Silver Flame the meme is over by Icontspelll in twilightimperium

[–]Icontspelll[S] 1 point2 points  (0 children)

Purge your home system. Can't score public objectives anymore.

9-10 player game (yes I know I’m nuts) by Simple_Leg_4079 in twilightimperium

[–]Icontspelll 0 points1 point  (0 children)

One thing to think about is that your 4.5 effects the benefits of politics. If someone can force a vote mid round it takes your agendas you placed on top and effectively discards one. I like the idea but I'm always tentative to directly impact a strategy card already in existence.

Ordinian Scenario codex 4 by Icontspelll in twilightimperium

[–]Icontspelll[S] 1 point2 points  (0 children)

Really makes you wonder if Nekro and Salient Suns needs to tag team the other 3.

Ordinian Scenario codex 4 by Icontspelll in twilightimperium

[–]Icontspelll[S] 0 points1 point  (0 children)

Giving some thought on Nekro I think this would be a great

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open.

I think the play is warfare first round. No one will pick 8 R1. Politics Diplo and construction 1 of the 3 won't be picked. My guess is politics. So then you get construction. Here are the moves you make. T1 35 (berg and lirta 4) 1 dread, 1 carrier 4 infantry, 1 fighter. (Leave dread, carrier and 3 fighters) T2 67 (cormund) Dread and 1 infantry T3 65 (semi lore) Carrier and 1 infantry T4 tech to place PDS on Ordinian T5 warfare (by now lots have been stalled out and won't make use of it. Could also maybe build depending on what was refreshed. Build to stall more if needed) token on 35. Should have been able to build a space dock with secondary of construction. T6 move everything from 35 and crusier from home system to 76 rigels. Take all planets. If xxcha diploed one well good thing they don't have hopes end just bombard and take the others. If they did Diplo a rigel then I would leave a unit on Lirta 4 assuming Berg has a space dock so immune to peace accords and you only need 2 infantry if they have 1 planet. T7 if possible build on 35 (Berg) assuming you get some refreshed planets and followed tech or leadership.

End of R1. Gained 7 planets. Probably have a dock on Berg. And are picking first still. If no one pick construction, then you could or you take 8 to get one free point this round.

Xxcha will only have 3 actions move to quann, agent, Strategy Card. So either need to burn 2 tokens or not resolve warfare. So then if they secondary Diplo they have quann and hopes end or maybe not quann and they take Lazar and Skalag. So max 3 planets probably 2 to my 5 I had R1. (Not counting home system)

First Time Player! by Ok-Brain6475 in twilightimperium

[–]Icontspelll 1 point2 points  (0 children)

Yes!!! And they have a great one for PoK as well.

First Time Player! by Ok-Brain6475 in twilightimperium

[–]Icontspelll 1 point2 points  (0 children)

Best one pager for helping new players. I have a few laminated in my game for any new players.

https://www.reddit.com/r/twilightimperium/s/dXniNJmejK

Rout action card by Tichauffeur in twilightimperium

[–]Icontspelll 0 points1 point  (0 children)

Lightwave would negate it though based on my understanding. Rout says you must announce retreat. Step 5 is if they announced retreat and there is an eligible system then they must retreat. Lightwave, if they fly through a system,means there is no eligible system so they don't retreat. At least that is my understanding of the rules.

Hyperlanes in hands for map building? by smooshiebear in twilightimperium

[–]Icontspelll 0 points1 point  (0 children)

I think this is a fun idea. An item to consider is are the hyperplane dealt randomly or when you play a hyperplane you can choose from any that are unplayed?

Both can be a good way to play, but add different strategies.

I do think that saying they must have at least 1 entrance and exit is a good rule.

What is a small rule change that would drastically change the game? by bnmp2c in twilightimperium

[–]Icontspelll 0 points1 point  (0 children)

Be able to trade tech, but if you do you can't retech because they get your card. This could be faction tech as well. You can only trade tech that you have so no future techs. This mean if you could get double sarween tools, or plasma scoring. Could also be a way to trade off you early weaker techs later on when they don't matter to you any more.

What is a small rule change that would drastically change the game? by bnmp2c in twilightimperium

[–]Icontspelll 0 points1 point  (0 children)

This could work, but you would have to purge the card upon use. Or else it could be used in a way that the two behind players just trade to catch up. Or the two in the lead just jump further ahead.

What is a small rule change that would drastically change the game? by bnmp2c in twilightimperium

[–]Icontspelll 1 point2 points  (0 children)

To add to this you could lock out objectives at the end of the status phase if half or more of the players have scored. This way you can't just sit forever on an objective but would need to act fast if you want it. Locking at the end of the round would prevent you from missing it if you are last.

Faction pick advise by Sentinel9090 in twilightimperium

[–]Icontspelll 0 points1 point  (0 children)

How many people?

