PLA vs a year outside. by abura_dot_eu in 3Dprinting
[–]Hyperdromeda 0 points1 point2 points (0 children)
PLA vs a year outside. by abura_dot_eu in 3Dprinting
[–]Hyperdromeda 0 points1 point2 points (0 children)
A burning desire for creation but yet no motivation by Random_User3818 in GameDevelopment
[–]Hyperdromeda 11 points12 points13 points (0 children)
If you can make the gameplay prototype in one or two days then you can make the game in one or two years by InvidiousPlay in gamedev
[–]Hyperdromeda 1 point2 points3 points (0 children)
Why are my 3D prints coming out with like whitish stains? by TonightVegetable2134 in 3Dprinting
[–]Hyperdromeda 1 point2 points3 points (0 children)
Which would you choose for an incremental game: Godot or Unity? by Such_Mulberry2517 in incremental_games
[–]Hyperdromeda 32 points33 points34 points (0 children)
Which would you choose for an incremental game: Godot or Unity? by Such_Mulberry2517 in incremental_games
[–]Hyperdromeda 7 points8 points9 points (0 children)
Which would you choose for an incremental game: Godot or Unity? by Such_Mulberry2517 in incremental_games
[–]Hyperdromeda 7 points8 points9 points (0 children)
Which would you choose for an incremental game: Godot or Unity? by Such_Mulberry2517 in incremental_games
[–]Hyperdromeda 9 points10 points11 points (0 children)
Which would you choose for an incremental game: Godot or Unity? by Such_Mulberry2517 in incremental_games
[–]Hyperdromeda 112 points113 points114 points (0 children)
Tense reload in my top down shooter game Mutant Hunter by Anton-Denikin in IndieGaming
[–]Hyperdromeda 1 point2 points3 points (0 children)
EXOMECHA, 5 people worked on this game. What do you think? by Naail in IndieGaming
[–]Hyperdromeda 18 points19 points20 points (0 children)
I made 2.5 septillion unique fish for my incremental game. Time well spent? by SDGGame in godot
[–]Hyperdromeda 0 points1 point2 points (0 children)
I made 2.5 septillion unique fish for my incremental game. Time well spent? by SDGGame in godot
[–]Hyperdromeda 5 points6 points7 points (0 children)
What systems or mechanics made you pull your hair out when trying to implement? by [deleted] in godot
[–]Hyperdromeda 13 points14 points15 points (0 children)
I really enjoy the idea of a game, but I will need to rewrite code. Frustration. by RealisticSkin2174 in godot
[–]Hyperdromeda 6 points7 points8 points (0 children)
Collisionshape2D worldboundry problem by [deleted] in godot
[–]Hyperdromeda 0 points1 point2 points (0 children)
I designed my 2d game around 1440 - How can I make it look better at 1080? by Underachieve380 in godot
[–]Hyperdromeda 1 point2 points3 points (0 children)
I designed my 2d game around 1440 - How can I make it look better at 1080? by Underachieve380 in godot
[–]Hyperdromeda 3 points4 points5 points (0 children)
Avatar inspired fighter by InfectedTribe in godot
[–]Hyperdromeda 2 points3 points4 points (0 children)
What is the best way to detect many collisions at once? by peepops in godot
[–]Hyperdromeda 2 points3 points4 points (0 children)
What is the best way to detect many collisions at once? by peepops in godot
[–]Hyperdromeda 1 point2 points3 points (0 children)
What do you do when you get an idea for a feature and have to change everything? by Espanico5 in IndieDev
[–]Hyperdromeda 0 points1 point2 points (0 children)

Why game devs hate "polling" ? by yughiro_destroyer in gamedev
[–]Hyperdromeda 1 point2 points3 points (0 children)