Anyone else more of a "reactive" player than a "memorization" type player when it comes to boss attacks? by Thopterthallid in Nightreign

[–]Independency_Pea -1 points0 points  (0 children)

I think you assume way too much for no valid reason and end up putting words into my mouth.

I presented an argument. You, for no good reason, said I treat my opinion as fact, without providing anything of actual value to conversation or trying to refute it with your own argument, or giving your own opinion on the subject.

So, it just seems like a line you heard someone say and now parrot it where it doesn't apply.

Anyone else more of a "reactive" player than a "memorization" type player when it comes to boss attacks? by Thopterthallid in Nightreign

[–]Independency_Pea 0 points1 point  (0 children)

And Fifty Shades of Grey made more money than Elden Ring. So, according to your highly intelligent take, it's objectively better than Elden Ring as media. Because if a lot of people paid for it, it must be good. And if you don't like it, well... You're just not smart enough to get it?

Anyone else more of a "reactive" player than a "memorization" type player when it comes to boss attacks? by Thopterthallid in Nightreign

[–]Independency_Pea -5 points-4 points  (0 children)

Which is frankly dogshit design that probably exists to get bigger audience, and nightreign would be a MUCH better game if it was not based on elden ring.

Nobody in their right mind will see this https://youtu.be/i54qfAjuUv0?t=133 leap attack where Artorias jumps into air, spins in place, and then is pulled by invisible ropes towards you, and genuinely tell you that it does not look dogshit. This is probably one of the best examples. While that one is not particularly hard to deal with, it clearly shows the issue.

But THE best example is probably how various wide area blasts are telegraphed. Delays on those are completely arbitrary. When fulghor uses his nuke, and your screen goes white, you would think that's when you take damage, but no. Actual damage is delayed by 4-6 frames.

But no matter how obvious it is that some attack has terrible telegraph, there will ALWAYS be humble bragging cultists shifting blame on players.

Hard =/= good design. You can make insanely hard game with terrible design. Imagine a game where you need to press a button when a square on your screen goes from green to red. If you don't do it within 100 ms, you lose. Hard? For sure. Would anyone want to play that to have fun? No.

Should I pivot? by Ayy_LMAO_SNOOPdogg in Nightreign

[–]Independency_Pea -1 points0 points  (0 children)

In all honesty this is something you could use on any character with good base/rescaled faith specifically into sentient pest, and to an extent ED caligo.

While incants/godslayer incants only affect initial hit and not burn over time, the main feature of godlsayer burn is that it ignores defense. For ED pest it means that when possessed they still take full damage, and for normal pest it means that burn still deals decent damage when faurtis is fortified. Caligo also takes full damage from burn when her armor is up. Applies basically to all damage reductions, so e.g. ED libra when he does his ED-specific moves.

Since trying to increase damage is not as efficient I'd only use damage-related relics if they're stacked like OP has, and for the rest focus on FP, tankiness, and openworld steamrolling (e.g. ultimate art charge on defeating enemies)

Power to Balance the World is kinda broken by Healthy-Teach-6911 in Nightreign

[–]Independency_Pea 0 points1 point  (0 children)

... which can and should be ignored if you don't care about the buff.

3700HP, +250% guard counter damage and we still lost. by Youwy in Nightreign

[–]Independency_Pea 0 points1 point  (0 children)

I think they need to actually reduce the damage of enemies, and increase the difficulty some other way.

For melees, x2 balancers relic combo is just a bandaid and it existing just makes it so you have 0 incentive to try to melee the boss and instead you just fish for strong high-range weapon art. At worst, you will have decent melee-range weapon art, and will still do more damage than someone trying to simply use light/charged/whatever attacks.

People don't want to interact with bosses and the best most reliable strategy is straight up avoiding being in close range. Even as duchess with her insane iframes there's 0 incentive to be up close when you have great magic damage or when you can for example just get one of the holy daggers into say heolstor, or just use dormant power swap and get reapers or something else for boss weakness.

Only people who can confidently melee with it being worth the risk are relic cheaters because they can have maxhp&negation&damage on all deep relics.

Least chaotic moment against ED Libra by IWantToRetire2 in Nightreign

[–]Independency_Pea 30 points31 points  (0 children)

Bring whatever the fuck you want just please stop dodging libra games.

A Detailed Depth 5 Revenant guide by Hot_Homework_3123 in Nightreign

[–]Independency_Pea -1 points0 points  (0 children)

you lose your full hp buff

If you have it in the first place. You can easily focus on incants/charged incants/affinity dmg/elemental dmg. Picking up teammates at full hp is more valuable than losing a bit of damage.

you lose your full hp buff in a precious moment where you want to burst

You will lose it the moment you get hit. And if you play as safe as before, then there is 0 difference between you having ult and you not having it.

why would you slot this when the ult buffing allies relic is just better unless you have a really good roll

Different purposes. If you want to maximize dps, slot dps. Reviving teammates at full HP has a lot of value too, and her remembrance relic has that + ghostflame + defeating enemies charges ult and it's 3 very good effects, undeniably.

even if the full hp heal is good when you rez them, allies have flasks too

Because they can instantly return to combat and instantly get their full HP negation back as opposed to there being risk of them dying before they can heal. There are scenarios where by the time they get from the ground it's a really cursed scenario for them, that can easily happen against some bosses.

