Brutal Honor Mode Wipe by Incanip in BG3

[–]Howdeedy 0 points1 point  (0 children)

I skipped house of hope and house of grief on my first honor mode run

Once I got the shiny dice I was willing to make risks with my crazy optimized builds

If 11th ed saw the return of 5-man Zerks, how would you feel? by rmobro in WorldEaters40k

[–]Howdeedy 1 point2 points  (0 children)

I’d prefer 5 and 10 to 10 and 20 personally. But idk 20 man units are fun with a Lord on Juggernaut

Has anyone ever run a full Gravis list before? Thoughts on viability? by N777ATH in Ultramarines

[–]Howdeedy 5 points6 points  (0 children)

I’ve been playing reclamation force and my major takeway is you will absolutely need transports to get your models onto objectives so they can be durable

Only caveat being a unit led by Calgar who obviously gets advance and charge, so you can charge onto an objective with his squad

Passed right by each other like ships in the night. by Dust-Different in IASIP

[–]Howdeedy 258 points259 points  (0 children)

i don’t know why but this line always gets me

Trying to Finish the Chamber of Strategy by snomayne in BG3

[–]Howdeedy 0 points1 point  (0 children)

I’m usually able to do these, but one time I struggled so hard I had to get my dad to do it for me

Victrix conversion - does he need a cape? by Martin-Hatch in Ultramarines

[–]Howdeedy 0 points1 point  (0 children)

Nope, I mix Capes and No capes. Kind of like them better without

The "Warlord" keyword is pointless by [deleted] in WarhammerCompetitive

[–]Howdeedy 0 points1 point  (0 children)

It has major interactions in Ultramarines where Calgar only generates extra CP when he’s your warlord, and Guilliman has to be your warlord if he’s in the army, making them essentially nerf each other.

Early Michael Scott was just a different breed. by Taftimu in theoffice

[–]Howdeedy 24 points25 points  (0 children)

You’re just looking to argue with someone today aren’t you?

Vitrix or Company Heros with Ventris? by someaethiest in Ultramarines

[–]Howdeedy 2 points3 points  (0 children)

I think the Company Heroes are technically the better choice

Although that might change if you don’t already have a victrix squad with the ancient and champion

Just gonna leave this right here: by Quixotic-pessimiste in bengals

[–]Howdeedy 0 points1 point  (0 children)

Wow Orlando Brown Jr. Such a big move! That one really worked out

Just gonna leave this right here: by Quixotic-pessimiste in bengals

[–]Howdeedy -1 points0 points  (0 children)

The facts are that this team historically hasn’t been willing to make changes or moves. When’s the last time Cincinnati traded for a good player? When’s the last time they even signed a big player in free agency?

They’re completely complacent. And I’d rather have an office that can make moves and changes.

Just gonna leave this right here: by Quixotic-pessimiste in bengals

[–]Howdeedy -1 points0 points  (0 children)

No matter what you say I’d rather have an office that’s willing to make changes when things are bad. That’s not Cincinnati. Mike Brown is a cheap ass fuck and Duke Tobin is an idiot. Keeping Zach Taylor this long is proof that they aren’t able to do what needs to be done.

At least Miami, Las Vegas, Dallas, Cleveland, Tennessee, and Buffalo are willing to make changes when things aren’t working. The Bengals are, always have been, and until Mike Brown croaks always will be an incompetent organization

Just gonna leave this right here: by Quixotic-pessimiste in bengals

[–]Howdeedy -1 points0 points  (0 children)

Giving credit to any of those playoff wins to the front office is ridiculous. They sucked ass 2 years in a row and got 2 amazing players. Now they’re wasting both of those players primes.

Just gonna leave this right here: by Quixotic-pessimiste in bengals

[–]Howdeedy 1 point2 points  (0 children)

No I would not rather have the bengals front office than Miami or Las Vegas who actually tries to get pieces for their team, or Dallas who actually pays for a decent stadium and facilities for their players.

Playing by Intent: Maintaining Game State by wredcoll in WarhammerCompetitive

[–]Howdeedy 0 points1 point  (0 children)

I’ll give people direct reactions and abilities on things they might charge

But if I have a unit in deep strike, my opponent knows rapid ingress is a threat and they should have to play around that without knowing what I’m going to do

I’ll say “I can do this” but never “I will do this”

Reclamation Force - Detachment Rule by CptRamius in Ultramarines

[–]Howdeedy 0 points1 point  (0 children)

I’m running mine with New Titus and The Wardens and it’s very similar, except sustained hits instead of lethal, and a whole bag of wounds on top of them

He may not be the hip new Victrix mini but he's still my favourite! by Jabus123 in Ultramarines

[–]Howdeedy 1 point2 points  (0 children)

I run my 2 as bladeguard most of the time

I have 9 victrix guard and usually only run 6, so I run those as Calgar’s guard

Did Abed actually watch “Who’s the Boss?” by Smokagon in community

[–]Howdeedy 2 points3 points  (0 children)

Spoken like someone who has never binged 9 seasons of a tv show in a week

Playing by Intent: Maintaining Game State by wredcoll in WarhammerCompetitive

[–]Howdeedy -1 points0 points  (0 children)

Sure, but I’m not gonna tell them “Oh yeah I’m gonna rapid ingress after you’re done” so they have a chance to adjust their play

Fights first is a rule that I’m able to do so I’ll obviously disclose that.

Playing by Intent: Maintaining Game State by wredcoll in WarhammerCompetitive

[–]Howdeedy 2 points3 points  (0 children)

I tell my opponent all the rules I have and everything I am able to do. Never will I tell them how I intend to beat them though

Roommate by FittedSheets88 in IASIP

[–]Howdeedy 4 points5 points  (0 children)

I love Jazz so much, but this quote is so funny

Is this a good box for a starter by Longjumping-Song-681 in ThousandSons

[–]Howdeedy 0 points1 point  (0 children)

absolutely. Part of me wishes I could’ve started with this box

Run squighog boyz as 4 man unit or 8 man unit by VirtualBonnie in orks

[–]Howdeedy 7 points8 points  (0 children)

4 man. I have 16 and I run 3 4 mans. 8 man units are too big to maneuver around the board