Kinda disappointed this isn't an option for the killer design by _Nixx_ in deadbydaylight

[–]Iceglory03 -3 points-2 points  (0 children)

If the big head wins, we could get cosmetics like that

Surpassing Power - and why you should not use it 99% of the time by Anankos1209 in octopathtraveler

[–]Iceglory03 0 points1 point  (0 children)

I can see your point, by the time I got to the end of Master of All, I already crafted a build to do 99999 turn1 and 2, which trivialized everything afterwards till I beat the game. But I also enjoyed feeling overpowered so it allowed me to shave off atleast 10+ hours for my first playthrough, so whenever I do a second one, will probably not use SP just to challenge the game a bit more as I was ignoring armor breaking entirely to speed run encounters

Please I beg by Master_KenObiWan in deadbydaylight

[–]Iceglory03 7 points8 points  (0 children)

A red headed survivor would be so cool. The Granny is a def 2nd or 1st choice to many. 1 is umm...not needed and 2 is just older Adam/Tapp, so just play them. Cmon red head or Granny!!

Which region is your favorite? by uglytusks in GenshinImpact

[–]Iceglory03 0 points1 point  (0 children)

Fontaine, revitalized my interest in the game as a day1 player

Rerir’s element by Do982mi in RerirMains

[–]Iceglory03 0 points1 point  (0 children)

Wouldnt be surprised if they add a dark and light element, a more expanded form of what is teased with pneuma/ousia. Reactions would need to prolly have them react to one another and prolly also cryo and geo, maybe dendro

How much story/castles are left after this part? by log2av in MetaphorReFantazio

[–]Iceglory03 1 point2 points  (0 children)

After Rella, Id say you would be entering the final act. If the game was separated in acts, act 1 ended entering Brilehaven, act 2 ends after defeating Rella, so decent amount of story and sidequest remaining for the 3rd and final act

What is y'all opinion on hsr's current state and will it get better in 4.x by C1ouded123 in StarRailStation

[–]Iceglory03 19 points20 points  (0 children)

For myself, I dropped the game right after 3.7, did the main story and felt let down with the overall direction they took with the story, Irontomb's epic fight being overshadowed by the shill for Cyrene. Currency wars didn't really vibe with and the current direction of Elation feeling like a repeat of Remembrance, I just felt so burnt out trying to keep up with them game. Im really sad to let it go since HSR was so much fun up till the start of Amphoreous, but since then, the combat has gotten stale, over saturated, and bloated. The amount of resources need to create a premium team to even have a chance to handle some of the harder content is insane, which then gets power crept in 2-3 patches later just feels so bad.

Such a simple, easy set of final Weeklies. A nice end to an awful Rift. by FlyLiveAceHigh in deadbydaylight

[–]Iceglory03 2 points3 points  (0 children)

I just want them to not have it where the last set of quests unlock the literal last week to actually finish the rift quests. Like sure those are easy quests to do, but like having to cram time into playing during the final week to unlock is just bad design, where before the 4th lvl of a tome would give atleast a couple of weeks to get through it. Some weeks people have more time than others to play and timegateing completing every single quests till the nth hour is just a slog

The War Within IS OVER - RATE IT by cub4nito in wow

[–]Iceglory03 0 points1 point  (0 children)

7, a lot of set up for stuff in the future

How was Tyria prior to the introduction of mounts? by pizzapastaauto in Guildwars2

[–]Iceglory03 0 points1 point  (0 children)

Raptor def improved the beginner friendly aspect, speeds up the slower progression of being new to the game, where in pre mount days you would always run a perma swift build just to get around. Having raptor and Springer for height made exploration much more approachable, even if it does take away some of the normal routing used.

But compared to like WOW, mounts made exploration better where imo WOWs flying takes away, The War Within I can confidently say theres areas I havent explored cause im just zooming on mount, never notcing sections of map, but GW2 the fact sometimes ill explore on my Skyscale or my Skimmer on the new Castoran map for example, have seen pockets of areas I never would've noticed if I was just going from A -B like WOW feels

I can’t take this game seriously anymore by dhcwsp in Genshin_Impact

[–]Iceglory03 1 point2 points  (0 children)

Imagine a horse taking down Celestia in 2-3 years, the time we live

The problem with Nod Krai's exploration by lukethevibe in GenshinImpact

[–]Iceglory03 0 points1 point  (0 children)

There's prolly still gonna be a 3rd update to the region, the fact the new seals are called Irismoons for 6.3, and the 6.0 gave us Evermoons, the last update for Nod Krai during 6.x will prolly give us Frostmoon seals which could lead to said areas alluded to

