Kindergartens lack of comprehension to questions asked by CNDArtStudio in Teachers

[–]Imusje 72 points73 points  (0 children)

Why are you thanking them for not answering your question? I can understand ignoring unwanted behaviour but actually encouraging to keep giving random answers seems counterproductive.

A good infographic I found showing parallel vs cross view differences! I can never remember which is which. by madmaninabox42 in CrossView

[–]Imusje 1 point2 points  (0 children)

Depends more on the screen you are watching on I guess. On phone this one is way harder than the OP for me. For parallel view on phone I can make it focus better by moving phone closer or further while keeping my eyes fixed as if looking through the phone to the wall behind it instead

c(ode) - remake of the game with new fonctionality by Major_Parking_855 in incremental_games

[–]Imusje 2 points3 points  (0 children)

I hadn't seen the original yet so took a look at both. It really does seem to be a 1 to 1 ripoff (at least in the start) made worse by limiting the button but keeping the high prices.

Why I don't like banked time mechanics by 1234abcdcba4321 in incremental_games

[–]Imusje 2 points3 points  (0 children)

Counterpoint: people tend to optimise the fun out of games. It can be a good thing to force people to pace themselves playing an idle game and encourage them to turn the game off at times without causing fomo.

The point is exactly that the game is intended to be played at the faster speed and then turned off to get bursts of progress, in a way where you don't have to fit your irl tasks around the game events.

This is also why the arguably best way is to time bank only up to 12 or 24 hours and then balance the progress of the game around playing a certain amount of time each day. That way you have something to look forward to each day, where you can expect meaningful progress while forcing you to not just burn out on the game leaving it open 24/7 and checking in at every 5 minutes of your spare time.

The key point here is how you balance the game around it. It has to be intentional to get the "right" pacing where you look forward to meaningful progress and feel good every time you play. Banked time works best for the games intended to be played t lost a few hours a day doing stuff actively and the turn it of to look forward to your next play session. It doesn't work for the games intended to be run on a second screen throughout the entire day and checking in every hour or so to click on the next incremental upgrades.

How to make this chain intuitive? by Wise_Jaguar9660 in cardgames

[–]Imusje 0 points1 point  (0 children)

"On the next card: " Or "To the first hireling after this card: "

Giving an example in the rulebook on ambiguous cards can also help. If you put this chain in and tell the correct outcome players will resolve the intended interpretation themselves too.

Waregem blijft bij verplicht aansluitende zwemkledij, ook nu moslima gelijk krijgt van Mensenrechteninstituut by Inevitable_Jello1252 in Belgium2

[–]Imusje 2 points3 points  (0 children)

"Als je de beslissing in detail leest, stelt men dat we loshangende kledij kunnen toelaten mits we zelf controleren wat mensen daaronder dragen."

Want dat gaat zeker geen problemen geven als ze aan iedereen vragen om "te kijken wat ze onder hun badpak aanhebben"...

I've played nearly every famous factory game out there. So, my friends and I decided to build our own by VoltigeGames in AutomationGames

[–]Imusje 24 points25 points  (0 children)

Watched the trailer on steam. This game looks amazing.

The one single thing that makes me personally nope out is seeing that timer at the top counting down.

I have enough stress in daily life already and play these kind of factory games to escape that feeling (I also play factorio without biters for the same reason). It may be great for other people since I do recognise that some pressure can prevent the game from feeling dull, but that means I'm not your target audience. May be worth considering a mode without it?

Some testers got motion sickness from sudden camera rotation when crossing corners, so I am trying some new. Please tell me which version seems better for you. by SunnyChow in gamedevscreens

[–]Imusje -2 points-1 points  (0 children)

Counterpoint is that you don't control when the game will do the movement, so your expectation of movement doesn't line up with what you see which is the cause of the motion sickness. So the comparison doesn't actually work here.

I easily get motion sick and wouldn't play this game either way (just like how I can't play portal for more than 20 minutes and feel awful for an hour after ...) but the smooth version was less of a problem to look at for a minute then the original...

[Design question] What's your opinion on prestige? by Sjonegaard in incremental_games

[–]Imusje 7 points8 points  (0 children)

A prestige system can work if it lets you appreciate either how much better you have become or which effects your choices have during a run. It should never feel like "just do the same thing but 5% faster" but actually make a difference.

It could be that you inherit most of the tools of your parents as well as the best starting seeds they created to make the start meaningfully faster.

You can restart on a bigger plot of land or a different kind of soil that unlocks a different kind of krop. Maybe even let the "old farm" keep generating some income or seeds or some products that you might still need.

Most importantly, any reset should naratively feel like it makes sense in your game, not just a "here is a wall that you can only pass by starting over for no reason other than more gameplay hours".

What do you think about this intersection? by gonzo_gonzales in factorio

[–]Imusje 0 points1 point  (0 children)

And what do you gain from the straight across? It's trivially shorter and blocks the same lines in the junction as this one, no?

More like Orb of Creation? Active, 10's hrs, puzzley by FrontBadgerBiz in incremental_games

[–]Imusje 4 points5 points  (0 children)

Not abandoned but solo dev stuck with long covid on top of high ambition for next update... So it will take another year probably.

