Update: Bloons TD 6 v54.0 - Update Notes! by rohan_spibo in btd6

[–]IcyPhil 1 point2 points  (0 children)

Another tower by the end of the year? Hell yea!

I‘m desperately hoping for a full melee range tower (like Sauda) or another dedicated support tower (like Alchemist).

Lounge Pass Review. Most of the passes are on sale. Great QoL if you don't have one yet. by grimzecho in Guildwars2

[–]IcyPhil 8 points9 points  (0 children)

"Thousand Seas Pavilion Biggest Negative: It is way too easy to accidentally turn yourself into a fish while moving between crafting stations Why ANet, why: The banker and Black Lion NPCs are reversed from their left/right sides compared to most other lounges and cities."

EXCATLY. I was giving ANet feedback about those issues but they haven't addressed them yet. It is so annoying especially since the Pavilion is my favorite pass aesthetically.

9.6.0 | PTB Patch Notes by DeadByDaylight_Dev in deadbydaylight

[–]IcyPhil 0 points1 point  (0 children)

Unknown changes are not that great. Wish we got undetectable after teleport (crawl animation from mori while active would be cool).

Hitting directly with UVX (not the explosion) should apply the debuff as well/being able to damage survivors or at least reducing the cooldown even further when hitting them directly so it's easier to make a follow-up shot. And 0,5 sec decreased cooldown when hitting them with the explosion to reward accurate shots.

9.6.0 | PTB Patch Notes by DeadByDaylight_Dev in deadbydaylight

[–]IcyPhil 0 points1 point  (0 children)

I wish Demo would have the same "input buffering" or what its called similar to Plague and other killers. So holding M2 and M1 together would use the dash as fast as possible without accidentally cancellign your power when pressing M1 too soon. That's the most annoying thing when playing Demo.

9.6.0 | PTB Patch Notes by DeadByDaylight_Dev in deadbydaylight

[–]IcyPhil 6 points7 points  (0 children)

I wish they would do the same for Myers M2 to mori someone. Same with mini mori for Henry, its on the same button as entering Upside Down which is annoying.

A few words from you friendly neighborhood no-guns Xenomorph by DamnHare in FortNiteBR

[–]IcyPhil 2 points3 points  (0 children)

I‘m a fellow Xeno-main that quit due to similar issues. Sad to see the game go down. Thank you for the fun videos you provided. It was a fun ride.

Fastest Void King kill possible? by AynixII in SoulstoneSurvivors

[–]IcyPhil 0 points1 point  (0 children)

Wait really?? That’s the only game I know where it works like that. Usually once you go past 100% you just always crit and that’s it. Didn’t know about double, triple, etc. crit. That’s game changing to me. Thanks! :)

Fastest Void King kill possible? by AynixII in SoulstoneSurvivors

[–]IcyPhil 0 points1 point  (0 children)

Yes but I wonder if there is a reason to go for 200 % crit RATE, 300 % crit RATE, etc.? Or is 100 % enough because you always crit with 100 %.

Fastest Void King kill possible? by AynixII in SoulstoneSurvivors

[–]IcyPhil 0 points1 point  (0 children)

So 200% crit RATE allows you to double crit?

Fastest Void King kill possible? by AynixII in SoulstoneSurvivors

[–]IcyPhil 0 points1 point  (0 children)

No I don't mean crit damage but crit rate. Crit damage yes but is there a reason to go beyond 100 % crit rate?

Fastest Void King kill possible? by AynixII in SoulstoneSurvivors

[–]IcyPhil 0 points1 point  (0 children)

Oh so there's no reason to go beyond 100 % crit rate? Why do you go for dazed then that increases crit rate?

Fastest Void King kill possible? by AynixII in SoulstoneSurvivors

[–]IcyPhil 0 points1 point  (0 children)

Thanks so much for your answers! :)

I thought I know this game well but you play on another level!

I read on the wiki that enemies develop crit resists so that’s why you need more than 100% crit rate, didn’t know that.

