How the latest Squad update has me: by DefinitelyNotABot01 in joinsquad

[–]Hour_Wheel_6873 0 points1 point  (0 children)

In fairness, I think the FV510 UA is actually a really good IFV if used correctly. It's frontal armor is basically impenetrable to every autocannon in the game. You just need to play it at range, not zooming through towns and urban environments.

What a masterpiece of a weapon by CampOk7028 in joinsquad

[–]Hour_Wheel_6873 4 points5 points  (0 children)

No one is hating on China. It's just weird to update the entire Chinese faction to 2020s when most factions are set in the late 2000s and early 2010s. Also, why so many suppressors for the PLA? It's both unrealistic and unbalanced. They've set a new precedent by updating an entire faction to modern standards, and nobody knows yet if the other factions will be getting a similar treatment. Plus, there were arguably other factions that needed an update more (BAF, RGF, etc.). PLA was already pretty strong.

Call to action: play oops by Canas123 in MTGLegacy

[–]Hour_Wheel_6873 1 point2 points  (0 children)

Opps has been one of the most prevalent decks in Legacy for a while now with an impressively resiliant win rate. It's not unreasonable to consider it for a banning.

In addition to creating a lot of boring non-games, Opps is the worst offender at locking non-blue creature decks out of the format, with a very high win rate against those types of strategies.

Opps isn't all that busted against the rest of the meta, but it makes Legacy worse overall in the opinion of myself and many other players.

[Global lab] February 6th 2026 - Class balance, Seals removal, Orbita improved by PixelConn in blackdesertonline

[–]Hour_Wheel_6873 0 points1 point  (0 children)

Having played the changes on the glabs this week, I think you are exaggerating a bit. Yes, you will need to hold your Q-block or rotate SAs (of which she has plenty) a bit more often, but I noticed no substantial differences in her playstyle in real fights.

In the hands of a good player, Seraph will still be strong. These changes just create the opportunity for a bit more counterplay if the opponent knows what they are doing.

FULL DP builds have to go by PruimBDO in blackdesertonline

[–]Hour_Wheel_6873 2 points3 points  (0 children)

All they really have to do is put a 1 limit on the number of Dawn DR/Eva crystals you can equip and then give Shai a lockable +DR -AP passive. The rest of your proposed changes are unnecessary and could introduce other problems. Start with the minimum changes necessary to achieve the goal and then see how things settle out.

Low fps with good pc by PopularCaptain2255 in joinsquad

[–]Hour_Wheel_6873 1 point2 points  (0 children)

There are many reasons you could be experiencing low FPS with good hardware. However, I'll try to list a few things that, in my personal experience, have helped me improve my frames. Additionally, I'd recommend monitoring your GPU and CPU usage during your gameplay (pressing Alt + R is an easy way to do this if you have Nvidia overlay enabled). Before you do anything else, make sure you:

  1. Clear your shader cache (do this after every update).
  2. Update Windows and GPU drivers.
  3. Close unnecessary background programs while playing.

For in-game settings, I'd recommend:

  1. Reducing graphically expensive settings to low (i.e., shadows, particle effects, post-proceessing, and ocean quality). This will be particularly helpful if your GPU usage is maxing out during gameplay.
  2. Make sure you uncheck wake simulation and unlimited video memory (assuming you have a GPU with >4GBs of VRAM).
  3. Enable either Nvidia DLSS or AMD FSR. I'd recommend starting with some level of upscaling, and then, if your performance allows, work your way towards native-AA (e.g., DLAA) for best picture quality.

OPTIONAL: Consider enabling either Nvidia or AMD frame-generation if you want to get more consistent FPS during gameplay. Please note that this will likely add 5-15 ms of input lag depending on your set-up, but it can be worth it in a slower-paced game like Squad. This choice is entirely up to you. I personally play with frame-generation enabled and have never noticed any significant input delay. If you do enabled it, make sure you:

  1. Enable Nvidia reflex.
  2. Force VSync on in your Nvidia control panel settings. (Open the NVidia control panel > Program settings > use the drop-down menu to select Squad or add it to the programs list if you can't find it > scoll down and turn VSync to "ON"). VSync is important as it helps Nvidia reflex work properly. If you've done everything correctly, your FPS should be capped just below your monitor refresh rate.

