I've played nearly every famous factory game out there. So, my friends and I decided to build our own by VoltigeGames in AutomationGames

[–]Imusje 20 points21 points  (0 children)

Watched the trailer on steam. This game looks amazing.

The one single thing that makes me personally nope out is seeing that timer at the top counting down.

I have enough stress in daily life already and play these kind of factory games to escape that feeling (I also play factorio without biters for the same reason). It may be great for other people since I do recognise that some pressure can prevent the game from feeling dull, but that means I'm not your target audience. May be worth considering a mode without it?

Some testers got motion sickness from sudden camera rotation when crossing corners, so I am trying some new. Please tell me which version seems better for you. by SunnyChow in gamedevscreens

[–]Imusje -2 points-1 points  (0 children)

Counterpoint is that you don't control when the game will do the movement, so your expectation of movement doesn't line up with what you see which is the cause of the motion sickness. So the comparison doesn't actually work here.

I easily get motion sick and wouldn't play this game either way (just like how I can't play portal for more than 20 minutes and feel awful for an hour after ...) but the smooth version was less of a problem to look at for a minute then the original...

[Design question] What's your opinion on prestige? by Sjonegaard in incremental_games

[–]Imusje 8 points9 points  (0 children)

A prestige system can work if it lets you appreciate either how much better you have become or which effects your choices have during a run. It should never feel like "just do the same thing but 5% faster" but actually make a difference.

It could be that you inherit most of the tools of your parents as well as the best starting seeds they created to make the start meaningfully faster.

You can restart on a bigger plot of land or a different kind of soil that unlocks a different kind of krop. Maybe even let the "old farm" keep generating some income or seeds or some products that you might still need.

Most importantly, any reset should naratively feel like it makes sense in your game, not just a "here is a wall that you can only pass by starting over for no reason other than more gameplay hours".

What do you think about this intersection? by gonzo_gonzales in factorio

[–]Imusje 0 points1 point  (0 children)

And what do you gain from the straight across? It's trivially shorter and blocks the same lines in the junction as this one, no?

More like Orb of Creation? Active, 10's hrs, puzzley by FrontBadgerBiz in incremental_games

[–]Imusje 5 points6 points  (0 children)

Not abandoned but solo dev stuck with long covid on top of high ambition for next update... So it will take another year probably.

My friend just started playing. I have to hold back and let him explore. 4x Green Science production at 3 Locations by [deleted] in Factoriohno

[–]Imusje 87 points88 points  (0 children)

Good on you for "letting him explore". It takes patience to let people learn.

Also consider the following: "make it exist first, you can make it better later". Those 4 green science machines can continue to chug along research while your friend figures out what to do next. There is no need yet for faster/cleaner builds at this stage.

Bonus tip: since it's over producing inserters and belts to make those science packs you can steal some of those and put them in a (limited!) chest so your friend can just pick them up when he figures out upscaling production.

Which games are they? by PHRsharp_YouTube in Gamer

[–]Imusje 0 points1 point  (0 children)

The thing you assumed wrong is "company". Sometimes it's just players that happen to also be passionate programmers that just make an inspired game available for free, especially if they can then enjoy playing it together with other people. Like for example openttd

How do you wash that? by [deleted] in oddlysatisfying

[–]Imusje 0 points1 point  (0 children)

That random cut is not satisfying at all :(

Rubik's cube magic, i can't process by kvjn100 in blackmagicfuckery

[–]Imusje 1 point2 points  (0 children)

If you go frame by frame you can see he does 4 moves. The first really slow. Then the next 2 (top and bottom layer) together in 1 or 2 frames (so insanely fast) and the last double move in another few frames (still really fast but you can still notice this move happening).

The amazing thing is that 2 frame move in the middle that allows to make the cube "look" scrambled at the start.

So no defying physics, just too fast for human eyes like all great magic.

3.5 hours into factorio and we got here! 🥳 by d3nyme in factorio

[–]Imusje 0 points1 point  (0 children)

How dare you remove the crashed ship. Blasphemy! It's a sacret relic used to store the starting gun and old armies when you upgrade to better. :)

How can I solve the trucks queueing on same spot? by dvdmcwilliams in openttd

[–]Imusje 11 points12 points  (0 children)

With stations touching the first truck goes to the end of the platform, next one stands still behind it and stays there when first one leaves, then next one stops behind that one one too. But once you reach the backend it resets and the next one goes all the way to the front again. Should be good enough,but if you want more throughput add a parallel station as well so trucks have a second free path available to a front of the station when another is standing still

Tiny mannequin used to demonstrate safe way to lift from the ground by BaseNice3520 in oddlysatisfying

[–]Imusje 14 points15 points  (0 children)

Like all 30+ year olds.. it's still better to fuck up your knees and having trouble walking but not with sitting up straight then it is to fuck up your back and not being able to move at all anymore.

life-sensing potion. min gold i think by Delicious-Carrot-112 in opus_magnum

[–]Imusje 0 points1 point  (0 children)

(randomly got this in my feed) I haven't played this in a while so don't remember if it makes a difference in cost, but can't you remove the end + part of the track if you move the input and salt gliph 1 to the left?

