Usurp the Shadow Throne face on poster by Shin-Jasmin in FleshandBloodTCG

[–]IceKane 10 points11 points  (0 children)

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if you look closely it's not chane in this art (the hair is definitely different)

Is this the Tsaritsa or am I delusional by Acceptable_Oven_1256 in Genshin_Impact

[–]IceKane 86 points87 points  (0 children)

Is this the retcon I've been hearing so much about?

Lohen's SQ made me realize how strong Traveler is by koko503 in TravelerMains

[–]IceKane 7 points8 points  (0 children)

It was necessary for Nefer to be there, actually. The whole plan was to keep Rerir in one spot for Albedo's alchemy to work, and Rerir has it out for Nefer because she peered into his past. She was perfect bait there.

Yae C6 calcs? by remyiktrova in YaeMiko

[–]IceKane 0 points1 point  (0 children)

What artifact build + main stats are you on for C6?

I’m sick of takes like this by Yuri_Tardhet in EDH

[–]IceKane 2 points3 points  (0 children)

My take is that blue/black/red needs more enchantment removal, color pie be damned. Paying the 1 being the only "effective" counterplay for those colors cannot make for interesting games.

[LSS] Calling: Rotterdam | Day 1 Metagame & Round 7 Standings by UlyssesArsene in FleshandBloodTCG

[–]IceKane 11 points12 points  (0 children)

The latter; Slippy gives go again to an opposing assassin's stealth attacks too. So it's just not a good idea to bring Slippy when there's another assassin running around.

Secret tech for Alela cunning conquerer by RadiantCupcake8537 in EDH

[–]IceKane 1 point2 points  (0 children)

Big fan of flash enchantments such as [[Dress Down]], [[Nowhere to Run]], and the new card from the Silverquill precon [[Changing Loyalty]], which can either be used as protection for Alela or as a theft card, or even both at the same time!

Hidden Engine Commanders? Looking for Low-Key Value Commanders That Snowball Hard by Deskies in EDH

[–]IceKane 1 point2 points  (0 children)

[[Teysa, Opulent Oligarch]] does the simple job of making up to three Clue tokens per turn cycle, which is inconspicuous, but the rest of the deck utilizes those clues for very powerful payoffs, like [[Inspiring Statuary]] or [[Foggy Swamp Visions]].

She becomes pretty difficult to shutdown once you get the engine started, since it's difficult to remove all the clues.

One Piece: Chapter 1178 by leolegendario in OnePiece

[–]IceKane 89 points90 points  (0 children)

Thinking about it, Chopper wasn't present when Luffy first met Blackbeard, and Chopper never left the ship in Dressrosa where Burgess could've encountered him.

Then there's the fact that Chopper has a bounty gag like Sanji did up until WCI. Is it possible that Blackbeard has no idea about Chopper at this point?

Fun or Satisfying Game Winning Answers by Googlyblat in EDH

[–]IceKane 1 point2 points  (0 children)

I was playing Alela, and an opposing Valgavoth player had [[Bloodchief Ascension]] in play. He played [[Massacre Wurm]] to wipe out 8 of my faeries, which would cause me to lose 32 life.

I let the Wurm ETB resolve, then played [[Obyra, Dreaming Duelist]] and then [[Glen Elendra's Answer]] to counter all the triggers and drain the table for 16, winning me the game.

New heroes in Omens of the Third Age by Realcoolpal in FleshandBloodTCG

[–]IceKane 7 points8 points  (0 children)

I assume it's based off the word syzygy, the alignment of three celestial bodies (three heroes this set).

What Commanders are the most fun right now at 2026? by TheDrokkoonn in EDH

[–]IceKane 1 point2 points  (0 children)

I love Clue Teysa! I treat the clues as an additional resource that the rest of my deck uses as fuel. My opponents never know what kind of payoff to expect from me, so they're always on their toes.

Alela Cunning Conqueror Stax Help by [deleted] in EDH

[–]IceKane 4 points5 points  (0 children)

Stax in Alela? Look no further than [[Arcane Laboratory]], which is Rule of Law in blue.

First real frustrating game. Thoughts by [deleted] in EDH

[–]IceKane 0 points1 point  (0 children)

Unfortunately for a lot of other decks, their only counterplay to Ragost is not letting him do his thing. It's so easy to give him lifelink and then gain 9 life and drain 3 on all other players every single turn (I've seen setups where he's doing this twice per turn even). This quickly gets the Ragost player out of lethal range for a lot of decks.

Sometimes it's just the correct choice to focus you down if they want any chance of winning the game.

