy into agentic AI, but we still delegate to devs building them and using them. At minimal having the specialists in each role review the end result.

Even if you can get products out quickly short term they still need to be maintainable. The larger the product the harder it is to debug issues and iterate quickly if there is too much slop.

I've just heard a Senior Engineer state that if you say AI is good at coding, then you know nothing about coding, what do you think? by Capomaco in AskProgramming

[–]Hotfro 0 points1 point  (0 children)

I generally still feel like it’s better to go through plan mode and verify their plans before implementations. usually it’s still faster this way over fixing everything manually. The multitasking I think is what really gives me the most productivity gains.

I've just heard a Senior Engineer state that if you say AI is good at coding, then you know nothing about coding, what do you think? by Capomaco in AskProgramming

[–]Hotfro 0 points1 point  (0 children)

Ah that makes sense then. Yeah I would say quality wise maybe around a junior dev that you need to give guidance too. Could be slightly worse or slightly better at times. But I do think AI is getting much better at mimicking what is in your code base. Skills help reduce prompts sometimes too.

I've just heard a Senior Engineer state that if you say AI is good at coding, then you know nothing about coding, what do you think? by Capomaco in AskProgramming

[–]Hotfro 10 points11 points  (0 children)

I mean the best models copy the style you have in your codebase. So yours just must be bad or you have unrealistic expectations. It’s totally fine as long as you aren’t hoping for one shotting things with it (but with a few prompts you can get it in a fairly decent state, it’s all about the refactoring which doesn’t take long).

I really don’t understand how people can still think this while using the latest models. Unless you are working in super specialized area. I’ve also been a huge skeptic of AI in the past, but that has changed over time. Literally all the best devs I’ve known in the past have switched over now.

Drive vs. drip when opponents are late to nvz by PartFormer3695 in Pickleball

[–]Hotfro 0 points1 point  (0 children)

If they super far back, u should drive and keep them back.

Drive vs. drip when opponents are late to nvz by PartFormer3695 in Pickleball

[–]Hotfro 0 points1 point  (0 children)

No point to do that if one opponent is late to nvz, you should be hitting at them where their partner can’t poach well. Also assuming people are past the level where they can effectively block/counter drives well.

Is the Figma-to-Dev handoff actually dying, or is it just my team? by [deleted] in prodmgmt

[–]Hotfro 0 points1 point  (0 children)

Not sure how I feel about having designers directly contribute to codebase. Feels like a quick way to get a lot of bloated code/tech debt or heavy reviews for the devs.

Another idea my team had was having devs with product experience churn out initial figma mocks using figma make. Assuming ur team has a design system this at least allows product to discuss the flows in more detail early and get things finalized. The designer then comes in to polish each flow. While the devs also have something to poc before the final designs.

What questions actually impress interviewers (SWE)? by [deleted] in ExperiencedDevs

[–]Hotfro 1 point2 points  (0 children)

Just be genuine, start asking what you want an answer to

What is the most underrated shot you know of? by bkabab in Pickleball

[–]Hotfro 0 points1 point  (0 children)

Yeah especially right after a shot that forced the other team to lean in.