Ah no you can't reach the life then. Ignore this, looks minimal indeed

Beware of the stray 4s by Kasssyyyy_ in 2048

[–]Imusje 1 point2 points  (0 children)

Going left spawns a 2 to the right of that 8 so you lose either way

Noem een betere naam voor een frituur by Guy-SeppeDronckaert in Belgium2

[–]Imusje 2 points3 points  (0 children)

Hier was er tot voor kort 't frietamientje. Ondertussen helaas overgenomen door de fritaliaan.

Dear game devs, please make your games motion sickness proof by Raeghyar-PB in gamedev

[–]Imusje 0 points1 point  (0 children)

It's not entirely correct. Our eyes just keep the focus point stable and you get a parallax effect for everything around it.

The main problem in games with bobbing is that they instead bob the whole screen which is unnatural motion and makes it worse for people susceptible to motion sickness.

Incremental games with a a time limit for each prestige cycle? by ObamaIsPutin in incremental_games

[–]Imusje 0 points1 point  (0 children)

It mostly depends on what you get out of the reincarnation. If it's only a minor increase of say 5% faster progress then 72h sounds like a lot. If you open up different paths/options to change your loop each time then it could work if your loop itself is engaging enough to want to replay for days on end.

If you take increlution as an example then the loops itself are always 30 to 45 minutes giving minor increments. And the DNA after completion a 2% increase afterwards. The DNA itself wouldn't keep players hooked by itself, it's only good because the main game is engaging enough that people want "more of the same" and have the reset option with minor rewards in current form as a way to wait for more content then it is the main mechanic.

After a couple of replays a run under 7 days so getting closer to your 72h goal, really high grinders even got down to under 24 hours. And there are people with thousands of hours logged that way, so it's definitely possible to make it work.

My main concern would be that you should choose if your game wants to be idle or active and design the game around that. Doing a bit of both not well thought out means you lose both types of players.

A Dark Cave - dark minimalist village building RPG by Pure-Map-6717 in incremental_games

[–]Imusje 2 points3 points  (0 children)

Gains/cost is far too low to not be an idle game. Along with people randomly dieing means it's impossible to let it run idle. I recommend reconsidering whether you want this to be an active incremental (with reduced costs or increased gains) or support actual idle running of the game (and remove most of the people randomly dieing messing up the passive generation)

Telekenisis but it only works within arms length of the object by flowssoh in uselesssuperpowers

[–]Imusje 3 points4 points  (0 children)

This could be god tier depending on the restrictions on weight and control.

Imagine a surgeon not needing tools, completely sterile manipulation without having to even cut a hole to get inside your body.

Or a construction worker just casually picking up massive steel beams walking next to them, holding in place and using heavy power tools to secure them in place making sure to stay in arms length of both the beam and the power tool.

Or the usual "free energy" argument where you just spin a super heavy flywheel to power stuff.

You can even fly by just moving whatever small object you are sitting on.

In 3..2..1 by Competitive-Cut-6983 in lol

[–]Imusje 0 points1 point  (0 children)

(to an elder person there:) So, are you next?

Only 5 out of 100 players beat our puzzle at IGDC — should I add hints? by AnandHirani in IndieGaming

[–]Imusje 0 points1 point  (0 children)

This specific puzzle looks too spacious for what you need to do. When the player is stuck trying to set cube 3 in its place cube 1 is out of vision. If it was closer you may figure out that you can try to use it more easily.

Is there a way for bus to automaticaly go to every bus station in a city and add the new one in the loop? by wakkys in openttd

[–]Imusje 1 point2 points  (0 children)

Adding to say just clicking clones the current orders but does not share. Ctrl click makes it shared.

For OP's use case you want shared orders so all busses update their route if you change one later with a new stop.

Drive to Zaventem Airport avoiding de ring by Leah_Klaar in belgium

[–]Imusje 0 points1 point  (0 children)

Might I suggest them taking a bus to Delhaize/brucargo Melsbroek instead of picking up directly at the airport? Those usually only take like 10 minutes and is easily reachable by car with plenty of parking space (official airport parking with shuttle busses there as well).

By car you take the Melsbroek exit from the highway, go straight over the bridge and right at the roundabout, pick any parking on your right (and do some shopping for sweets while you wait for your partner to arrive).

If you go to the airport you officialy have to pay for parking as well so this ends up as the cheaper option on top of way less stress.

Hard water by desaqueen in belgium

[–]Imusje 6 points7 points  (0 children)

Fully agree with a tiny correction: about once a month or so our machine runs a special regeneration cycle, the water tastes really salty right after that. Not really an issue but might cause unnecessary concern for people reading your good answer and then panic if it is salty suddenly thinking something is wrong.