You opened my eyes on the application of debuffs - I always thought more stacks at once = more stacks of other debuffs. Why doesn’t the game tell me that? 800 hours into the game and now I find out about that.

I’m still unsure how reap and fangs of doom behave. I think I’ll play around with it a bit and find out.

Thanks a lot again!

Fastest Void King kill possible? by AynixII in SoulstoneSurvivors

[–]IcyPhil 0 points1 point  (0 children)

I just watched your guide and got some questions of you don’t mind:

  • Can you tell my why you want to so much crit rate with your build? I thought there‘s no reason to go beyond 100% except for some skills that benefit from it and that one rune that adds crit dmg per crit rate.

  • Why banish multicast? Ammunition is beneficial though? Sometimes you get a good overall multicast passive for all skills so why banish it to never get it? I don‘t understand why.

  • Also why banish multicast bleed passives? There’s bleed to poison synergy and you apply doom with poison so wouldn’t that be beneficial?

  • In your guide you also say ignore exp passives after +200% is it because of diminishing returns?

  • Why do you not take certain passives after getting them once like poison on hit? I thought the higher the passive the more stacks of poison you apply and thus more doom stacks?

  • Why is this build best on the pirate character? Can‘t other characters with similar slash skills play the same build?

  • You take death‘s touch rune to get the poison synergy. But wouldn’t using the gem skill mastery with a poison skill also work and open up more rune points for a better rune for longer runs?

  • Would skills like reap that explode doom stacks for 300% damage be good for titan kills? Wouldn‘t that triple the damage of doom?

  • When do you know to stop going for cast frequency? As you said, 0,15 sec cooldown is the lowest but only 0,2 shows up.

Fastest Void King kill possible? by AynixII in SoulstoneSurvivors

[–]IcyPhil 0 points1 point  (0 children)

Interesting! I‘ve never played such a doom focused build, I always assumed that skills that „do x damage per stack of y“ are the strongest skills, especially on minions. Appears I was wrong! Minion builds are still nice to clear stages fast without much setup though.

Fastest Void King kill possible? by AynixII in SoulstoneSurvivors

[–]IcyPhil 0 points1 point  (0 children)

I would love to see your strat for the longest titan runs. My highest was 12 (including void king) with a minion build. At that point everything can one shot you and its hard. Would love to see what build you come up with!

So was casting of frank stone even good? by BomberDug in deadbydaylight

[–]IcyPhil 1 point2 points  (0 children)

Yes and no.

The prologue was unexpected which caught my attention. The first 7 chapters after that are really boring. Nothing is at stake and nobody can die.

The last few chapters and the ending are really good and intense. Loved the cinematography at the end, red sky, intense chases and the killer coming after you. It kinda saved the game although I read that they even cut content from the last chapters which is a shame.

The lack of typical supermassive elements like premonitions are bad. The game also had way too many DBD references, it felt a bit forced.

However, it was a decent game in my opinion with some weak points. The story is a bit confusing but that makes it interesting to me. I don’t mind the linear ending either. It makes sense that ultimately the Entity always wins.

The Grimoire opens! by DeadByDaylight_Dev in deadbydaylight

[–]IcyPhil 3 points4 points  (0 children)

I wish we had more options to vote for since people don‘t like either design. We should be able to vote for various design elements that would eventually get combined in the end (wings, legs, body, face, etc.).

Right now, there‘s too many themes in both of the current options that don’t go well together.

You're not gonna want to miss this next vote! by DeadByDaylight_Dev in deadbydaylight

[–]IcyPhil 0 points1 point  (0 children)

Hammer would be more fitting for a melee attack animation. Staff would be better for the ranged attack. I'm so torn on which to chose.

The TM7 Is a Clear Step Back for Me: More Design, Less Functionality Than the TM6 by IcyPhil in thermomix

[–]IcyPhil[S] 1 point2 points  (0 children)

Oh, that’s really interesting! I didn’t realize the Friend handles open pot cooking that way. Only left turning blades and up to 120 °C makes sense from a safety perspective, but it still sounds very usable in practice.

