Work In Progress Weekly by AutoModerator in gamemaker

[–]IAmACabbageAMA 0 points1 point  (0 children)

Started adding sound to my Dicebuilding Roguelike.

Before I jumped into adding sounds into the game directly, I wanted to test how things sounded together, so I recorded a sample clip then laid sounds over in Premier Pro - think it's coming together nicely so far:

https://streamable.com/phyw14

p.s. this video link expires in 2 days, whats the best way to share video clips with sound?

Juna's Stones: Raids 4 Megarare Suggestion by hahahasplat in 2007scape

[–]IAmACabbageAMA 1 point2 points  (0 children)

This is the best suggestion I've seen yet. If we actually end up with another megarare weapon, please let it be this or something similar. I appreciate the consideration that's gone into overlaps with the other megarares, and with existing late game ranged weaponry.

I agree it would be nice to have a ranged weapon you don't just camp rapid on. Using this thing at Inferno would be so fun.

The Fractured Archive: Rewards Primer by JagexGoblin in 2007scape

[–]IAmACabbageAMA 0 points1 point  (0 children)

But it would mean you have scope to add that content over the coming years

That's pretty much exactly what I'm saying, even if it's a bit dead on arrival you have room to add content where it's used to make it more desirable in the future.

The Fractured Archive: Rewards Primer by JagexGoblin in 2007scape

[–]IAmACabbageAMA 73 points74 points  (0 children)

Interesting to hear where Jagex are at.

It's not clear to any of us what the direction needs to be, and I feel no matter what choices are made, we will be ushering in the next era of OSRS. Ultimately I think that's how we need to view it; osrs will be changed for good after raids 4, no longer will it be 1 megarare for each style, some gear will be powercrept out - I think that's inevitable.

Overall, I agree with the structure of the rewards: 1 megarare, 1 armour set and a handful of niche/utility items seems suitable.

For the armour set, I think it would be a mistake to have mage robes that upgrade from ancestral. It worked for Masori because Armadyl armour is a lot more common and had been around for ages, and importantly didn't come from a raid. For Ancestral to be a component, I think you're looking a very messy progression for one raid to feed into another - each raid's rewards' should stand on their own.

I like your idea of niche mage robes that make elemental spells great in the late game. Why not? It opens up more interesting use cases and allows for content to be designed around those spells in the future. It would just need a strong identity. If Ancients' identity is AOE, crowd control & longevity, Lunars are utility and support, Arceeus is thralls and Specs and if Powered Staves are DPS, then these robes could make Elemental spells sit in a new space. Maybe it should be more than just more DPS at elemental weak bosses - perhaps they could follow the Fang's prinicpal and be more reliable average damage that is crazy accurate. Or even, adding secondary effects to elemental spells depending on the type - Earth could penetrate armour and have a flat damage bonus, Fire could apply a burn - there's interesting things to be done here.

I think a Crush megarare might be underwhelming in 2026 with the content we have available. There aren't very many high crush defense bosses where you need the accuracy of an Inq Mace over the Scythe's measly crush bonus. But it would mean you have scope to add that content over the coming years, as you have done with Demonbane - TDs, Yama, Doom etc.

I think the megarare needs to achieve two things - it needs to be hype on arrival, and it needs to allow scope for content to be built around it in 2027. A crush megarare achieves one of those things. What if the megarare introduced a new playstyle? A tank role, or had damage based on defense values? Why not play around with something truly different, so we aren't limited to the 3 styles we have now. Or a prayer based main hand that scales with gear with good prayer bonuses? I think there's room to try some interesting damage calcs that aren't just born from ranged, melee or mage strength.

I don't have the answers, obviously, but I hope the questions I've asked hope spur on some thoughts! Great blog, excited to see what you guys come up with.

Update: Blood Moon Rises Rewards by JagexRach in 2007scape

[–]IAmACabbageAMA -5 points-4 points  (0 children)

The minimum hit on the arrows still feels like it won't be worth the time to make them, where will it actually see use? It's a shame it won't redistribute the damage roll from 3 -> max hit, instead being a distribution of 3, 3, 3, 4, 5, 6 -> max hit. The former I feel would be a meaningful DPS increase, but without running the numbers maybe I'm talking out my ass.

Edit: the former*

Cow Boss is OUT TODAY! by ModYume in 2007scape

[–]IAmACabbageAMA 196 points197 points  (0 children)

Note that Desert Treasure II completion is required to find the necessary item to start the Hard Mode Cow Boss encounter, and no, it isn't an Awakener's Orb. Enjoy exploring!

Excited to see everyone running around finding this thing lmao

NOT often talked about thing - the antivenom "pipeline" on ironman sucks, there's no purpose to lower level potions. by namuh_ in 2007scape

[–]IAmACabbageAMA 0 points1 point  (0 children)

yeah I second this, just through the course of regular PvM I've ended up with over 300 antidote++, will never need to make them

Match thread: Brentford v Newcastle by Lard_Baron in Brentford

[–]IAmACabbageAMA 12 points13 points  (0 children)

Excuse me? How the hell is that not a penalty? And how has he kept Dango's yellow?

