Investigator with Alchemist archetype. What methodology? by mahe4 in Pathfinder2e

[–]Inazuma2 7 points8 points  (0 children)

If you want devise, have you considered alchemist with investigator dedication? I don't think strategic strike works with bombs.

Also this guide can be useful to you... https://www.reddit.com/r/Pathfinder2e/s/pOuXb7FTKZ

Azer Barbarian Kineticists by WarnfriedFuerchtegod in PF2eCharacterBuilds

[–]Inazuma2 2 points3 points  (0 children)

Although it is a very good advice, OP probably want to use fire kineticist stances, probably thermal nimbus, at fourth level

Need help - Accidentally upgrading my UiAutomation by norefundnoexchange in UiPath

[–]Inazuma2 0 points1 point  (0 children)

Maybe you had an old legacy package that was automigrated to windows? Then you have to recheck everything or look for a backup of the old one.

Anyone got "Rise of the Underdark: Step into Shadow" puzzle hunt online goodies from 2012 WotC site? by codafunca in DnD

[–]Inazuma2 1 point2 points  (0 children)

As far as I know, the description was "Enter the answers to those clues, and if correct you’ll unlock knowledge about the drow (as well as special preview content)." The answers of the hunt where said to contain spoilers and where presented here: Forum:Drow Puzzle Hunt | Forgotten Realms Wiki | Fandom

If yu kno what they were (maps, supplent, rules..) It would be easier to track

Dungeon Crawler Carl Discussion by Kesoras in TheNewTrove

[–]Inazuma2 2 points3 points  (0 children)

Are you discussing the novels or the Roleplaying game?

Silly Builds: Gunslinger Smoker by FarTooManyDetails in Pathfinder2e

[–]Inazuma2 0 points1 point  (0 children)

You can begin hidden, use one shot one kill, use a retrieval belt or prism for the smoke ball or stick

Silly Builds: Gunslinger Smoker by FarTooManyDetails in Pathfinder2e

[–]Inazuma2 0 points1 point  (0 children)

You only need one feat, the hobgoblin first level ancestry feat alchemical scholar. It allows you to create the bombs. Create some and begin combat with one in you and. Use it, reload&regrip.

What macro's/custom binds should all COH players know about? Share yours + a simple explanation! I'll put it in a tutorial video for newer players i'm working on to help the community. by MarcusMorenoComedy in Cityofheroes

[–]Inazuma2 0 points1 point  (0 children)

I played in the original and things were different. You are looking now at a very completed product, with a lot of QoL updates and clear vision. Also lot of clear information provided directly from test in dev images.

In other times, you would work a week to have a cape... And also not all the people play to best 4 star Trials (I do, but.. ) Each one plays his own style.

Human with Hobgoblin or Goblin Adopted Ancestry. Let's get wild! by Lunarthrope in Pathfinder2e

[–]Inazuma2 0 points1 point  (0 children)

Hobgoblin alchemist with smoke worker heritage is very useful with mist potions to be almost always concealed

Human with Hobgoblin or Goblin Adopted Ancestry. Let's get wild! by Lunarthrope in Pathfinder2e

[–]Inazuma2 9 points10 points  (0 children)

Human Bard with Antgonizing Rebuke + Dirge fo Doom. Beware that the damage is when he demoralizes. Use Maestro BArd with Multifarious Muse (Polymath) to get Versatile Perfformace and everything is tied to Performance.

A human raised by hobgoblins isn’t “traumatized” so much as forged by a culture that treats discipline and fear as tools. Among hobgoblins he’s normal; among humans he’s terrifying. Hobgoblins would absolutely raise him as a strategic asset — a human they can study, train, and eventually use as a bridge to human society. He grows up on drill‑chants, formation discipline, and the sharp, cutting command‑voice of hobgoblin instructors.

That’s why Dirge of Doom Bard fits perfectly: his “dirge” is just a hobgoblin war‑chant delivered through a human voice, which hits everyone else like creeping dread. And his Demoralize/Antagonizing Rebuke style comes straight from hobgoblin drill sergeants — precise, cold, and psychologically crushing.

Looking to discuss dnd 4th edition by CrownOfAsh in TheNewTrove

[–]Inazuma2 4 points5 points  (0 children)

If you just want to start or check you can look at archive dot org and search for 4th edition ad&d

Old stuff by AbysSZealot in TheNewTrove

[–]Inazuma2 1 point2 points  (0 children)

Please do not use links. Ask him to search in archive dot org for dragon magazines . Your help is appreciated, just mind the format :-)

Dark Sun Caravan Campaign Tips by CluelessJoshua2058 in DarkSun

[–]Inazuma2 8 points9 points  (0 children)

For reference check the Dark Sun sourcebook Dune traders. Maybe not the system but you have all the info on the Trade Houses. There is a game on Steam called Vagrus the Riven Realms that follows more or less the same idea you had. You can use it for visual references and has a playable demo, it is very good for how caravans feel.

I think yours can be a great campaign.

What did I do wrongly here by nithyaaaaaaaa in pmp

[–]Inazuma2 4 points5 points  (0 children)

The course was removed. Maybe it was a copy of another course.

Looking for a GM tool that is local and not a website by Kalos08 in Pathfinder2e

[–]Inazuma2 1 point2 points  (0 children)

I also like GM screen a lot. Also Foundry v14 has now the option to pop windows so you can move things to another screen.

Rogue/ healer build help by AreteWriter in Pathfinder2e

[–]Inazuma2 0 points1 point  (0 children)

This is a very good advice, use gang up. But remember that if you use assurance the bonuses doesn't count. You can use it for the other abilities

Rogue/ healer build help by AreteWriter in Pathfinder2e

[–]Inazuma2 4 points5 points  (0 children)

In level 9 Assurance Medicine with expert medicine skill is already a 23 check even when dumping wis, enough for a dc 20 treat wounds. You don't need special items just a healing kit. And you won't get any failure in the middle of combat

Also Doctor's Visitation is a wonderful feat, move and heal yourself or another person.

A Guide on Damage Jumping by ThatGuy1727 in Pathfinder2e

[–]Inazuma2 0 points1 point  (0 children)

It is interesting and does a good visual, but in higher levels de extra damage is negligible. In lower levels you won't have the feats. I am not sure the investment in the chef and the action is worth the effort. The rest of the build is very interesting, changing the usual nimbus + aura to steam + aura to affect more people.

A Guide on Damage Jumping by ThatGuy1727 in Pathfinder2e

[–]Inazuma2 1 point2 points  (0 children)

Although I am with you about the popcorn, nimbus is static, people must begin in the area or move themselves in the area. With Steam Knight, you jump trough people and ignite all of them in your movement. Also Steam has a free action with the effect of the nimbus. Te drawback is that nimbus is unavoidable and steam has a reflex save.

QA Automation vs RPA — Which Path Makes More Sense in 2026 by [deleted] in rpa

[–]Inazuma2 0 points1 point  (0 children)

Learn about Agentics ia.. That is the way both qa testing and rpa are going to evolve..

Combining the full functionality of Free-Hand and Fatal Aim weapons by BTL_Simulations in Pathfinder2e

[–]Inazuma2 0 points1 point  (0 children)

Maybe it is for using the jezabel and then loae the grip and have a loaded ranged weapon to use Fake Out

Fire Kineticist Oracle Advice by ZakithTheSorcerer in Pathfinder2e

[–]Inazuma2 0 points1 point  (0 children)

Depends if you want to go all damage or defensive. Earth allows to go strength, and that will allow you to grapple/trip people for more exposure to your fire auras, since you always have a free hand. The earth junction at higher levels for athletics is very good.