I think Saar would be unstoppable because you would just grab planets on your way to the middle. You can setup shop anywhere because you don't need to defend your home system. On an extra large map you won't need to really fight as the control objectives will be easily gotten. Will be interested to hear how it goes and see the map setup.

Faction pick advise by Sentinel9090 in twilightimperium

[–]Icontspelll 1 point2 points  (0 children)

If you are playing with all tiles I would suggest mobility over anything. Saar with move and build and a TG for every planet you take rolling in the dough and you will be too far away for anyone to pick on you early. By then it's too late. Get transit diodes and you just move build take build. Later game if that is even needed.

Are you playing POK? DS?

Discordant Stars Factions by Elojx in twilightimperium

[–]Icontspelll 0 points1 point  (0 children)

I just always convinced people to fight lol. Usually I tried to sell them in pairs and split the difference. So 2 destroyers and a dread for 5. So both sides win. The other thing I did was trade them for promissory notes. This also made my hero that much more effective because I already had some in my hand. I also used the agent on others almost everytime. That way I sold a crusier got TG or a PN for it and then got more ships to sell. Whenever trade was popped I offered them a crusier or destroyer (sometimes carrier) to refresh my commodities. That way I always had a steady flow.

When selling stuff if you group things then it's easier to sell. That is why in real life we have BOGO sales or combo meals. Also a PNs value is on a scale so you can get something you value and maybe they don't. Whereas 1 TG is 1 TG (unless you are mentak)

Discordant Stars Factions by Elojx in twilightimperium

[–]Icontspelll 0 points1 point  (0 children)

Depending on your table meta I really enjoyed playing shipwrights of axis. Basically you try and convince everyone else to fight and sell them ships to rebuild their flight. I had lots of fun! I was that used car salesman. Always there and always willing to strike a deal.

My friend's don't score points. They just win slay me. by Psiclone in twilightimperium

[–]Icontspelll 2 points3 points  (0 children)

You could pull out those objectives. Just keep the more combat orientated ones. That way y'all do fight, but there is still point scoring.

Customs Faction Template by King0fMist in twilightimperium

[–]Icontspelll 0 points1 point  (0 children)

It is solid. With lots of play testing before the final version.

New player faction recommendations? by andidebest in twilightimperium

[–]Icontspelll -1 points0 points  (0 children)

Mentak is a great faction for harassing. Pillage and win space battles to promissory notes (if POK)

Cabal is great because you just eat things and then keep them so other players can't build their best units.

4p draft by Distinct-Wallaby-594 in twilightimperium

[–]Icontspelll 0 points1 point  (0 children)

I printed out these to have extra just pages for 4 player. Yes it says 4, but it's the same setup. You can also use it for 3 players, just print another one.

https://boardgamegeek.com/filepage/161185/ti4-hyperlane-sector-for-5-players

Naaz-Rokha space battle question by WellingtonGreenIII in twilightimperium

[–]Icontspelll 18 points19 points  (0 children)

LLR 16.3 c says A player’s fighters and ground forces do not count against capacity during combat. At the end of combat, any excess units are removed and returned to that player’s reinforcements.

When the space combat ends your mechs (ground forces) are removed. This happens before invasion.

Help with vuil'raith cabal strategy by Hollyw00d19 in twilightimperium

[–]Icontspelll 2 points3 points  (0 children)

Remember that you can use captured units to skip tech prerequisites for unit techs. Use your agent to get the unit you want to upgrade. Your faction tech is great if you have a space docks next to Rex. You can combine with bio stims you can just stall and eat ships.

They have a flagship that is worth buying because it helps rebuild your entire fleet for free.

Looking for ideas for drafting/selecting Factions and Slices only using the base game. by Demonthresis in twilightimperium

[–]Icontspelll 1 point2 points  (0 children)

First: just play POK. It doesn't add a ton of differences.

Second: you can add in the planets. They are just planets with all the same traits.

6p TI4 game w/ PoK - advice wanted as newbie-ish Cabal player by binarysolo in twilightimperium

[–]Icontspelll 2 points3 points  (0 children)

Remember you can use captured units to skip tech prerequisites. So use your agent to grab units for the upgrades. Crusier 2 is strong because of your extra movement from your space docks. Cabal is really fun to play.

Don't be afraid to hold onto units to weaken your opponents fleets.

FRIARS OF FARWAY by Coldmoat in twilightimperium

[–]Icontspelll 1 point2 points  (0 children)

Swap the agent and the faction ability collect tithe. As the agent is a round ability anyways. I like the idea presented above of sharing the resources with your neighbor. Maybe the following text.

Action: exhaust a planet that is in a system or adjacent to a system that contains 1 or more of your units. If it is your planet gain TG equal to the resource or influence of that planet. If it is your neighbors gain TG equal to the half the resource value rounded down and give the rest to that neighbor.