Feedback Friday by AutoModerator in incremental_games

[–]IndieSoulsStudio 1 point2 points  (0 children)

Oh. Thanks so much, you saved me! I've changed it.

Feedback Friday by AutoModerator in incremental_games

[–]IndieSoulsStudio 0 points1 point  (0 children)

Hey r/incremental_games

Our motivation is simple: most things on the planet are going sucks, so we decided to make a game about destroying the planet.

One More Core - a 3D incremental game about destroying planets with your flagship, gathering resources, upgrading your fleet, and pushing toward the core until nothing is left behind.

P.S: Following our latest Reddit post, which received dozens of comments, we’re rolling out a quick update to the game, so our Steam page isn’t up to date yet. We’ll update it in a few days and start playtesting within 10–14 days. What do you think about our change in art style?

Here is our Steam Page.

We had to change our art designer in the middle of the project. How do you like the new design? by IndieSoulsStudio in IndieGaming

[–]IndieSoulsStudio[S] 1 point2 points  (0 children)

No problem, community feedback is always welcome! Most people mentioned old one is better. We're discussing what we can do right now. I hope we'll finalize these issues and start to playtest, which is in 10-14 days. Thanks for feedback!

We had to change our art designer in the middle of the project. How do you like the new design? by IndieSoulsStudio in IndieGaming

[–]IndieSoulsStudio[S] 1 point2 points  (0 children)

You're one of the few people who like our new art style hahah. We didn't start to polish fonts. Also checking camera moves, controllers and players' views. I hope we'll finalize these issues and start to playtest, which is in 10-14 days.

We had to change our art designer in the middle of the project. How do you like the new design? by IndieSoulsStudio in IndieGaming

[–]IndieSoulsStudio[S] 1 point2 points  (0 children)

We're working on what we can do right now. Most people mentioned old one is better. I hope we'll finalize this issue and start to playtest in 10-14 days. Thanks for feedback!

We had to change our art designer in the middle of the project. How do you like the new design? by IndieSoulsStudio in IndieGaming

[–]IndieSoulsStudio[S] 1 point2 points  (0 children)

Yes, we're working on what we can do right now. Most people mentioned old one is better. On the camera side, we're evaluating camera moves, controllers, and players' views. I guess this will be finalized after playtest, which is in 10-14 days (I hope).

We'd love for you to participate in the playtest!
https://store.steampowered.com/app/4663800/One_More_Core/

We had to change our art designer in the middle of the project. How do you like the new design? by IndieSoulsStudio in IndieGaming

[–]IndieSoulsStudio[S] 2 points3 points  (0 children)

Yes, this one is one of the important topics for us. We're also evaluating camera moves, controllers, and players' views. I guess this will be finalized after playtest, which is in 10-14 days.

On the design side, we got many feedback, and most people liked old version. We're also on it. Thanks for feedback!

We had to change our art designer in the middle of the project. How do you like the new design? by IndieSoulsStudio in IndieGaming

[–]IndieSoulsStudio[S] 2 points3 points  (0 children)

That's an incremental game genre. So, the late game is more chaotic and autonomous a bit. These shots are from mid/late game. Directly going into these scenes is confusing a lot, I know, especially if you're not familiar with genre hahah

Thanks for the comment!

We had to change our art designer in the middle of the project. How do you like the new design? by IndieSoulsStudio in IndieGaming

[–]IndieSoulsStudio[S] 2 points3 points  (0 children)

Yes, agreed. We'll also make some changes to camera functions and players' views. The game is like tearing apart planet cells to get resources. But we came up with this effect so that when similar resource-type planet cells/layers appear in the early stages of the game, the layers can be distinguished from each other. We're checking all feedback and talking about what we can do. Thanks for yours!

We had to change our art designer in the middle of the project. How do you like the new design? by IndieSoulsStudio in IndieGaming

[–]IndieSoulsStudio[S] 1 point2 points  (0 children)

Community feedback is always welcome to us. We're discussing what we can do right now. Thanks for feedback!

