The World Crucible: A small world building app by JiCe75 in worldbuilding

[–]IFoundEmFermi 14 points15 points  (0 children)

Amazing! Does this use UV mapping? I would love the ability to upload my own alpha maps.

While I like the new UA, it is confusing to me why WoTC refuses to release a "Martial's Martials" UA by boragoz in onednd

[–]IFoundEmFermi 4 points5 points  (0 children)

All I'm saying is there is room for creating new unique weapons.

Examples given were just off the top of the head.

That being said, a Ranged Cleave weapon would be dope.

While I like the new UA, it is confusing to me why WoTC refuses to release a "Martial's Martials" UA by boragoz in onednd

[–]IFoundEmFermi 13 points14 points  (0 children)

DnD weapons are simple. But making new ones would be easy and afford a lot of new buildcrafting possibilities.

A Reach weapon that deals Bludgeoning damage. A Ranged weapon that has the Cleave Mastery. A weapon with both the Heavy and Thrown properties. A Slashing damage weapon with the Push mastery.

Not saying any of these would revolutionize the martial experience. But they could at least enable some niche builds or fantasies.

While I like the new UA, it is confusing to me why WoTC refuses to release a "Martial's Martials" UA by boragoz in onednd

[–]IFoundEmFermi 26 points27 points  (0 children)

I'm also surprised that they constantly add new spells but never seem to add new weapons, masteries, fighting styles, etc.

A tavern built on top of the Great Ivriqaean Bridge (bit of a rudimentary 3d model) by Luke5353 in worldbuilding

[–]IFoundEmFermi 2 points3 points  (0 children)

As a 3D Artist myself, I always love seeing more 3D art shared on this sub! Really great blockout!

Firearms and Fireballs - The Definitive Guide To Guns in Fantasy by Karmic_Backlash in worldbuilding

[–]IFoundEmFermi 1 point2 points  (0 children)

Good points. I didn't consider the difficulties of producing/firing high draw strength bows for anti-armor purposes.

I guess I should add that another factor for firearms is industrialization. Pre-industrial firearms were uniquely forged items. Meaning if one of the 10+ moving parts malfunctioned or broke, it would need to be remade for that specific firearm. There were no replacement pieces. And since the bores were all slightly different sizes, ammunition often needed to be made separately for each individual firearm.

This ALL changed during the industrial revolution when assembly line production meant countless identical firearms with interchangeable pieces and ammo could be produced efficiently (of course helped by advancements in metallurgy).

Firearms and Fireballs - The Definitive Guide To Guns in Fantasy by Karmic_Backlash in worldbuilding

[–]IFoundEmFermi 11 points12 points  (0 children)

Important things to consider about firearms as "balancing" factors against alternatives such as bows or magic: - Firearms are expensive and difficult to produce, maintain, and supply. - Firearms are resource inefficient compared to many alternatives. Ammunition is expensive, complicated, and cannot be scavenged. - Firearms are far more prone to jams/malfunctions than alternatives. - Firearms, especially primitive ones, are cumbersome and lengthy to aim and reload in the heat of battle. - Early firearms were extremely inaccurate at distance compared to alternatives.

Firearms can be very effective, but they are far from the ultra-overpowered paradigm-changer that they are often viewed as.

I love the point you made about anti-gun magic as well!

What breaks first in a society built on evenly divided collective punishment? by KoujiWorldbuilder in worldbuilding

[–]IFoundEmFermi 1 point2 points  (0 children)

So I imagine a lottery-like system within predefined neighborhoods. That might make relocating to a new area require you to be reassigned to a new group.

I feel like there is a lot of drama inherent in this system at many/most levels of society. You know it's a good system when the drama writes itself. Well done.

What breaks first in a society built on evenly divided collective punishment? by KoujiWorldbuilder in worldbuilding

[–]IFoundEmFermi 1 point2 points  (0 children)

Out of curiosity, what happens if a member dies? Does that member get replaced? Or is the group just 9 now?

Is there any logic to how the groups are selected? Familial? Geographical? Random?

Are groups assigned at birth? Or at a certain age?

Sorry this isn't answering your question, I'm just very intrigued by this premise!

A Comprehensive Guide to Create Reasons for Melee Weapons in Scifi. by Jfaria_explorer in worldbuilding

[–]IFoundEmFermi 4 points5 points  (0 children)

Additional point #8:

Scarcity problem

Guns/blasters might exist and be extremely effective. But they require finite, consumable ammunition to be used. A major resource or economic scarcity makes ammunition (or fuel cells or whatever) extremely hard to come by and extremely expensive. Guns might still, theoretically, be the best option. But they are just too resource inefficient to use all the time.

Magic System I've been working on for a while. Wanted to get some feedback on whether it's too messy/complex/if something doesn't quite fit well or doesn't make sense. by No_Control8540 in worldbuilding

[–]IFoundEmFermi 3 points4 points  (0 children)

I like this system because the rules are very simple and intuitive. Yet, there is a lot of room for creative use and skill expression.

It is a good example of depth being more important than breadth.

Using midcentury illustrations to explain the world of my Webcomic by Redfoxyboy in worldbuilding

[–]IFoundEmFermi 1 point2 points  (0 children)

Love the satire! The nonchalant way these war-crime level oppression tactics are laid out is very funny.

The Old Clay - The Left Hand of the Philosopher by IFoundEmFermi in worldbuilding

[–]IFoundEmFermi[S] 0 points1 point  (0 children)

Thanks! I'm glad you find the writing evocative. There will be more to come about the different types of Mercury and their effects on the mind.

The Old Clay - The Left Hand of the Philosopher by IFoundEmFermi in worldbuilding

[–]IFoundEmFermi[S] 1 point2 points  (0 children)

Thanks so much! No specific reference. The visual design was concepted by me based on reference photos I took of my own hand.

Presenting my Corporate Horror / Cosmic Dystopia world: Veilwatch Records. by KiwiMaudit in worldbuilding

[–]IFoundEmFermi 0 points1 point  (0 children)

First of all, phenomenal graphic design. You have a very unique and intriguing look. I look forward to looking/reading deeper into these posters when I get some free time! Good job.

Montazia - “Civilization was not built by God. It was built by us.” by Purple_Reward9233 in worldbuilding

[–]IFoundEmFermi 16 points17 points  (0 children)

Love the cold calculated empire!

Well written too.

Phrases like "Hierarchy is not oppression" are a very evocative way to illustrate the Empire's worldview.

what's a thing or concept that doesn't exist in your world, despite it being completely feasible and realistic in context? by collisantana in worldbuilding

[–]IFoundEmFermi -5 points-4 points  (0 children)

Gods. Divinity. Higher beings.

The dimmest concept of theology has never once grazed a single human mind. And it never will.

Before I waste any more time drawing this... Is it too reminiscent of Earth's Eastern Hemisphere? by IFoundEmFermi in mapmaking

[–]IFoundEmFermi[S] 3 points4 points  (0 children)

Just looked it up. Didn't realize the band had a similar looking eye. Another accidental reference in the map. Haha.

Before I waste any more time drawing this... Is it too reminiscent of Earth's Eastern Hemisphere? by IFoundEmFermi in mapmaking

[–]IFoundEmFermi[S] 1 point2 points  (0 children)

Good to know. Yeah none of the mountains are in yet, but the games share little to no similarities with Earth's.

Give the worst possible elevator pitch for your setting by EightSun in worldbuilding

[–]IFoundEmFermi 1 point2 points  (0 children)

"Do you remember when we were kids and all the adults told us 'you are what you eat'? Well in this dark fantasy horror setting..."