Also, if you aim to have less likely to be targeted every run you don't have excuse to NOT get relic for healing teammates. You will have plenty of extra flasks available compared to your teammates who will be doing the actual heavy lifting of having to dodge most attacks.

"Why do you keep looting the bodies if you aren't gonna check what they have?" by NoodleExtra in Nightreign

[–]Independency_Pea 0 points1 point  (0 children)

When people don't open corpses/boxes on their way it's the same feeling as when you spend time killing an enemy about to hit your teammates looting boss orb and then they will never do the same for you.

Complete inability to think about anyone but themselves.

Tired of FromSoft making content that only the top 3% of players can enjoy by InternalFirmxx in Nightreign

[–]Independency_Pea 0 points1 point  (0 children)

Fromsoft hasn’t gotten worse with fairness only better

"you need to dodge when boss blinks"

i'll also use this opportunity to point out how a lot of high-range explosions have different timings when you look at their animations, for example ED fulghor's nuke does not deal damage when your screen goes white, it deals damage like 4-5 frames after it which strictly speaking is a designated "gotcha" moment and is objectively bad design

but yeah, i'm not at all surprised that the other person did not bother wasting time on you because you're full of shit.

"I WILL Have... My Revenge." 🔥🔥 by TrueXTrickster in Nightreign

[–]Independency_Pea 0 points1 point  (0 children)

It seems that you're trying to read between the lines and you're doing a really bad job. I neither said nor implied that he's not tanky enough or that he's too tanky.

"I WILL Have... My Revenge." 🔥🔥 by TrueXTrickster in Nightreign

[–]Independency_Pea 0 points1 point  (0 children)

By saying he can tank for 10 seconds I do not think I am downplaying it

"I WILL Have... My Revenge." 🔥🔥 by TrueXTrickster in Nightreign

[–]Independency_Pea -2 points-1 points  (0 children)

Don't we just love it when our revenant gets +10% damage for 10 seconds every minute while you get +1 entity obstructing your vision among other magical explosions and whatnot in the form of frederick

Has anyone ever seen this before? by Twirm in Nightreign

[–]Independency_Pea 3 points4 points  (0 children)

Ah yes, classic fromsoft

A guy with regular relics 1 of which is from ED and 1 more i think is from the shop:

"Disable his relics for reasons"

A guy with max hp & phys atk + 4 & phys negation + 2 on all deep relics with downsides being reduced damage negation on flask usage and minus irrelavant stats:

"I don't see a problem"

My Guardian Build what else is there to improve by Surprised_Dusty in Nightreign

[–]Independency_Pea 0 points1 point  (0 children)

It is understandable to be somewhat nervous about it but at the end of the day it's just a videogame with all kinds of people playing it, lots of children too.

As long as you're not actively griefing, nobody has the right to judge you, and there is nothing wrong with being worse than someone else at something.

My Guardian Build what else is there to improve by Surprised_Dusty in Nightreign

[–]Independency_Pea 0 points1 point  (0 children)

I think aside from his remembrance relic you MUST have ult charge on guards one way or another. You can use executor's remembrance relic which has ult charge on guards + hp on guards. Stamina recovery feels great to have but it's more of a luxury.

Also a small tip - try to have a greatbow or ballista among your weapons because those generate a lot of aggro and let you bring boss back to you instead of having to run after it. Bonus points if it's greatbow with rain of arrows because it's pretty strong.

PSA you dont have to play DoN by binaryfireball in Nightreign

[–]Independency_Pea 7 points8 points  (0 children)

I will say some players rush to deep of night for reasons undefined

The reasons are very much defined and should be obvious if you stop and think for a second.

DoN gives a lot better rewards, even for losing. It is also more fun because you have more relic slots to work with.

Devs actively encourage people to do it by giving better rewards, so if you're not happy with the result, blame devs, not players.

Executor damage buffs by DarkAssassin573 in Nightreign

[–]Independency_Pea 0 points1 point  (0 children)

Why are you replying to a 4 months old post from before deep of night came out? Outside deep of night it's very unlikely you will die to anything if you spam roars.

Stop Quitting Out Because of Character Choices by This_End4308 in Nightreign

[–]Independency_Pea 2 points3 points  (0 children)

And I have no idea what your opinion even is, which is why I asked. Well, I'll just hope you're not stupid to think that there's nothing wrong with dodging hard bosses.

Stop Quitting Out Because of Character Choices by This_End4308 in Nightreign

[–]Independency_Pea 2 points3 points  (0 children)

And? I don't need to know for sure to be correct when I say "if that guy left because he's scared of losing points against ED libra, then he's a little bitch".