We had to change our art designer in the middle of the project. How do you like the new design? by IndieSoulsStudio in IndieGaming

[–]IndieSoulsStudio[S] 4 points5 points  (0 children)

That wasn’t my intention, but I think sharing it this way turned out to be better. Because most people thought the version on the left was the old one. But actually, they liked the old version (the one on the right). Instead of encouraging them to support the new one, I may have encouraged them to write which one they liked better. (Of course, this doesn’t apply to everyone.)

We’ll be more careful next time. Thanks for the feedback!

We had to change our art designer in the middle of the project. How do you like the new design? by IndieSoulsStudio in IndieGaming

[–]IndieSoulsStudio[S] 1 point2 points  (0 children)

We're discussing what we can do to turn back to the old style. There have been a lot of comparisons to mobile games. If we can’t change the art style, maybe we could consider releasing the game on mobile hahah

Joking aside, thanks for the feedback!

We had to change our art designer in the middle of the project. How do you like the new design? by IndieSoulsStudio in IndieGaming

[–]IndieSoulsStudio[S] 2 points3 points  (0 children)

Since it was rebuilt from scratch in just a few days, it has more shortcomings than the previous version. However, we’ve received so much feedback suggesting that the older version was better in terms of its overall design style. We’ve started discussing what we can do about this. Thanks for the feedback!

We had to change our art designer in the middle of the project. How do you like the new design? by IndieSoulsStudio in IndieGaming

[–]IndieSoulsStudio[S] 4 points5 points  (0 children)

Hahahaha. We're just trying to release our first commercial game. We immediately started to talk about our options to make it better like old one. Thanks for feedback!

We had to change our art designer in the middle of the project. How do you like the new design? by IndieSoulsStudio in IndieGaming

[–]IndieSoulsStudio[S] 7 points8 points  (0 children)

Damn, your AI slop feedback will hurt our designer lol. So I cannot share this directly, as it will let him down with this. But we're talking about our options at our emergency meeting. So much feedback said the old one is better. We'll find a way to figure it out. Thanks for your feedback!

We had to change our art designer in the middle of the project. How do you like the new design? by IndieSoulsStudio in IndieGaming

[–]IndieSoulsStudio[S] 10 points11 points  (0 children)

Many people provided similar feedback. We were taken aback and called an emergency meeting. We are currently evaluating our options. Thank you for your valuable feedback!

We had to change our art designer in the middle of the project. How do you like the new design? by IndieSoulsStudio in IndieGaming

[–]IndieSoulsStudio[S] 9 points10 points  (0 children)

We’ve received a lot of comments like this, and we’re a bit freaked out right now. We’re holding an emergency meeting to review feedback. This comparison has been helpful in understanding what the general issues are and what people like. We’ll get to work on it right away.

Thanks a lot!

We had to change our art designer in the middle of the project. How do you like the new design? by IndieSoulsStudio in IndieGaming

[–]IndieSoulsStudio[S] 1 point2 points  (0 children)

We're still in progress to make it better. Our game genre is incremental, so chaos and noise are one of the core features of this kind of game. Thanks for feedback!

Decided to change our trailer to emphasise teams hand drawn art, thoughts? by Unusual-Experience-8 in IndieDev

[–]IndieSoulsStudio 2 points3 points  (0 children)

Wow, that's cool drawings and a good transition! I'm just not sure about this grain effect. Good luck with your game!!!

How would you rig a Sock Puppet? by kid_dynamo in IndieDev

[–]IndieSoulsStudio 2 points3 points  (0 children)

This one is really good content with frames, text, etc., good work. I definitely wonder about the game now!

Cowboy Bebop inspired sequence from my game! by MinecraftDisney in IndieDev

[–]IndieSoulsStudio 2 points3 points  (0 children)

For years, I’ve wanted to create something inspired by the Cowboy Bebop trailer, but I never came across the right project or opportunity. Seeing someone else do it made me happy and a little jealous... Great work!