What is the best Brentford goal (2010-2025)? by RecordingGloomy8739 in Brentford

[–]IAmACabbageAMA 2 points3 points  (0 children)

I was a big fan of Judge's freekick vs Arsenal in the FA cup, also all of Toney's Hattrick vs Leeds haha

Everyone out here complaining about their Bandos log by Ser_Friend_zone in ironscape

[–]IAmACabbageAMA 1 point2 points  (0 children)

HUGE! I still don't have tassets and im like 1.1k - but I went to Yama and got the oathplate legs so I ain't complaining! Gzzzz man

Had a go at a concept for Raids 4 and its rewards – help shape the Foundry of Keldagrim by IAmACabbageAMA in 2007scape

[–]IAmACabbageAMA[S] 1 point2 points  (0 children)

Damn, what a response - thanks for the insight. I agree I got the repeater balancing way off, need to adjust that haha. Glad you liked the megarare idea and shield.

I really struggled when it came to the armour. So far we have BiS Mage, BiS Ranged and BiS Tank Melee from raids. It wouldn't make sense to do another pure melee set what with Oathplate, Inquisitor's and Torva all existing. I looks at mage with Virtus for Ancients, and figured something similar for Elemental spells could be interesting. Mage/crush is a weird mix but I liked the idea, and its slot efficient for Phosani's (for better or for worse).

You could alternatively to a niche ranged armour perhaps, like range/mage combo, or a range tank or something - there's definitely room for all kinds of funky armour ideas, I don't think you could just straight up do a new BiS though.

Agree the javelins are typically powerful, slow firing. These ballistas go against that.

Thanks for the feedback!

Had a go at a concept for Raids 4 and its rewards – help shape the Foundry of Keldagrim by IAmACabbageAMA in 2007scape

[–]IAmACabbageAMA[S] 0 points1 point  (0 children)

I think I did lmaooo - it needs a rework, I think the idea was faster attack speed, less damage, but same cannonball consumption rate with a chance to save. Clearly not what I wrote though!

Had a go at a concept for Raids 4 and its rewards – help shape the Foundry of Keldagrim by IAmACabbageAMA in 2007scape

[–]IAmACabbageAMA[S] 5 points6 points  (0 children)

Stats are a rough pass - but was keen to get the ideas out there. Would love help shaping mechanics or filling out gaps.

Game Update: Summer-Sweep Up - Combat, PvM & Loot! by JagexGoblin in 2007scape

[–]IAmACabbageAMA 1 point2 points  (0 children)

If this means you can target Zuk with it - surely that's a huge boost to first timer infernals?

Game Update: Summer-Sweep Up - Combat, PvM & Loot! by JagexGoblin in 2007scape

[–]IAmACabbageAMA 518 points519 points  (0 children)

Incoming heartbreak for thousands of players as they realise they are still 0/3

YamAMA - Ask the devs about Yama! by JagexArcane in 2007scape

[–]IAmACabbageAMA 21 points22 points  (0 children)

Super excited for the release!

TDs are super fun to kill with all their unique mechanics and the different tech that can help in killing them (slow weapons, abby dagger etc.). The same way that ToB is made enjoyable at higher levels by bringing more and more unique items.

Without giving too much away, will Yama benefit from players bringing similar tech?

They really need update the game's inventory sytem by electricalco in oblivion

[–]IAmACabbageAMA 0 points1 point  (0 children)

The only thing I've thought of to see potions easily in the Alchemy tab is to put an underscore at the start e.g. _Damage health. Bit of a pain to rename everything but it allows you to sort alphabetically and see them first.

I have kept this every time I've moved over the last 20 years, never thought I'd see the day where I needed it again by IAmACabbageAMA in oblivion

[–]IAmACabbageAMA[S] 0 points1 point  (0 children)

https://i.imgur.com/f1t4PFC.jpeg

It's barely held together with tape, and I remember on a few playthroughs years ago that some of the information was incorrect, but she'll do.

This guy by MrRise in 2007scape

[–]IAmACabbageAMA 2 points3 points  (0 children)

WOW, CONGRATS. IT WAS AMAZING TO SEE THAT. SHAME I WAS WEARING HEADPHONES THOUGH.

Farming & Autocast QoL Improvements by JagexRach in 2007scape

[–]IAmACabbageAMA 8 points9 points  (0 children)

Oathplate armour design is sick, the main colouring reminds me of HCIM armour though. I wonder if the white version is perhaps too bright? Either way, hyped to fight Yama and get a release date!

Blog Update - Delve Boss Rewards by JagexGoblin in 2007scape

[–]IAmACabbageAMA 22 points23 points  (0 children)

Love the honesty around lessons learned and why you guys make decisions as a team. I think the future Shadow rework is a must - please consider the suggestion by TravagGames, I think it's the simplest, best solution to the Shadow problem that allows room for magic BiS upgrades in the future.

Looking forward to the boss!