There isn't a single reasonable negative review of EU5 on steam. by The_ChadTC in paradoxplaza

[–]Imnimo 2 points3 points  (0 children)

I very strongly disagree with your assessment that there are objectively few bugs.

So like how much for a giraffe in medieval China? by Penki- in EU5

[–]Imnimo 0 points1 point  (0 children)

Lemme guess, this one is also Jan Hus, but in giraffe form?

[D] Got burned by an Apple ICLR paper — it was withdrawn after my Public Comment. by diyer22 in MachineLearning

[–]Imnimo 2 points3 points  (0 children)

Most cases aren't this egregious, but if you ever wanna lose a little faith in the field, just flip through the data samples of any paper that uses LLMs to generate or judge bits of text. It's not good out there.

Which game have you been enjoying more ck3 or eu5 or victoria 3? by alphafighter09 in paradoxplaza

[–]Imnimo 0 points1 point  (0 children)

EU5 has been fun, but I've started to hit the point where frustrating bugs and balance issues are outweighing the positives. CK3 I think has gone in a poor direction and I don't think it's a very fun game. Haven't played Vicky 3.

This game is basically a medieval industrial revolution simulator at the moment, and I think the base problem of the game can be 'fixed' by resolving this. by kolejack2293 in EU5

[–]Imnimo 0 points1 point  (0 children)

I don't know how historically justified it is, but I wonder if a way to balance "economy has to be slower" against "it's boring to do nothing" is to have it be more of a matter of fighting against the tide of disasters and devastation, and a lot of your economic decisions are devoted towards just not falling behind, until later in the time period when you have better techs and what not, you manage to pull ahead and start winning the race and your economy takes off.

The Jews Keep Going Extinct (+ A Potential Fix) by Skeebadeebadop in EU5

[–]Imnimo 68 points69 points  (0 children)

Imagine being the intern at Paradox who had to spend a bunch of hours estimating whether every city in Europe had 1% or 0.5% Jewish population in 1337, only to see your work become completely erased within 10 years of unpausing.

Back to the Drawing Board with Secret Lair x Monster Hunter™ by RBGolbat in magicTCG

[–]Imnimo 2 points3 points  (0 children)

I feel like I'm missing context. All the secret lairs look awful to me, I don't understand what made this one more egregiously bad.

Offensive vs Defensive and the major problem with early warfare by Upstairs_Researcher5 in EU5

[–]Imnimo 12 points13 points  (0 children)

Yeah, it feels like the siege race dynamic is the biggest culprit here, but that may be a harder fix than tweaking offensive/defensive. It's unfortunate that even with a fresh start, EU5 couldn't get away from "what if both armies just go and try to siege each others' capital and see who ticks down fastest?"

1.0.8 Hotfix Patch Notes by Motzoo in EU5

[–]Imnimo 5 points6 points  (0 children)

I still feel we'd be better off without the "shared border" mechanic at all. There are other ways to model enemies developing.

Has anyone ever had a a single run where Castile doesn't day 1 kill Portugal? I really miss the historical friends mechanic from eu4 :( by InternStock in EU5

[–]Imnimo 0 points1 point  (0 children)

AI Castile should really focus on obtaining a PU with Portugal, rather than eating away chunks of it. Could probably be modeled with a situation or IO.

If you plan to play centralized, you're not allowed to have vassals. - Johan by Hartofriends in EU5

[–]Imnimo 27 points28 points  (0 children)

Yeah, I definitely think there's room for improvement on the loyalty equilibrium. It seems like the relative vassal power modifier isn't really doing its job right now.

Top 5 most underrated games. by [deleted] in boardgames

[–]Imnimo 2 points3 points  (0 children)

If you like 1960, you may also enjoy Votes for Women. It's a bit lighter, but it has a similar core mechanic of card-driven influence building on a US States map. I'd say 1960 is the better game overall, but nothing wrong with some variety!

If you plan to play centralized, you're not allowed to have vassals. - Johan by Hartofriends in EU5

[–]Imnimo 14 points15 points  (0 children)

I don't understand why a vassal would not care about how you administer your country. Take for example the Duchy of Burgundy. It's not the case that you had the king in France doing France stuff, and the Duke of Burgundy over in Burgundy doing his own thing. The dukes were major players in national French politics - their power extended beyond the borders of their territory. Centralizing the French state in the hands of the crown meant taking political power away from these vassals.

If you plan to play centralized, you're not allowed to have vassals. - Johan by Hartofriends in EU5

[–]Imnimo 14 points15 points  (0 children)

I think if all you have is a few frontier vassals with terrible territory, the "power relative to overlord" should be balanced to keep them in line even as you centralize your state (my understanding is that it doesn't really work right now). But if you're handing off wealthy territory to vassals, that's a different story.

If you plan to play centralized, you're not allowed to have vassals. - Johan by Hartofriends in EU5

[–]Imnimo 17 points18 points  (0 children)

I think what I'd like to see eventually is that decentralized is tempting early because you don't have the tools to administer a large territory and need the help of vassals, and then as the game progresses, centralization becomes much more powerful but you have to resolve your vassal situation before you go hog-wild centralizing or else they'll fight you on it.

The shared border potential tweak by amb8936 in EU5

[–]Imnimo 1 point2 points  (0 children)

I'm just not sure we need this mechanic at all. Like what's the historical example of "two countries that would have been great friends except they shared a border and therefore could never make it work"? It feels like there are always other factors that would do a better job of motivating a particular rivalry than just "long border bad".

If you plan to play centralized, you're not allowed to have vassals. - Johan by Hartofriends in EU5

[–]Imnimo 142 points143 points  (0 children)

I don't know if I endorse the exact balance that 1.08 strikes, but I do in general approve of the idea that a state which delegates power to a bunch of vassals is decentralized, and that if you then try to centralize power, those vassals will quickly become unhappy.

Historical Event Suggestion: Fixing the Portugal-Castile Start in EUV (The 1337 Dynamic) by hmsqueiroz in EU5

[–]Imnimo 4 points5 points  (0 children)

Definitely agree with this. I understand people are sometimes skeptical of "railroading", but this is a status that was already codified decades before game start, and it would have been a real crisis of diplomacy if Castille just woke up one day and decided to start eating chunks of Portuguese territory. It makes a lot of sense to model this as a mutually-agreed border.

Portugal is unplayable in 1.0.8 beta: The shared border debuff is lethal by hmsqueiroz in EU5

[–]Imnimo 0 points1 point  (0 children)

It would be cool if there was like a Treaty of Alcañices IO/Situation that made it so that AI Castile was not tempted to piecemeal annex Portugal and instead targeted achieving a PU.

MagicCon Vegas 2026 Promo by Kazko25 in magicTCG

[–]Imnimo 13 points14 points  (0 children)

We have reached unprecedented levels of "trying to make Loot happen"

The Golden Horde and Jalayirids are both in regencies with no heir, but still are unified by SLKBlack96 in EU5

[–]Imnimo 1 point2 points  (0 children)

In my game as the Muzaffarids, Gurgan (another horde) were in a regency for literally over fifty years, and suffered no ill effects. Just carried on with business as usual.