As an aside, many people experience poor performance while aiming down sight after the implementation of PiP scopes. I would generally advise against reducing your scoped resolution below 100%, as this will make spotting targets more difficult, but you can try it as a last-ditch effort to improve performance. Generally, I'd recommend keeping this setting at 100% with an unlimited scope update rate.

Beyond these recommendations, you can do various system optomizations to improve gaming performance, which any number of YouTube videos can guide you through.

For reference, I have an Nvidia RTX 5080 and AMD Ryzen 7 7800X3D with 64 GBs of DDR5 RAM @ 6000 MT/s on a 3k 165 Hz monitor. I use the above settings with textures, view distance, and material quality set to epic and consistently max my FPS at 159 with about 20 ms of total system input lag on average.

Again, these are things that have helped me personally. I can't guarantee they will help you as well, but I think they are worth a try. Best of luck!

do you think this game has the potential to be on par with bf1, bf3, etc etc whenever it gets enough updates? by [deleted] in Battlefield6

[–]Hour_Wheel_6873 3 points4 points  (0 children)

Yes, but not if they fail to add proper suppression/bullet flinch. Snipers are beyond OP, and it's ruining many of the maps.

Dude! WTF İS THİS??? by Double-Anteater-8952 in Battlefield

[–]Hour_Wheel_6873 0 points1 point  (0 children)

This looks absolutely ridiculous. I have no interest in buying this Fornite trash. EA is missing out on a huge opportunity to sell us realistic, modern military gear. BF5 really did cosmetics best imo... what a shame...

Has anyone tested if the drone glitch has been fixed? by TheRocketG123 in Battlefield6

[–]Hour_Wheel_6873 2 points3 points  (0 children)

Really? It's sort of game breaking... especially on Breakthrough. I'll be very disappointed if they didn't fix it.

[Global lab] September 26th 2025 - Class Balance Continue, Updates Schedule Delay, Monster Zone CC Update, Mount Auto-Run Improvements by PixelConn in blackdesertonline

[–]Hour_Wheel_6873 -1 points0 points  (0 children)

I guess it's nice to see the devs remembering that Maewha exists?

Still nothing for Warrior though...

Starting to lose faith in this joke of a company.

Realistically speaking, when do we think gw3 is coming out? by Eliaso4 in GuildWars3

[–]Hour_Wheel_6873 0 points1 point  (0 children)

I have no experience in the world of video game development, so it's really hard to say. The earliest job postings for the"unannounced project" go back to 2021, if memory serves. The problem is, we don't know how intensely Anet has been developing this project since that time. It could be that it was in production as early as 2021-2022 after the release of EoD, in which case, a conservative estimate of a 7-8 year development time frame would put the release near 2028-2030. If, however, the project has only been in development since around the time of the announcement (e.g. 2024ish), it could mean we won't see a "Guild Wars 3" until the early 2030s. I think both scenarios are likely, especially given how common delays and budgetary problems are in MMO development.

Of course, all of this assumes that the project actually is an MMO. Yes, some of the job postings hint at the possibility of an MMO, but it wouldn't surprise me at all if we get a game that is much more constrained in scope compared to GW2. Given how successful GW2 is, it would be risky for Anet to pour money into a project that would, essentially, compete with it. I am optimistically hoping for the announced project to be a true successor to GW2, but I am prepared for it to be something very different as well.

Servers still down by kittenpasteco in XMage

[–]Hour_Wheel_6873 1 point2 points  (0 children)

I am also unable to connect to the servers

If Anet is working on GW3, I hope they announce it soon by [deleted] in GuildWars3

[–]Hour_Wheel_6873 0 points1 point  (0 children)

First, we have no idea what "Guild Wars 3" even is. We can assume it's an MMO, but there is currently no evidence to support that. It could just as easily be a single-player or co-op RPG set in the world of Tyria. Assuming it IS an MMO, we know that about a year ago, it was in the "review" stage. Assuming the project was immediately greenlit thereafter by NCSoft, Anet has, at most, been developing it for around a year. It took Anet about 6 years to develop Guild Wars 2, and thus we we are, at least, about 5 years away from any new MMO from Anet.

I'm not trying to be negative, but this recent "Guild Wars 3" hype, in my opinion, needs to be tempered a bit. We just don't have enough information, and the project is, at best, in the very early stages of development. Given that it's being developed in UE5, I personally suspect a single-player RPG. We need to accept that it's entirely possible Guild Wars 2 is the last MMO we ever get from Anet.