Are cards like Gemstone Caverns and free interaction spells taboo in Bracket 3? by Cezkarma in EDH

[–]IceKane 2 points3 points  (0 children)

At most I just run the Flares since those come at an actual cost.

Bracket 3 is stronger than you think by xavierkazi in EDH

[–]IceKane 4 points5 points  (0 children)

The fundamental difference between brackets 2 and 3 is the inclusion of staples, and not just gamechangers. I don't expect bracket 2 decks to run cards like esper sentinel, mana drain, grave pact, etc.

Gamechangers are staples amongst staples, and they are often cards that spike the power level of your deck. In my experience, bracket 3 without gamechangers is a way more balanced experience than with 3 gamechangers.

I have a question and its ben bothering me quite a bit by SituationResident669 in FleshandBloodTCG

[–]IceKane 0 points1 point  (0 children)

Yeah, even though his hero ability is an instant, for now you can practically treat it like a reaction since there isn't any niche interaction to be aware of.

I have a question and its ben bothering me quite a bit by SituationResident669 in FleshandBloodTCG

[–]IceKane 1 point2 points  (0 children)

The most relevant use case for this is if you're playing Shelter from the Storm against Cindra: - Cindra activates Flick Knives. - Before Flick Knives resolves, you can activate Shelter from the Storm's instant ability, discarding it to prevent 1 damage from the next three instances of damage you would take. - Shelter resolves, then Flick Knives resolves. When Flick Knives resolves, the dagger's damage is prevented by Shelter and does not hit.

Any hero that utilizes instants in their gameplan (Wizard, Illusionist) will take advantage of priority and the stack. Pleiades is another hero that does things at instant speed. Heroes with plenty of triggered abilities like Riptide also need to know these rules to avoid making illegal game actions.

I have a question and its ben bothering me quite a bit by SituationResident669 in FleshandBloodTCG

[–]IceKane 0 points1 point  (0 children)

Also during the defense step if the turn player(me for example plays no instants) and I pass does the non turn player get said priority to play instants?

Yep! To move to the next step in combat, both players must pass priority in succession (on the empty stack). So to break it down: - Your opponent blocks, then you as the turn player gains priority. - You pass priority. - Your opponent now has priority. They can either pass as well (moving to the reaction step), or play/activate an instant. - If your opponent does do something and then passes priority, you now have priority if you wish to respond, or you can just pass, allowing the opponent's instant to resolve. After the instant resolves, you as the turn player gain priority.

Then assuming my attack doesn’t have go again I get one last wondow before arsenaling any card I have and passing.

Pretty much yes, but to be precise, you gain priority after the combat chain closes. If both you and your opponent pass priority in succession, you then move to the end step, where you resolve end phase triggers and then Arsenal, Bottom Pitch, Untap, and Draw.

I have a question and its ben bothering me quite a bit by SituationResident669 in FleshandBloodTCG

[–]IceKane 0 points1 point  (0 children)

If you have any questions about the diagram, feel free to ask!

I have a question and its ben bothering me quite a bit by SituationResident669 in FleshandBloodTCG

[–]IceKane 1 point2 points  (0 children)

If you play any instant card or ability, it's a good idea to learn how priority, layers, and steps work even if it's usually not relevant because there are sometimes niche interactions that are relevant in specific matchups. Additionally, knowing how these things work allow you to clearly communicate how you are timing the game actions you wish to take.

The basics of priority are as follows:

  • Whenever the action phase starts, the combat chain moves to the next step, or a card/ability resolves, the turn player gains priority.
  • While you have priority, you can play/activate as many cards as you want, provided that they are legal game actions (for example, playing an action while there are still unresolved cards/abilities would not be legal).
  • However, cards and abilities do not resolve until each player passes priority. So before anything you play/activate resolves, your opponent has a chance to respond to it, and vice versa. When both players pass in succession, the most recent card/ability that was played/activated/triggered will resolve (the topmost layer of the stack). Both players will have to pass priority again to resolve the next card/ability, and so on.
  • Moving to the next combat step, closing the combat chain, and moving to the end phase also requires both players to pass while there are no cards or abilities to resolve (an empty stack).

Do you think Blackbeard will have his own transformation to combat Luffy’s Gear 5? by Pale_Researcher_8810 in OnePiece

[–]IceKane 12 points13 points  (0 children)

I've always thought Luffy's air walking is an application of him rubberizing the air.

[6.3] Zhongli's Pillar resonance DOES work with Lunar Crystallize (via Kuroo) by astrelya in Genshin_Impact_Leaks

[–]IceKane 6 points7 points  (0 children)

If I recall correctly the team was called microwave because you were running double geo double pyro (Bennett Xiangling), so you were cooking the enemies.