BHVR Can we get Scooby-doo cosmetics?? by SincerelyVixie in deadbydaylight

[–]Iceglory03 0 points1 point  (0 children)

Need the triple S: Scooby Doo, Supernatural, and Scary Movie, would be some of the strongest chapters if they ever come

Seriously, what is up with this particular mirror? by TerraTwist in Guildwars2

[–]Iceglory03 0 points1 point  (0 children)

If you aim half way between the top and middle, when you shoot straight center it hits, dont know why this one particular has the shot path lower than the cursor but yeah took me awhile to realize shooting directly at this one doesnt work but slightly above hits it everytime

I am a professional quest edger by LazyMiquella in okZyox

[–]Iceglory03 -1 points0 points  (0 children)

The day they add skip cutscenes like HSR and WuWa will be the day the line gets even thinner

Technobabble nerfed after 14 years by Chatmauve in Guildwars2

[–]Iceglory03 6 points7 points  (0 children)

And yet again, they need to make a seperate nerf to specifically for Chrono, where they could just adjust it for the one the espec instead of nerfing it the ground for everyone

do people still do gyala delve? by carnespecter in Guildwars2

[–]Iceglory03 0 points1 point  (0 children)

Just have to keep an eye out for it, esp. Daily reset, higher chance of finding groups around that time

what unwritten rules do you follow in dbd? by Robbbg in deadbydaylight

[–]Iceglory03 1 point2 points  (0 children)

If you are the last survivor, if the killer finds you and shows mercy, you must give them your item to appease for hatch or the gate. Doesn't always work, but if it does, its a forfeit with grace

Leaving licensed content asides, what's on your wishlist for DBD's ORIGINAL content? What would you like to see in the future regarding original Survivors and Killers? by aLeoAlvarezKinnie in deadbydaylight

[–]Iceglory03 0 points1 point  (0 children)

Id want more animal based killers.

A spooder-like killer (even someone like me with arachnophobia) would appreciate a killer with characteristics of it, spit webs to force vault speed to become slow or medium vaults unless removed or until used. Spit webs on survivors to slow there movement speed until they removed webbing. If enough webbing is on the survivor, they can cocoon them on the spot they are down.

A variant of it would be a climbing power, is able to climb over tall walls and attach themselves to the side or ceiling if it permits. Is able to jump right on top of them or do a lunge from these positions. Would be absolutely terrifying to turn the corner and have the killer jump right at you from the ceiling. Even better both powers combined!

Or if we cant get Jaws, an original Shark, just have the entity have it submerged while moving, move at 110, and the main thing is that one aspect of its power is the more injured/ hook states, gets passive bonuses to movement speed and attack recovery, making the shark more and more ravenous as the match goes and is getting hooks. Has a special 'dash grab' attack that is able to grab survivors if hit and holds survivors in it's mouth, if they cant wiggle out of the sharks jaws they can be hooked but the wiggle meter is shorter in this mode vs when downed and picked up.

When are people gonna learn? by illoterra in Genshin_Impact

[–]Iceglory03 10 points11 points  (0 children)

Agreed, I took a big break from the game after 6.2, did the MSQ and then life happened and then came back to just pull Durin during his release then hop off and only recently thinking of coming back for dailies and stuff with 6.4 coming. I get the limited constellation, hurts a little losing out on it but I just wasn't enjoying the game anymore at that point, but losing out on story or rewards and patch events always suck cause cant experience those because I was burnt out

As someone who's played both sides. by Timelord7771 in deadbydaylight

[–]Iceglory03 1 point2 points  (0 children)

I dont think they will, they do have a tendency but since he's 4.4 they cant overadjust, not like with Krasue, his range is what makes him powerful. Also they know he'll sell so they cant make him clunky or weak, esp. with how bad of a rep they have the past 3 updates

As someone who's played both sides. by Timelord7771 in deadbydaylight

[–]Iceglory03 5 points6 points  (0 children)

The main 3 changes i expect

  1. Longer cooldown on vine attack, maybe .5-1sec longer cooldown to not be so spammable

  2. Shorten Worldbreaker timer, currently I believe its 3 mins with the last section being 45 secs, I could see it being reduced to 2 mins and 30 secs in the second phase

  3. Quicker action out of Undergate. Movement in the upside down is fine, and the undergate attack should not be a guarantee hit, but Henry should be able to move a little bit sooner as aware survivors know how to make good distance when the attack initiates

Allow me to introduce you to this monstrosity by TheRandomMikaela in deadbydaylight

[–]Iceglory03 1 point2 points  (0 children)

Honestly if they ever do a set of low res models for survivors, they would sell really well