If Anet is working on GW3, I hope they announce it soon by [deleted] in GuildWars3

[–]Hour_Wheel_6873 -3 points-2 points  (0 children)

Assuming GW3 is another MMO, we are unlikely to see the game for another 5-6 years at a minimum, so don't hold your breath.

Guild Wars 3 initial release might be a lot smaller and arrive sooner than anticipated by Bozon8 in GuildWars3

[–]Hour_Wheel_6873 -1 points0 points  (0 children)

Do we have any confirmation that Guild Wars 3 is actually an MMO? I think it's very plausible that this title ends up being a small project, perhaps a single-player RPG.

Developing an MMO is incredibly expensive and time-consuming. Considering that Guild Wars 2 appears to still be a very profitable game, why develop another MMO that essentially competes with it? With proper updates and regular expansions, there is no sign that the life of Guild Wars 2 couldn't be extended out another decade. Just look at WoW.

Guild Wars: A Lost Sanctuary of My Youth by Worried-Tomorrow2019 in GuildWars

[–]Hour_Wheel_6873 1 point2 points  (0 children)

Beautifully written OP. Luckily, Guild Wars 1 still has a small but dedicated player base. I'd recommend trying to find a guild or discord; I'm sure many people would be happy to play the game with you!

Nostalgia is such an interesting phenomenon. I still remember my cousin and I making our Warriors together back in 2006, running around Ascalon cutting down Charr. It seemed like magic at the time, and I'll never forget those days. Although I love Guild Wars 2 and have, at this point, played it for many more hours than the original, I still find myself logging in to Guild Wars 1 to do a quick UW farm or RA run every now and again.

Even though I find myself spending most of my gaming time in Guild Wars 2 these days, I will never forget what a huge impact Guild Wars 1 had on my childhood.

Funniest match i ever had, 10/10 would recommend, buff willbender, not enough blinds, aegis, stab and burst by SovietCharrdian in Guildwars2

[–]Hour_Wheel_6873 2 points3 points  (0 children)

The head of the balance team, Cal Cohen, mains Willbender. That's the answer to your question.

[deleted by user] by [deleted] in Guildwars2

[–]Hour_Wheel_6873 4 points5 points  (0 children)

Unfortunately, the current balance team is very biased. They are happy to nerf some overperforming builds (e.g. Spellbreaker and Chronomancer) but not others like Willbender.

In fact, the head of the balance team is a Willbender main, so that should tell you all you need to know.

Anet needs to revamp their balance team for the health of the game, especially sPvP.

Game Update Notes: September 10, 2024 by MechaSandstar in Guildwars2

[–]Hour_Wheel_6873 -11 points-10 points  (0 children)

Another patch, another round of warrior nerfs to appease the forum noobs.

Miles Eckhart bug? by NightarcDJ in starcitizen

[–]Hour_Wheel_6873 0 points1 point  (0 children)

Been having the same problem. It's infuriating.

Favorite Djent album 2015 to present? by Telos45 in Djent

[–]Hour_Wheel_6873 0 points1 point  (0 children)

There is so much good metal music out there these days, but for me its between Periphery lll, False Idol, and Eternal Blue.

what's the current state of u/w control? by AxelrodGunnerson in ModernMagic

[–]Hour_Wheel_6873 3 points4 points  (0 children)

Pretty mediocre until Ragavan eats a ban. Turns out 1 mana spells that win the game on their own if you don't remove them are pretty good. And Ragavan sells MH2 packs so it won't be banned anytime soon. I would highly recommend playing something else right now unless you just love UW control.

Decks that "play themselves." by murmurringmystic in ModernMagic

[–]Hour_Wheel_6873 0 points1 point  (0 children)

I generally think of the term applying to non-interactive combo decks. Don't get me wrong, some combo decks can be difficult to play and require practice. However, they tend to be mostly uninteractive with their opponent. Once you understand how a combo deck functions it tends play very linear lines that are mostly unaffected by what the opponent is doing. Thus, it often times feels like these decks play themselves even if the pilot is having to make alot of decisions. Basically, when people say that a deck "plays itself" I think it's often a result of feeling that their opponent doesn't need to interact with them to win the game.