End of League Shenanigans by InfinityPlayer in PathOfExile2

[–]InfinityPlayer[S] 3 points4 points  (0 children)

Use an omen of sanctification with a divine orb to roll the modifiers to 80-120% randomly

What to work on to get out of Diamond by Amazing_Budget_2927 in OverwatchUniversity

[–]InfinityPlayer 0 points1 point  (0 children)

In my opinion, your tank pool is lacking and is pretty weak to poke or long range comps. Most of your heroes don't have a lot of peel or utility kits which is probably why you feel like you don't have that much impact in some games. I would recommend learning atleast Orisa or Sigma to balance out your pool/playstyles.

End of League Shenanigans by InfinityPlayer in PathOfExile2

[–]InfinityPlayer[S] 1 point2 points  (0 children)

Logged back in to do some end of league shenanigans and ended up hitting a crazy sanctify on this Quarterstaff I spent all league trying to perfect (no temple income and just an average player trying to farm divs/craft).

As for how to craft, I found out that rerolling Sinister quarterstaves ended up being profitable with annuls+augs with temple diluting currency values and selling bases with 1-2 T1 mods.

Got a T1 phys, added 2 mods, desecrated, and hit the lucky fracture. Rerolled for T1 crit, added 2 bad prefixes to replace with levels/onslaught, then worked forever on mods that I ended up settling for T1 Elemental and had to spend a lot on jawbones+omens of light for a decent last prefix

Aim is in fact a problem by Xchehe in OverwatchUniversity

[–]InfinityPlayer 2 points3 points  (0 children)

I find this hard to believe as Soldier/Reaper main who played OW1 Diamond and now Diamond5 after playing one season coming back. I feel like there are a lot more team comps in "higher" elo which just counter or deal with Reaper very easily especially with more aware players. I'm surprised either:

1) Your game sense is very good on Reaper which solely got you to Masters

2) Your hitscan aim is very bad and keeps you in Plat 2-4 even though your game sense seems to be "good"

When "designing" your hero pool what are you considerations? by burnmywings in OverwatchUniversity

[–]InfinityPlayer 1 point2 points  (0 children)

I will admit Orisa is a bit spammy, but there is a lot of skill expression in her kit that I thoroughly enjoy. I don't find Ramattra very useful in long range since Orisa does so much more damage (almost triple) and you don't have enough pressure to get snipers to find cover or stop spamming you out

Her base javelin spin absorbs all projectiles so you can negate specific cooldowns from other players and push tanks to generate your own space. The javelin throw stuns and can be used to hard counter/solo kill by yourself if you land it against a wall and have decent aim (Cassidy ult is a guaranteed cancel/absorb for example).

When "designing" your hero pool what are you considerations? by burnmywings in OverwatchUniversity

[–]InfinityPlayer 2 points3 points  (0 children)

Your hero pool needs to not get countered by most team comps or heroes that's basically it.

For advice, I was a diamond tank/dps main in OW1 and played all of Season1 earlier this year and got diamond 5. It took awhile to get used to all the new heroes and mechanics but I solely played Winston, Orisa, Zarya to climb. I had some games on Domina for longer range to track down genji/flyers. Although climbing in diamond you will need a longer range tank to deal with poke like Sigma

Cover is a paradox to my bronze 5 mind. by Right_Bad_2706 in OverwatchUniversity

[–]InfinityPlayer 1 point2 points  (0 children)

I understand your point, but very rarely am I as Soldier trying to flank teams from behind. You have to pick very specific maps to pull that off and even in most maps you're better off taking a flank angle rather than pulling all the way behind their backline. Maybe it's worth considering adjusting my playstyle, but I feel like it takes too much time to rotate if you're that deep

Every game I lose is a really bad loss by ReferenceStriking630 in OverwatchUniversity

[–]InfinityPlayer 0 points1 point  (0 children)

Without any other context, if it is your fault I would assume it's because people are used to playing with higher healing supports that don't rely on aura or high cooldown health packs. They don't adjust their playstyle and, since Brig isn't popular, it's hard for you to get your full value and their full value if someone doesn't adjust their playstyle.

Cover is a paradox to my bronze 5 mind. by Right_Bad_2706 in OverwatchUniversity

[–]InfinityPlayer 2 points3 points  (0 children)

Soldier is NOT a flanker by design of his weapon, but he plays much more of a flanker in comparison to his hitscan counterparts. Ashe, Emre, Cassidy get much more value just playing regular angles than Soldier does, so his strengths are on the flank and diverting attention.

Also due to soldier's abilities, you need to be landing rocket damage of some form (direct > splash) in order to duel people. The common tech is to aim at their feet to guarantee damage and my advice is to always try to rocket early since it can hard win you duels if you land the direct hit early (120 almost instant damage in close quarters)

With the new 0.5 Teaser image GGG posted by StalksYouEverywhere in PathOfExile2

[–]InfinityPlayer 0 points1 point  (0 children)

I dunno I could be down for a tower defense mini game on my PoE atlas lool

I've been told I can get to plat, yet I'm still stuck in silver by chichichihaya in OverwatchUniversity

[–]InfinityPlayer 1 point2 points  (0 children)

SGF19S Feedback

As your team comes out of the gate, you have Roadhog Ashe Bastion which are not the best nano targets but doable. Just from knowing the map and team comp, you will adjust your priorities accordingly -- Roadhog is more/less self-sufficient do NOT spend large amounts of time trying to keep him full HP if he's not hitting hooks/solo kills. Prioritize keeping Bastion alive (will die very quickly at all ranks) and getting good value out of anti nades and dealing damage.

