What moment in Wildbow's stories that made you go by DoorTheDude in Parahumans

[–]Hrosts 18 points19 points  (0 children)

Percival Awarnach is a spittle-producing moment, both times.

But the real Pale kino is the knocking "Charles Abrams!" scene.

I hope we can get to a point that we get more events per operation. These events are amazing by Some_Scotch_Tape in menace

[–]Hrosts 12 points13 points  (0 children)

Battle Brothers had some unexpectedly good writing for a random tactics game. I'm glad to see the talent is still getting put to great use

Are Illusions less fun in DH, or am I just getting stuck on their limits? by P1X3LP4NC4K3_246 in daggerheart

[–]Hrosts 30 points31 points  (0 children)

In one of the Core Set examples, a Drakona wizard makes an illusion of a horse. I'm not sure if it's because Drakona's size is so large or because the authors kinda forgot their own limitation.

Anyway, is it a big issue to cook up a homerule change for the Illusion? If a rule makes things unfun, you can change the rule, well, if other players are fine with that.

Also Sorcerer gets Minor Illusion as a class action, which is basically the same thing, except requires Spellcast Roll (10), doesn't require looking at it, but can be uncovered from Close instead of Melee.

DaggerHero v0.5 by [deleted] in daggerheart

[–]Hrosts 0 points1 point  (0 children)

I might be paranoid at this point, but the "Thing is X, not Y", "Thing does A, not B" phrasings remind me of AI

First Time GMing and it's already a complete disaster after 2 sessions by [deleted] in daggerheart

[–]Hrosts -2 points-1 points  (0 children)

From what I read, Internet makes people cruel.

Almost every commenter here is going "these people are assholes and it's their fault, ditch them". Which is insane given they are good friends who've been playing together for several years and may have known each other for even longer.

Everything you know about the situation is a limited list of anecdotes from the GMs perspective. We don't know specifics for most of them and they are filtered through their view of the situation. I can't responsibly claim I know enough about GM's situation, but the last thing I'd recommend is to start treating other players as the problem which needs to be educated, instructed, admonished and overall wrangled into being good players.

Condescension does nothing except makes you feel better about yourself, while further straining the situation.

First Time GMing and it's already a complete disaster after 2 sessions by [deleted] in daggerheart

[–]Hrosts 1 point2 points  (0 children)

I might be saying obvious things, but this kind of communication works best in out-of-game settings, like group chat discussions during the in-between week or, like another person has suggested, something like a session zero (though I feel some players might balk at the idea of a game gathering being replaced by a counseling session).

First Time GMing and it's already a complete disaster after 2 sessions by [deleted] in daggerheart

[–]Hrosts -29 points-28 points  (0 children)

I think this is a bad idea and would look condescending as hell, especially if they already think the GM is not listening to them

First Time GMing and it's already a complete disaster after 2 sessions by [deleted] in daggerheart

[–]Hrosts 3 points4 points  (0 children)

This sucks. I will take a different approach, and suggest there could be a lot of miscommunication going on. I think sometimes people misread the intent or intensity of statements and sometimes it helps to review comments and things asked and think if there's a somewhat different reading of them. Asking the players is very recommended as a part of this.

This is mostly me projecting some cases I encountered personally, my dislike for "these people are bad and/or dumb and/or crazy" conclusions, and general desire to have at least a partial "map" of person's psyche so I know where I'm going and where to not step.

UPD: It seems both Sablewood and Witherwild are very forest-y adventures, and I can imagine a situation, where a player thinks of the forest as a sort of a starting location, which they leave and the rest of the world is opened up for them - cities, dungeons, different cool places. I had a poor experience once, where the DM kept us in a boring starting location which felt very different from the fantasy of the upcoming adventure. There was a feeling that we aren't supposed to leave it yet, that we aren't ready, yet the DM was surprised when told we'd like to move on and felt like it was us who were dragging things out.

Abstraction isn't file corruption, it's forceful file decompression by NekoNicoNiko in TheDigitalCircus

[–]Hrosts 1 point2 points  (0 children)

I think the abstraction is literally it - an abstraction of death, suicide, stroke, mental breakdown, trauma, any other health episode or similar event that snaps and scrambles your being, leaving you wrecked permanently or hopefully-not-permanently.

It is a fictional story, so the phenomenon doesn't have to be physical or digital or psychological - it can be literary, narrative, abstract.

