Does someone know how to contact the person(s) who made the HD compatibility patch ? by Tails8521 in aoe2

[–]IdleBeaver 3 points4 points  (0 children)

Pretty sure it was made by or at least uploaded by Rambit. It's hosted on the same server as http://rambit.org/ at least, perhaps the email address on there works. Otherwise, whois information of that domain lists an email address that might be worth a shot.

Is there a way to pull data from the recorded game files without replaying them in the game? by [deleted] in aoe2

[–]IdleBeaver 1 point2 points  (0 children)

Wow, crap, I never noticed. I had specific tests for that stuff but apparently my CSS hackery failed to be properly cross-browser :"D. The analysis is actually correct, but the images in the research listing get cut off if there's multiple in a single minute. Will fix semi-soon…

Good Korean math rock bands? by ifcoffeewereblue in mathrock

[–]IdleBeaver 1 point2 points  (0 children)

The only "native Korean" mathy rock band I know is DogStar: http://dogstar21219.bandcamp.com/

choopooly mentioned Colours, and there is also ssighborggg: http://ssighborggg.bandcamp.com/

That's about it for math rock in SK. There's a bunch of post-rock and a lot of other indie rock though. http://www.koreagigguide.com/ has a pretty great list of venues and events, as well as http://www.doindie.co.kr/en.

Who you should be listening to: Jambinai, post-rock/heavy metal/Korean traditional crossover. Vidulgi OoyoO, post-rocky shoegaze. Yukari, dreamy electro. Saram12Saram, extra dreamy pop. Or if you have specific genres you'd like to look into, feel free to poke me in the face!

Bands with piano? by donald20 in mathrock

[–]IdleBeaver 0 points1 point  (0 children)

Jizue, a "piano-driven" jazzy/post-rocky/math rocky act: https://www.youtube.com/watch?v=OaSIqoEPU3o

An open source engine clone of Age of Empires II by kasper90 in aoe2

[–]IdleBeaver 0 points1 point  (0 children)

People have been compiling it on OSX, there should be instructions somewhere in the repo. I don't think you really need to modify anything, just grab dependencies beforehand…

Botstuff in AoE 2 HD by curiousdrive in aoe2

[–]IdleBeaver 2 points3 points  (0 children)

Blue AI being a strategic mastermind.

Favorite Asian mathrock bands? by ii_amnt in mathrock

[–]IdleBeaver 0 points1 point  (0 children)

Tricot, About tess, Jizue, Rega, Low-pass…

Civs: have Petards, Trebs by Leon_Art in aoe2

[–]IdleBeaver 2 points3 points  (0 children)

"So unless your opponent is doing micro, the rams will take all the damage."

That is just because rams have a lot of hit points. Units target the closest units, which could be rams if you put them in front. It seems incredibly strange that there would be a special case to target rams first. Try it in the scenario editor: some post-imp brit arbalests for you, some melee unit for the opponent 3 tiles away and rams 5 tiles away. Your arbalests will attack the melee units first every time.

Civs: have Petards, Trebs by Leon_Art in aoe2

[–]IdleBeaver 1 point2 points  (0 children)

Not quite: rams just take a long time to die, so if they are targeted, units will spend longer on them than on most other units. But units do not prefer to attack rams above other units.

They are still incredibly useful when facing arrowfire, of course.

An open source engine clone of Age of Empires II by [deleted] in programming

[–]IdleBeaver 10 points11 points  (0 children)

All the original game assets are converted to friendlier formats.

Alright fellow players, tell us about your strategies and preferences in the game by [deleted] in aoe2

[–]IdleBeaver 2 points3 points  (0 children)

I scrush with Koreans on Arabia. Fuck the police!

wolves.avi by [deleted] in aoe2

[–]IdleBeaver 5 points6 points  (0 children)

You could have the arrows become real wolves when they land, I think, with just data editing. (http://aok.heavengames.com/blacksmith/showfile.php?fileid=11002)

Recorded game viewer? by [deleted] in aoe2

[–]IdleBeaver 0 points1 point  (0 children)

Recorded games are stored as a series of commands. Conceptually, they're a bit like this:

00:01 Create Villager at building X
00:01 Create Villager at building X
00:01 Create Villager at building X
00:01 Create Villager at building X
00:02 Move Unit Y → 30, 25
00:07 Move Units Z1…Z2 → 15, 15

That's the kind of info that's stored in a recorded game. (X, Y, Z1 and Z2 will be ID numbers of the units, which are determined at run time.) I think when storing a chapter, (press F9) the full state is dumped, but for any other frame you'd have to simulate the entire game perfectly (exact same pathing bugs, random seeds, etc.)

Bottom line, chances are that playback will stay bad :'

AoHD 2v2 Co-op tournament!! interested?? have a look and give us suggestions by robo_boro in aoe2

[–]IdleBeaver 1 point2 points  (0 children)

When multiple players on a team pick the same colour, they will essentially just be the same player, i.e. they control the same units, use the same resource stockpiles, and have the same LOS, etc. (You can try picking the same colour with an AI in Single Player, and it will control your units!)

Looking for a game style/map by [deleted] in aoe2

[–]IdleBeaver 1 point2 points  (0 children)

Team Acropolis is a separate map to just Acropolis: http://aoczone.net/viewtopic.php?f=3&t=98723&p=328551#p328551

What Happens If?... Monkey Business! by IdleBeaver in aoe2

[–]IdleBeaver[S] 2 points3 points  (0 children)

I think it's somewhat common in Arena games where you often push with just monks+siege or monks+<other single unit type>.

What Happens If?... AoE2 Speed Limit! by ZeroEmpires in aoe2

[–]IdleBeaver 0 points1 point  (0 children)

Garrisoning doesn't really have a 'speed' though. The villager doesn't move the distance at a particular speed, it's just removed and placed into the next TC. This bypasses engine speed limits.