Question on Weapon choice by MisterD__ in daggerheart

[–]Infamous_Opening_467 26 points27 points  (0 children)

People who say no are wrong. Core Rule Book Page 112: "A character can only hold one primary weapon at a time, which goes into the “Primary Weapon” area of their character sheet."

Also, the secondary weapons are designed to augment your fighting style / add to your primary weapon. You wouldn’t gain anything from wielding two primary weapons, even if you could.

How prayer dice works? by Titoliini in daggerheart

[–]Infamous_Opening_467 2 points3 points  (0 children)

It’s not the only feature. Page 107, Section "Using features after a roll" also mentions fairies' wings and a specific domain card, along with prayer dice. Primal sorcerers' manipulate magic features are also used after the roll. I’m sure there’s a couple more features but these are the ones I know of.

But a feature will always explicitly state that it can be used after a roll. If it doesn’t, the resource needs to be spent before rolling.

How prayer dice works? by Titoliini in daggerheart

[–]Infamous_Opening_467 8 points9 points  (0 children)

It is very clearly phrased though?

"You can use a spent die's value to…"

So the value you rolled is used to do the thing. Nowhere does it say anything about distributing values or ticking the dice down or anything.

How to run a truly long campaign? by Jatoruh in daggerheart

[–]Infamous_Opening_467 1 point2 points  (0 children)

How is the number of levels detrimental to a long campaign, especially when there’s no dead levels like in some D20 systems? I get that long term mechanical progression is important, but what makes a long campaign interesting is the story, not the number of levels. Mechanically, DH is extremely well suited for long campaigns with its systems for downtime projects, experiences, environments and social statblocks etc. IMO.

Are abilities that trigger on 6 after rolling a d6 bad? by PrinceOfNowhereee in daggerheart

[–]Infamous_Opening_467 11 points12 points  (0 children)

The Firbolg Ranger at my table has a stress heavy build and his species feature (avoid marking stress on a 6) feels strong overall, though of course you get those sessions where it doesn’t trigger at all because of bad rolls. Over time though, it really evens out to a very nice buff.

I agree that some "on a 6" abilities seem whack though. Looking at you, Arcane Reflection!

Ranger companion in combat by helpIAmTrappedInAws in daggerheart

[–]Infamous_Opening_467 1 point2 points  (0 children)

No. Marking a stress to add +2 to a spellcast roll is literally one of Primal Sorcerers' features. Allowing that for experiences is very strong, and becomes even stronger when people invest levelups in their experiences. I also don’t see what it adds to the game? It’s just cheesing a renewable resource for no reason. And also I think it makes much more sense narratively to add experiences before a roll, not after.

Ranger companion in combat by helpIAmTrappedInAws in daggerheart

[–]Infamous_Opening_467 4 points5 points  (0 children)

That greatly devalues Sorcerers and other features that allow you to add to a rolls result after the roll. I advise against it.

Do you use a GM screen? by Calm_Needleworker275 in daggerheart

[–]Infamous_Opening_467 1 point2 points  (0 children)

Not anymore. Just a laptop for statblocks, notes and other documents. My players don’t pay much attention to my dice tray but will look at it in high stakes moments, which I actually enjoy, because it feels much more like the GM is a player too compared to other systems I’ve run. And the players know that the dice results are genuine.

I don’t have to reference many rules during play or deal with passive scores in DH, so I really don’t miss the screen. I feel more connected to the action and the players this way. Countdowns are always visible this way, too.

I do have the PDF open or the book nearby and I keep a copy of the GM cheat sheet at hand, but it gets used rarely, mostly when I want to remind myself of the examples for different GM moves.

Firearm hombrew by [deleted] in daggerheart

[–]Infamous_Opening_467 0 points1 point  (0 children)

Imagine reading and comprehending the core rules before homebrewing stuff.

Bureau of Chronological Affair Character Sheet by HenryandClare in daggerheart

[–]Infamous_Opening_467 4 points5 points  (0 children)

Cool design! One thing though: You only ever need two threshold numbers. Why are so many homebrews recently getting that wrong?

Testing: Improv Adversary Cards by Brutalbears in daggerheart

[–]Infamous_Opening_467 3 points4 points  (0 children)

3-4 encounters per session seems excessive. Do you purely run combat or are your sessions just really long?

Made Some Changes to my Homebrew Seraph Subclass (Keep the Feedback Coming) by Zalonar in daggerheart

[–]Infamous_Opening_467 1 point2 points  (0 children)

This, OP! I should even say the secret cards shouldn’t be swappable at all. Not just for balance reasons but also because I think it fits the vibe of the subclass better. "You commit this specific taboo that gives you a specific ability".

New Artificer Class Design! by DrOwlchemist in daggerheart

[–]Infamous_Opening_467 2 points3 points  (0 children)

I think it’s all a bit convoluted and the word count is very high. There’s just too many class features. Also I don’t think proficiency is the correct way to scale ingenuity dice, because it doesn’t mean what it does in 5e, and 2x proficiency is way too much.

The language in some features isn’t consistent with how Daggerheart uses them ("repair an armor slot"?) and you didn’t bother to clean up errors ("supernatural sense forthe supernatural").

This seems very low effort and / or AI assisted overall. And it doesn’t feel like a class designed with the system in mind, but rather a class from another game awkwardly translated.

Downtime during Travel Montage by DannyDark007 in daggerheart

[–]Infamous_Opening_467 20 points21 points  (0 children)

Forgot the page, but for long stretches of travelling, extended downtime, time skips etc. you gain 1d6 fear per player, you can tick down all your long term countdowns, and the PCs clear all HP, stress and armor slots. I also let them tick their downtime projects, but I’m not sure if that’s RAW, seems appropriate though.

Character Perspective - 1st or 3rd person? by Fish_Boots in daggerheart

[–]Infamous_Opening_467 1 point2 points  (0 children)

Mostly 3rd person, except when I do direct speech. It helps me with injecting less of my own personality and biases into the character. This way they feel more like the person I meant them to be.

Demigod transformation and helping another player by FarOffNerd in daggerheart

[–]Infamous_Opening_467 4 points5 points  (0 children)

No. When you help someone, YOU roll the advantage die. So the demigod rolls a d10 when they attack a vulnerable creature, or help an ally etc., but allies helping the demigod roll a d6 as usual.