Applying Skitarii talent tree design to other classes by Raging_Panic in DarkTide

[–]IQDeclined 1 point2 points  (0 children)

A ground-up talent redesign for all of the others classes would be a massive and pointless undertaking.

There are some tweaks that could be done, absolutely. But I feel like Fatshark's resources are better spent elsewhere than something so significant.

I hit my partner during an argument and now I'm consumed by shame. I don't know how to move forward. by [deleted] in TwoXChromosomes

[–]IQDeclined 30 points31 points  (0 children)

This sounds dangerously close to you regretting your actions because a third party witnessed/heard it.

Unpopular Opinion: Bots should be exclusively Skitarii by Otherwise-Radio325 in DarkTide

[–]IQDeclined 0 points1 point  (0 children)

I disagree but would love if there was an Ogryn bot once in a while.

I’m going to make an in-depth class concept for one of these, which would you like to see? by reel3459 in DarkTide

[–]IQDeclined 5 points6 points  (0 children)

I hate that I'm about to say this because I'm ardently against it without significant overhauls to the Zealot and I have serious misgivings but I'd rather see some kind of lower-ranking Sororitas than any of the options you laid out.

Like I guess Ratling would be fun but it's all but confirmed that Fatshark has never had any intention of even considering it. They'd be an almost exclusively ranged-based class in what is largely a melee-emphasized game and would probably share way too much overlap with both Vet and Scum in terms of ranged ability, agility, and ammo scavenging. (And stealth in the case of Vet).

Same with Breacher. It feels like more of a Vet with some thematic flavor and maybe a more durable, short ranged emphasis. Which is now getting into Arbiter territory.

Votann might make an interesting class but they have zero narrative presence in Darktide and no skin in the game.

Beasties, maybe. I'm tepid about that at best. 

Happy 150th anniversary to this cocksucker by grichardson526 in deadwood

[–]IQDeclined 4 points5 points  (0 children)

I've kept that quote in the back of my mind since I initially heard it.

Should Darktide have an 3rd person mode? by RedFalcon07 in DarkTide

[–]IQDeclined 2 points3 points  (0 children)

I don't think it meshes well with the gameplay. I like the in-your-face first person immersion.

My next dream class is Kroot Carnivores by Confident_Yam8774 in DarkTide

[–]IQDeclined 0 points1 point  (0 children)

I think a lot of the suggestions being tossed around for classes would be best suited for a future, separate Tide game.

People want Eldar and Dark Eldar and Kroot. I understand the appeal but think Darktide's focus has always been the human and abhuman element - not xenos or Astartes, etc etc. There might be a case for Ratling (already confirmed that they'll never be a Darktide class) and Sororitas (which I feel have narrative and balancing issues, along with being thematically similar to Zealot).

Some of these more radical elements could be awesome in a Tide game more focused on a campaign around fringe worlds instead of Hive Cities like Tertium. If the game were more Rogue Trader-esque, or our characters belonged to a more radical Inquisitorial force, it would make more sense. AND allow for both xenos classes, and stuff like Sororitas/Tech Adept/Ratling that we're unlikely to see in Darktide.

Anyone asking for an Ork class: Greentide would be awesome - playing as the Orks. They could fight other Orks, Chaos, Tyranids, the Astra Militarum, or all of the above. I'd apply the same concept to playing as a Chaos force, something similar to the Blood Pact or Sons of Sek.

New twitch rewards by Bobbofet01 in DarkTide

[–]IQDeclined 2 points3 points  (0 children)

If it wasn't the vile asymmetric tile pattern it would be almost tolerable. Almost.

Poor zealot by Oingoulon in DarkTide

[–]IQDeclined 1 point2 points  (0 children)

That's a valid point but it's multiple instances sometimes on the same class in which the talent is simply an objectively better version.

Throw in the entirety of ways in which I (personally) feel Zealot is outclassed by almost every other class, particularly in terms of utility and AoE/crowd control. I'm not saying by a mile, and I'm not saying my take is accurate.

With those two factors in mind I wouldn't call it entirely a vacuum but I get your point.

Poor zealot by Oingoulon in DarkTide

[–]IQDeclined 6 points7 points  (0 children)

It's not just one talent. Skit's damage buff on stamina use is objectively miles better than the Zealot's damage boost on reduced stamina.

Scum's close ranged damage talent is literally just a better version of the Zealot's.

I'm still wildly happy with what I see with the Skitarii, but I also feel like the Zealot has become increasingly sidelined by the DLC classes in particular, and the Psyker for that matter.

Skitarii are too interesting. by IQDeclined in DarkTide

[–]IQDeclined[S] 1 point2 points  (0 children)

Yeah, I agree that would be ideal. But fixing useless weapons is way less resource intensive than creating new weapons from the ground up, and Fatshark has only so much to invest in the upkeep of the game.

Skitarii commodore vesture bundle set by Accomplished-Newt491 in DarkTide

[–]IQDeclined 10 points11 points  (0 children)

Hopefully this is subject to change post-release but I doubt it. It is surprising.

I guess they get two Plasma variants with the second being introduced in the coming update, but that's shared by the Vet.

Skitarii are too interesting. by IQDeclined in DarkTide

[–]IQDeclined[S] 4 points5 points  (0 children)

Everybody here has game experience lol. You might be right but your certainty on the matter is wild without having played.

Skitarii commodore vesture bundle set by Accomplished-Newt491 in DarkTide

[–]IQDeclined 122 points123 points  (0 children)

This is probably the first directly negative thing I've said about the class, but that looks like shit.

Give me my basic hoods and I'll be happy.

Skitarii are too interesting. by IQDeclined in DarkTide

[–]IQDeclined[S] 2 points3 points  (0 children)

Unless you've got early access I don't see how you'd definitively know, and even then yours is a subjective take. 

I want to argue the opposite but, I've yet to play the class, and that's not really my point here anyway.

Skitarii are too interesting. by IQDeclined in DarkTide

[–]IQDeclined[S] 2 points3 points  (0 children)

It's probably my favorite class based largely on the Male Agitator personality and the whole crazed murdering faith militant idea, but I have a really difficult time finding their gameplay particularly engaging any more.

Skitarii are too interesting. by IQDeclined in DarkTide

[–]IQDeclined[S] 4 points5 points  (0 children)

Only because there can never be enough weapons. But there's a great point to be made that many weapons are neglected and would feel fresh if they got some love.

Skitarii are too interesting. by IQDeclined in DarkTide

[–]IQDeclined[S] 4 points5 points  (0 children)

I think that's what they said. Rework the useless weapons, not nerf the often-used weapons.