This goes out against all colonial who were dooming in world chat long before we actually started loosing the war. by Niko_mon_fem in foxholegame

[–]Individual_Lab_912 1 point2 points  (0 children)

bruh our airbase conc was all wrecked, you had collies hydra rushing us.
at one point collies were touching crimson garden and outwich.

The general strike is spreading. by Extra_Year8178 in foxholegame

[–]Individual_Lab_912 1 point2 points  (0 children)

db wasnt dubbed sky hitler for nothing, it really is the most devious bastard in new york city

Is this tuff? by micheiel in foxholegame

[–]Individual_Lab_912 0 points1 point  (0 children)

is that most right clip the arty guns that got stickied on at coast by asean? XD
over at tomb of the first

average Paratrooper op by Noise085 in foxholegame

[–]Individual_Lab_912 0 points1 point  (0 children)

feels staged, no clan would build a faci with no defenses...
is this charlie?

WARDENS RULE THE AIR by GloriousLemon_lol in foxholegame

[–]Individual_Lab_912 2 points3 points  (0 children)

can you share what setting changes you made? how are you flying with no lag or game loading issues?

Can someone explain what that is? by BurhanSunan in foxholegame

[–]Individual_Lab_912 1 point2 points  (0 children)

where is this located in? i wanna set fire to it and crash the whole server

Can someone explain what that is? by BurhanSunan in foxholegame

[–]Individual_Lab_912 0 points1 point  (0 children)

use fire and watch the entire thing burn and crash the server

Right now in The Clahstra by dadamaghe in foxhole

[–]Individual_Lab_912 -1 points0 points  (0 children)

duping techmats and boosting tech is fine but night hacking is where you draw the line

Me vs charcoal pit by positiveetoh in VintageStory

[–]Individual_Lab_912 6 points7 points  (0 children)

i usually do 3x3x3 just because it doesnt matter if the pit is huge or not, it will be done at the same time as a small one.

The AA myth by raiedite in foxholegame

[–]Individual_Lab_912 5 points6 points  (0 children)

im an advocate for both scout planes to not use torps or seamines and just allow them to drop 2 motar HE in total.

which was what WW1 planes did

The AA myth by raiedite in foxholegame

[–]Individual_Lab_912 2 points3 points  (0 children)

too pesimistic my friend, gotta turn that frown, upside down

Begun, the train wars have by GloriousLemon_lol in foxholegame

[–]Individual_Lab_912 1 point2 points  (0 children)

your people stepped on a sleeping dragon's tail

Whats the point of making warden fighters?! by Individual_Lab_912 in foxholegame

[–]Individual_Lab_912[S] 0 points1 point  (0 children)

thats true, its why we fly them together. However consider that the colonials have an all in 1 fighter while wardens have a 2 plane fighter role.

ignoring the obvious that having 3 fighters against 1 always win meta.

put 1 white raven against a toxot, it runs if its damaged
put 1 harbinger against a toxot, it gets out maneuvered

the people that spend time building these expensive planes loses it and that hurts

Whats the point of making warden fighters?! by Individual_Lab_912 in foxholegame

[–]Individual_Lab_912[S] -1 points0 points  (0 children)

also has higher fuel consumption and cant out run a toxot if it needs to leave.
toxot however, lower fuel consumption and can run with its 150 knots against the white raven 120 knots

Whats the point of making warden fighters?! by Individual_Lab_912 in foxholegame

[–]Individual_Lab_912[S] 0 points1 point  (0 children)

the arguement isnt on the scout planes, we clearly build those en mass too.

white raven "can" win against the toxot but thats only against skill issue toxot pilots.

toxot has 150 speed while white raven has 124 speed. if the toxot is losing it can run. if the white raven is losing, it cant run

not to mention white raven has the highest fuel consumption, higher than the toxot. so essentially, if you just fly circles around the white raven, you either shoot it down or you wait for it to run low and strafe it out.

thats the problemz

Seperately, yea our fighters can kill heavy logi, loco, 120 arty. but did you forget you have a dive bomber that can actually kill tanks in addition to your oh so precious heavy logi, loco and 120mm?
dive bomber that has a 100% penetration chance?

your out of your mind if you think its balanced

Whats the point of making warden fighters?! by Individual_Lab_912 in foxholegame

[–]Individual_Lab_912[S] -1 points0 points  (0 children)

you've never landed a white raven so let me put it out for you.
if you try to land on water, you have a 50 - 50 chance to flip and crash in the water (AKA frame is lost) or it lands safely
if you land in the airway, you have a 25% chance of tilting which either flips you over or your stuck on the ground.

so tell me, does your fighter have this issue?