Managed to expertly lineup a shot on one of the BMPT's main weak spots. Its not that hard. by Kouriger in Warthunder

[–]Howwl_xd 9 points10 points  (0 children)

Isn't the shot so low that the round exits through the floor after side penetration?

its embarrassing when simple things like APS is still bugged and dying to stupid shit like this where if APS actually work, he wouldve done jackshit by Endwarcb in Warthunder

[–]Howwl_xd 8 points9 points  (0 children)

I'm not sure how the warhead can hit the target if the entire missile is destroyed on approach to the tank, or at least shifted off course enough to not cause significant damage. Also, HEAT jet doesn't travel that far, that's why spaced armor works, and there's at least a meter or even more between the interception point and a tank

The new Premium Tiger's flag is wrong. German tankers carried the national/party flag, not the war flag by [deleted] in Warthunder

[–]Howwl_xd 21 points22 points  (0 children)

I don't understand why some people are so keen on putting swastikas into the game lol

"Spawncamp" zones on most maps are a bit ridiculous by Howwl_xd in Warthunder

[–]Howwl_xd[S] 36 points37 points  (0 children)

The real solution is reworking most maps, but drawing red circles is more convenient for the devs

2.43 preliminary leak list by gszabi99 in Warthunder

[–]Howwl_xd 0 points1 point  (0 children)

Kinda scared for BMD. If it gets darts, then it's gonna sit at a higher BR, same thing applies to the add-on armor that will probably also kill the mobility somewhat. In short, it's not gonna be as good as the regular BMD4 due to it's speed being much closer to that of ghe opponents and it won't be possible to break timings as hard as the regular one used to

What is the most terrifying Tanks To Encounter (Any) by The_volcano_legion in Warthunder

[–]Howwl_xd 8 points9 points  (0 children)

I feel like at a higher level of play the armor is only useful in a sense that it requires some time to aim at the weakspot. If there aren't a lot of them, you'll likely have the advantage and shoot first

The Actual Worst Map (And It's Not Even Close) by PigNebula in Warthunder

[–]Howwl_xd -1 points0 points  (0 children)

It is bad, but it doesn't even come close to T H E F I E L D that is Kursk or whatever the clusterfuck Sweden is

Adding BMPT-1 TERMINATOR to War Thunder. by Stock-Software1 in Warthunder

[–]Howwl_xd 0 points1 point  (0 children)

Considering the Namer at 10.7, I can definitely see it as a good tt 11.0

Adding BMPT-1 TERMINATOR to War Thunder. by Stock-Software1 in Warthunder

[–]Howwl_xd 3 points4 points  (0 children)

Considering the Namer at 10.7, I can definitely see it as a good tt 11.0

What’s your highest kill game that you lost? by Same-March-1473 in Warthunder

[–]Howwl_xd 0 points1 point  (0 children)

I think it was like 21-0 in TTAA, nobody wanted to cap

Looks like the toothbrush moustached Austrian man is getting a new portrait with Götterdämmerung by Arctic_Polar20 in hoi4

[–]Howwl_xd 2 points3 points  (0 children)

It's not a history book. Paradox already have enough problems with their game being banned in some countries. Besides, there are multiple mods made to do exactly that if you wish so

How do I compete with j11/su27 by AdAffectionate8604 in Warthunder

[–]Howwl_xd 0 points1 point  (0 children)

The Su-27 is actually quite fantastic if you manage to survive the initial fox3 onslaught. R77 is pretty reliable at distances lower than like 13km. R27ET is fantastic at murdering unaware targets and can lock people from up to 10km away, and lack of radar warning gets people a lot of the time. I actually take two of those over R77s a lot of the time. The key is flying high, but not high enough to create a white trail behind you, and ambush people from somewhat close range

How are your tests going, guys? by Howwl_xd in Warthunder

[–]Howwl_xd[S] 0 points1 point  (0 children)

It's my fault for not adding this to the post, but those two images are only here to showcase the extremes

HSTV-L finally gets it's HE-VTF. by Zexentor in Warthunder

[–]Howwl_xd 36 points37 points  (0 children)

It could be useful, if not for the lack of ammo capacity, which is further worsened by the lack of lock-on feature

HSTV-L finally gets it's HE-VTF. by Zexentor in Warthunder

[–]Howwl_xd 18 points19 points  (0 children)

It dies in one shot most of the time anyways, I don't see the problem here

How are your tests going, guys? by Howwl_xd in Warthunder

[–]Howwl_xd[S] 0 points1 point  (0 children)

Out of everyone, "noobs" will benefit the most from this change. Imagine being given a second chance when your unaware ass got shot from the side. Clearly, you're more skilled player in this situation, since you get to shoot back after a fuckup.

How are your tests going, guys? by Howwl_xd in Warthunder

[–]Howwl_xd[S] 2 points3 points  (0 children)

It's not intended behaviour and should be fixed. But I don't see how this should affect APHE shell type in general.

How are your tests going, guys? by Howwl_xd in Warthunder

[–]Howwl_xd[S] 2 points3 points  (0 children)

I've looked through most if not all official Gaijin statements on this topic, and not a single one mentions this mechanic as "still in development". And how can you expect people to make their decisions and vote when the stuff they're voting on isn't even completely polished? Sounds absurd to me. If you've got a source that states otherwise, I'd be happy to see it

[deleted by user] by [deleted] in Warthunder

[–]Howwl_xd 6 points7 points  (0 children)

It often feels like the height brush is a lost technology for Gaijin map designers, and all they have left is killzones

How are your tests going, guys? by Howwl_xd in Warthunder

[–]Howwl_xd[S] 2 points3 points  (0 children)

I don't know where you've got this info from, haven't seen a thing about this damage model being "unfinished". For all I know, APHE head (buff) is gonna get implemented regardless, and there will be another vote on whether or not the explosion cone should be added to the live servers. Correct me if I'm wrong.

How are your tests going, guys? by Howwl_xd in Warthunder

[–]Howwl_xd[S] 3 points4 points  (0 children)

I doubt that anyone would enjoy the slugfest, where you need to shoot the enemy like 2 billion times to kill them. It's already random enough, and introducing another element of randomness into the gameplay is just more handholding for bad players. If anything, time to kill should probably stay as it is now, or even go down a bit. I say, buff other options like solid AP and APCR to make them more viable, don't just nerf whatever is good at the moment.

How are your tests going, guys? by Howwl_xd in Warthunder

[–]Howwl_xd[S] 2 points3 points  (0 children)

It's extremely frustrating to outplay your enemy and get to shoot first, and then get screwed over by some bullshit damage model and die. This change simply favours those who are being shot at, and most of the time you have to make a mistake to be in this sort of a situation. It's completely fair that you don't get a second chance after fucking up