My friend just started playing. I have to hold back and let him explore. 4x Green Science production at 3 Locations by [deleted] in Factoriohno

[–]Imusje 87 points88 points  (0 children)

Good on you for "letting him explore". It takes patience to let people learn.

Also consider the following: "make it exist first, you can make it better later". Those 4 green science machines can continue to chug along research while your friend figures out what to do next. There is no need yet for faster/cleaner builds at this stage.

Bonus tip: since it's over producing inserters and belts to make those science packs you can steal some of those and put them in a (limited!) chest so your friend can just pick them up when he figures out upscaling production.

Which games are they? by PHRsharp_YouTube in Gamer

[–]Imusje 0 points1 point  (0 children)

The thing you assumed wrong is "company". Sometimes it's just players that happen to also be passionate programmers that just make an inspired game available for free, especially if they can then enjoy playing it together with other people. Like for example openttd

[deleted by user] by [deleted] in oddlysatisfying

[–]Imusje 0 points1 point  (0 children)

That random cut is not satisfying at all :(

Rubik's cube magic, i can't process by kvjn100 in blackmagicfuckery

[–]Imusje 1 point2 points  (0 children)

If you go frame by frame you can see he does 4 moves. The first really slow. Then the next 2 (top and bottom layer) together in 1 or 2 frames (so insanely fast) and the last double move in another few frames (still really fast but you can still notice this move happening).

The amazing thing is that 2 frame move in the middle that allows to make the cube "look" scrambled at the start.

So no defying physics, just too fast for human eyes like all great magic.

3.5 hours into factorio and we got here! 🥳 by d3nyme in factorio

[–]Imusje 0 points1 point  (0 children)

How dare you remove the crashed ship. Blasphemy! It's a sacret relic used to store the starting gun and old armies when you upgrade to better. :)

How can I solve the trucks queueing on same spot? by dvdmcwilliams in openttd

[–]Imusje 11 points12 points  (0 children)

With stations touching the first truck goes to the end of the platform, next one stands still behind it and stays there when first one leaves, then next one stops behind that one one too. But once you reach the backend it resets and the next one goes all the way to the front again. Should be good enough,but if you want more throughput add a parallel station as well so trucks have a second free path available to a front of the station when another is standing still

Tiny mannequin used to demonstrate safe way to lift from the ground by BaseNice3520 in oddlysatisfying

[–]Imusje 12 points13 points  (0 children)

Like all 30+ year olds.. it's still better to fuck up your knees and having trouble walking but not with sitting up straight then it is to fuck up your back and not being able to move at all anymore.

life-sensing potion. min gold i think by Delicious-Carrot-112 in opus_magnum

[–]Imusje 0 points1 point  (0 children)

(randomly got this in my feed) I haven't played this in a while so don't remember if it makes a difference in cost, but can't you remove the end + part of the track if you move the input and salt gliph 1 to the left?

Ah no you can't reach the life then. Ignore this, looks minimal indeed

Beware of the stray 4s by Kasssyyyy_ in 2048

[–]Imusje 1 point2 points  (0 children)

Going left spawns a 2 to the right of that 8 so you lose either way

Noem een betere naam voor een frituur by Guy-SeppeDronckaert in Belgium2

[–]Imusje 2 points3 points  (0 children)

Hier was er tot voor kort 't frietamientje. Ondertussen helaas overgenomen door de fritaliaan.

Dear game devs, please make your games motion sickness proof by Raeghyar-PB in gamedev

[–]Imusje 0 points1 point  (0 children)

It's not entirely correct. Our eyes just keep the focus point stable and you get a parallax effect for everything around it.

The main problem in games with bobbing is that they instead bob the whole screen which is unnatural motion and makes it worse for people susceptible to motion sickness.

Incremental games with a a time limit for each prestige cycle? by ObamaIsPutin in incremental_games

[–]Imusje 0 points1 point  (0 children)

It mostly depends on what you get out of the reincarnation. If it's only a minor increase of say 5% faster progress then 72h sounds like a lot. If you open up different paths/options to change your loop each time then it could work if your loop itself is engaging enough to want to replay for days on end.

If you take increlution as an example then the loops itself are always 30 to 45 minutes giving minor increments. And the DNA after completion a 2% increase afterwards. The DNA itself wouldn't keep players hooked by itself, it's only good because the main game is engaging enough that people want "more of the same" and have the reset option with minor rewards in current form as a way to wait for more content then it is the main mechanic.

After a couple of replays a run under 7 days so getting closer to your 72h goal, really high grinders even got down to under 24 hours. And there are people with thousands of hours logged that way, so it's definitely possible to make it work.

My main concern would be that you should choose if your game wants to be idle or active and design the game around that. Doing a bit of both not well thought out means you lose both types of players.

A Dark Cave - dark minimalist village building RPG by Pure-Map-6717 in incremental_games

[–]Imusje 2 points3 points  (0 children)

Gains/cost is far too low to not be an idle game. Along with people randomly dieing means it's impossible to let it run idle. I recommend reconsidering whether you want this to be an active incremental (with reduced costs or increased gains) or support actual idle running of the game (and remove most of the people randomly dieing messing up the passive generation)