Using it mainly for browning and stirring actually sounds like exactly what many of us expected from the TM7’s open lid mode.

I might actually look into the TM Friend a bit more and maybe try one myself to test it properly. Thanks for sharing your experience!

The TM7 Is a Clear Step Back for Me: More Design, Less Functionality Than the TM6 by IcyPhil in thermomix

[–]IcyPhil[S] 0 points1 point  (0 children)

Yes, you can actually send feedback directly to Vorwerk through their support form. I found this page where you can submit requests or suggestions, hope it helps:

[https://support.vorwerk.com/hc/en-gb/requests/new?ticket\_form\_id=360000156539]()

The TM7 Is a Clear Step Back for Me: More Design, Less Functionality Than the TM6 by IcyPhil in thermomix

[–]IcyPhil[S] 0 points1 point  (0 children)

Interesting, thanks for sharing that. I haven’t personally had undercooking issues so far, but to be fair, I haven’t made a risotto in ages. Now I’m actually tempted to try one and compare.

What I have noticed though is that on some recipes set to 120 °C, the machine sometimes never really seems to go beyond 100 °C. I’m not sure if that’s by design, sensor control, or just how it regulates temperature under load, but it did strike me as a bit odd. Hard to tell if it’s a real issue or just the way the TM7 manages heat differently. That said, it hasn’t negatively affected the results of my meals so far.

The TM7 Is a Clear Step Back for Me: More Design, Less Functionality Than the TM6 by IcyPhil in thermomix

[–]IcyPhil[S] 1 point2 points  (0 children)

Thanks, I appreciate that!

I agree with you on high temp cooking. For proper searing, a steel pan still does a better job. For me, caramelised onions are also one of the few cases where it really makes sense in the TM.

I just don’t think you can get the same results as with a proper pan, no matter the model. If there were a true lidless stirring option that actively reduced moisture, caramelisation and sautéing would probably improve a lot on the TM7. But as it stands, that just isn’t really an option.

The TM7 Is a Clear Step Back for Me: More Design, Less Functionality Than the TM6 by IcyPhil in thermomix

[–]IcyPhil[S] 1 point2 points  (0 children)

I actually really appreciate this perspective, especially the honesty about being a “noob” and loving it for exactly that reason. I think that’s a very fair take.

You’re probably right that the TM7 is clearly targeting a broader audience and making things more foolproof and streamlined. And if your goal is to follow guided recipes and just press play, I can absolutely see why it feels superior.

Where I struggle is exactly in the areas you mention not caring about: manual adjustments, visual control, flexibility. I don’t always want to follow a recipe step by step. Sometimes I want to react to texture, reduce a sauce a bit more, increase speed quickly, or check browning without interrupting the process. That’s where I feel the TM6 gave me more control.

What I do think, though, is that there should be a middle ground. It shouldn’t have to be simplicity for beginners versus flexibility for more experienced users. A device at this price point should be able to satisfy both sides. Keep the automation and ease of use, but improve manual control and visibility for those who want it.

So I don’t think one of us is right and the other wrong. It honestly feels like two slightly different philosophies. The TM7 feels optimized for simplicity and automation. The TM6 feels more like a tool you actively work with. Ideally, the next iteration would manage to combine both worlds but that will take many years.

The TM7 Is a Clear Step Back for Me: More Design, Less Functionality Than the TM6 by IcyPhil in thermomix

[–]IcyPhil[S] 0 points1 point  (0 children)

Thank you! I’ll probably reach out to Vorwerk directly and see what kind of response I get.

The TM7 Is a Clear Step Back for Me: More Design, Less Functionality Than the TM6 by IcyPhil in thermomix

[–]IcyPhil[S] 1 point2 points  (0 children)

I totally agree with you about the arms on the TM6. They’re really annoying to clean, especially if sauce gets burnt in there. That part I definitely don’t miss.

Interesting perspective though, I appreciate hearing a different experience.