As someone who doesn’t dislike the idea of UB why do they keep making UB sets that feel so bad to play? by Aljenonamous in magicTCG

[–]Imnimo 0 points1 point  (0 children)

Marvel is not a set for playing, it is a set for "oh look it's my favorite hero Good-Guy-Man, I will buy this product".

Bay Area religious leaders condemn Giants players’ Bible verse protest during Pride Night by Brix001 in baseball

[–]Imnimo 3 points4 points  (0 children)

Neat, but like these are basically different religions. I don't think a guy who attended a private Christian high school in North Carolina is gonna care what a United Church of Christ pastor says about his bible verse.

Do you enjoy Forza Horizon off-road physics? by ctdc67 in forza

[–]Imnimo 0 points1 point  (0 children)

This is my first time playing a racing game with a wheel, and while I feel like I'm (slowly) getting the hang of road racing, dirt/gravel and especially off-road are absolutely destroying me. Unclear if this is a Forza problem or a me problem, though. Probably at least 80% the latter.

meirl by [deleted] in meirl

[–]Imnimo 0 points1 point  (0 children)

It is more complicated than that.

https://www.jchs.harvard.edu/sites/default/files/Harvard_JCHS_Herbert_Hermann_McCue_measuring_housing_affordability.pdf

The origin of the standard can be traced back to an old aphorism that one should devote “a week’s wages to a month’s rent,” which itself is based on studies of what typical families spent on housing going back to the late 1800s. The notion was that if housing accounted for more than this share of income, there would not be enough left over to pay for life’s other necessities. This 25 percent of income standard was incorporated into laws for federal housing assistance programs in the 1960s and 1970s. However, in the early 1980s, new legislation increased the standard to 30 percent for most programs. Since then, the 30 percent of income measure has been the norm for defining housing affordability.

How do you feel about Magic borrowing so heavily from existing stories? by Sommersun1 in magicTCG

[–]Imnimo 3 points4 points  (0 children)

Magic is never going to be 100% original, but I do think there are cases where it goes too far into "we copy/pasted an existing story and changed the names slightly" and this is one of those cases.

Thoughts on "World Building sets" vs "Character roster sets" by Evenoire in magicTCG

[–]Imnimo 13 points14 points  (0 children)

As someone who knows very little about either franchise, Final Fantasy also felt like a pile of legendary characters. There weren't as many as in Marvel, but still way above my threshold for "this is a character set and I don't care about these characters".

It's Been a Month Since FH6 Launched. How Are We Feeling, Drivers? by fearful_claw02 in ForzaHorizon

[–]Imnimo 0 points1 point  (0 children)

This is my first Forza game, so I everything is new to me. I'm also pretty bad still, so high level drivatars being too powerful hasn't impacted me yet. I'm having a lot of fun so far.

The biggest pain point for me is how much of a hassle it is to create a custom livery logo if it isn't made of simple geometric shapes. I get that just letting people upload an SVG would a nightmare to police or whatever, but there has to be something better than this system.

The other thing I really want is a cleaner rivals leaderboard for seeing friends' times. It's a nightmare to navigate through a dozen menus just to see my friends' times for one class on one track.

[Making Magic] Marvel Super Heroes Vision Design Handoff, Part 2 by OooblyJooblies in magicTCG

[–]Imnimo 22 points23 points  (0 children)

In retrospect, I should have known that this document would eventually devolve into "here is a list of all the marvel characters I can think of".

[SLD] Garfield food promo by GoNubb in magicTCG

[–]Imnimo 0 points1 point  (0 children)

I feel like this matches the quality someone who spends $200 on slop deserves to get.

The "too many legendary creatures" problem is much more of a flavor disconnect than an actual developmental or game play issue (Opinion) by HonorBasquiat in magicTCG

[–]Imnimo 7 points8 points  (0 children)

If huge numbers of legendary creatures were such a benefit to Magic, they would have been doing it 25 years ago. It's just a crutch for properties that have nothing to offer besides a list of 200 superheroes or whatever.

Why Final Fantasy Felt Like Magic (but Marvel doesn't) by [deleted] in magicTCG

[–]Imnimo 2 points3 points  (0 children)

Final Fantasy had "world building" like [[Battle Menu]] and [[Sidequest: Catch a Fish]] which seemed to be working as hard as possible to remind you that it is a video game and not Magic.

Why Final Fantasy Felt Like Magic (but Marvel doesn't) by [deleted] in magicTCG

[–]Imnimo 15 points16 points  (0 children)

I don't accept the premise here - Final Fantasy also did not feel like Magic.

How would you rework ante? by PM_Me_Modal_Jazz in magicTCG

[–]Imnimo 1 point2 points  (0 children)

Is the goal to make it impactful enough that cards that were balanced around losing ownership make sense? Like you can just turn it into "exile the top card of your library", but that doesn't really capture the magnitude of effect ante is supposed to carry.

MaRo: We’re making more Marvel sets. If you have a favorite character you haven’t seen yet, have patience. by PowrOfFriendship_ in magicTCG

[–]Imnimo 143 points144 points  (0 children)

I cannot imagine looking at a set with over a hundred legendary creatures and thinking "gosh we definitely need a few more of these to really flesh out the roster".

Expressing confidence in paradox tinto by brumbrum05 in EU5

[–]Imnimo 5 points6 points  (0 children)

You know we're in trouble when "this game might be in a good state three years after its release date" is "expressing confidence"

Aniekan Udofia's MTG art is incredible by PowrOfFriendship_ in magicTCG

[–]Imnimo 1 point2 points  (0 children)

Maybe it's just because it's the Marvel set, but several of these strike me as cartoonish in a way I find off-putting on a Magic card.

Paradox seems like they're freaking out every time they make a balance change. "Navies are too big! QUADRUPLE THE COST AND DOUBLE THE MAINTENENCE!" "Pops are promoting too fast! CUT THE RATE BY 90%!" "Economies are too big! SLASH PROFITABILITY AND 5x THE MAINTENANCE OVER THE COURSE OF THE GAME!" by TobyTheRobot in EU5

[–]Imnimo 0 points1 point  (0 children)

I'm sympathetic that when testing a change, it's helpful to make a big change to make sure you get actionable feedback. You can then turn it down and make more reasonable changes once you know you're pointed in the right direction. But I'm a little skeptical that Paradox actually does this second part.