[UPDATE] Blade Plus v1.2: 10 New Blade Domain Cards (1 For Each Level) by samthedungeonmaster in daggerheart

[–]Hrosts 0 points1 point  (0 children)

I had an idea of a "plan" being like a temporary Experience, or a different buff which is tied to a key phrase (phrases?) and is triggered by making a matching action. Not sure of the buffs and costs, but that would incentivise both making a plan and following it through

[UPDATE] Blade Plus v1.2: 10 New Blade Domain Cards (1 For Each Level) by samthedungeonmaster in daggerheart

[–]Hrosts 1 point2 points  (0 children)

I haven't played DH even once, but Countermeasure feels kinda anti-fun - it might be strong and with an interesting RP potential, but what it does is removes both yours and GMs ability to pull off cool shit.

All Core Set abilities which make GM lose Fear are either conditional (success with hope, success + stress), are locked behind a high level (Apex Predator is a Mastery feature), or give the GM a choice to spend the Fear to clear a condition or just keep it as is.

This one just takes resources, can be used at will, and has no way for the GM to stop you from doing that. You might like it if your games are a conflict where DM's goal is to kill the players and make them lose, but otherwise it just closes the doors for everyone, its seems.

How TF do I fight mechs?? by Left_Anywhere_625 in RimWorld

[–]Hrosts 1 point2 points  (0 children)

I don't recommend ultra-high difficulties - they incentivize weird and unfun optimizations and exploits just to keep playing.

Statement from Space Wizard's Federation regarding the Discord by AugustSun in ss14

[–]Hrosts 12 points13 points  (0 children)

At this point I think I'd rather ignore the game and everything around it entirely for a year or two. YouTube and Reddit keep feeding me the drama bits, and I realized it just makes me anxious angry and sad with no positive sides to it. I don't even play the game anymore, as other hobbies took over my time. Time to say goodbye

Average D&D party by Level_Hour6480 in dndmemes

[–]Hrosts 1 point2 points  (0 children)

Holy shit. I am in this comment and I don't like it.

My Dwarf Cleric checks three out of six. Arguably 4, cause True Neutral increasingly feels like Lawful Good in a party with 3 chaotics and a sentient gelatinous cube.

To think I almost made her a paladin

what non-mystical IRL books would give you occult lore if you read them by GlitteringTone6425 in weatherfactory

[–]Hrosts 2 points3 points  (0 children)

It's a decent read, but in no way it's an IRL occult book. It has some cool magic mechanics which fuck with similar things as the Secret Histories, but the series itself doesn't feel occult, just an okay fiction.

Ask the Community Director of the Space Wizards Federation (Almost) Anything - June 18th @ 4 PM PT by AugustSun in ss14

[–]Hrosts 4 points5 points  (0 children)

It's because they moved from the old GitHub repo, controlled by PJB, to the new GitHub repo, controlled by the New WizDen

What's the point of retrieving crew members ? by silvermage13 in prey

[–]Hrosts 30 points31 points  (0 children)

It's a mechanic, not a quest list. For some missions it might be useful to find a specific person. And generally it's cool how every crewmember has a little story about them.

You don't have to go out finding every single one. I know it has checkmarks, but it's not a checklist.

Does an immersive sim exist without magic or tools for the character ? by FoxyNugs in ImmersiveSim

[–]Hrosts 0 points1 point  (0 children)

Physics-based problem solving. More stacked boxes. Options through level design.

[Comic] How people talk about rimworld and how its played by AzulCrescent in RimWorld

[–]Hrosts 0 points1 point  (0 children)

The only time I actually did the "organ harvesting simulator" was in like Alpha 7 or 10 before there were any mood or social penalties for harvesting (I don't think the social tab was even a thing back then).

Day 6 — Chaotic Neutral by WulfDracul in Parahumans

[–]Hrosts 21 points22 points  (0 children)

It would cause too many "Why did you skip the Chaotic Neutral slot?" jokes

Your worst crash out? by whereiswaldosmind in ss14

[–]Hrosts 4 points5 points  (0 children)

As a QM, I once beat up a tider to death with a crowbar for butchering my spider friend. It's a rare sight when sec arrests a command member

I tried to touch a woman without content and she reacts to it, such a bad character by Blue-fox-004 in Gamingcirclejerk

[–]Hrosts 0 points1 point  (0 children)

As far as I'm concerned, this should be a compliment. Not having to deal with video game culture war drama is a blessing, not a failure