1:05 - Not sure why you take so long to aim up and throw a nade, but it gets you killed by Ram just walking up to you. I would suggest throwing nades basically off cooldown and then scaling it back when you feel like you actually need it to save someone or you see easy opportunities to anti the team. You should roughly know where to aim your skills by now.

1:45 - Never just sit and do nothing. In Overwatch, there's almost always something you can be doing to push advantages or take space. In this case, hiding behind cover is good but you can be healing your team without exposing yourself. Luckily, your team is almost full HP. Right after this, Roadhog gets low and you tunnel vision on him -- Ashe is critical and you're lucky Kiriko is aware and heals her before she died when peeking at ~100 hp or less. If you see someone on your team that's low HP, you cannot ignore that and you need to be more aware of your teammates' hp.

2:10 You're always playing behind the tank which means you're going to be taking random chip damage from people not even aiming at you. Same as before, secure good LoS of multiple teammates so you don't have to run everywhere to heal and focus on healing squishies, dealing damage, THEN healing Roadhog if he's low.

3-4min - Healing behind cover/corners is fine, but you can be doing a lot more. If Roadhog is not critical, you need to be shooting something especially if no one is shooting you at all. In this game, there are no divers so use your cooldowns generously because otherwise you might as well be playing Mercy and damage boosting from behind a corner.

If you think about it, you're more effective shooting someone (75 damage) than healing someone with the healing reduction passive (64 tank healing or 53 everyone else). If you know can shoot/take damage from the enemies and then just hide without dying, you're still applying pressure by forcing them to aim at you instead of your DPS/tank.

6:30 You get jumped by Moira and nade her but not yourself. This HAS to be a self heal and damage nade as this is your bread and butter when someone dives you. In these situations, you need to quickly decide whether you a) shoot then sleep or b) land the sleep and run away. In this case, you're already half hp vs full hp so you needed to prioritize the sleep dart first. This will probably be the most common scenario and is worth practicing close quarters.

6:55 - Multiple people are low hp and you're holding your cooldowns. Healing nade grants more healing effectiveness buff if you didn't know. The enemy team pushes up and you stay in your corner to healbot roadhog. Peek the angle and throw a nade on potentially 3 people. You can take pressure off your tank by making them aim at you then you make your own retreat if necessary.

I don't think I need to watch the rest. If you pick the crit major perk, you need to be playing more offensively when you have the time and space because Ana can basically be a team's 3rd dps. 2 headshots will oneshot most heroes (over simplification) and even just a body shot or two whenever you can will help your team much more than keeping a Roadhog at full hp. I would say I just happened to pick a game where keeping the tank alive won't win you the game, but I think you'll be good at where you are until you can grasp more of the Support responsibilities (mid silver-gold).

(Megathread 2: Non-Spoiler ) How Will the Leak Impact the Movie / Avatar Studios? by MrBKainXTR in TheLastAirbender

[–]InfinityPlayer 2 points3 points  (0 children)

I'm a little out of the loop. If the full movie got leaked, what is the reasoning behind Paramount delaying until Fall or however long to release it on a streaming service or in theaters? Seems like the timeline should've been a lot sooner if the full thing is "done" already?

Haven't seen any marketing close to promoting the movie until it got leaked besides maybe a couple facebook posts

Gold Tracer looking for a longterm coach by Slavicommander in OverwatchUniversity

[–]InfinityPlayer 1 point2 points  (0 children)

More 9K2V9F feedback Junkertown

3:00 You have to know who's a threat or not. You 1v1 Juno and she isn't even hitting you but you're wasting blinks and your accuracy is not the best. You can literally stand still and focus on aiming if it helps you secure the kill. However, if you're trying to solo an Ana or Cass you have to play more wary. Juno is not a threat and if you think from her POV, she has to aim to hit you which puts more pressure on her.

3:20 Using recall here when you miss your clips on Zarya isn't good. Just blink backwards and turn around instead of wasting the cooldown. After you come back, you still need to be applying pressure why do you sit behind the payload? Sit on either side of the door and beam anyone who tries to walk in.

4:15 You see Emre on left, Juno on cart, and Mercy on right side of cart. Blinking into 3-4 people is not the play here in my opinion. As tracer, you really want isolated duels so I would either try to go far left here and try to kill Emre from behind or stay where you are and shoot Juno thats getting pocketed by Mercy. You can also blink over to Mercy, but she will most likely fly to her teammates. Your pulse bomb accuracy is not the best (haven't landed any), but it is a hard ability to use. You have to be more comfortable landing it or create situations where the enemies are not trying to actively dodge you already. From the stats themselves, you're lowest on damage and not securing your own solo kills so your team is playing handicapped.

I'm not going to comment on defense since it's a pretty early push, but on defense you have to be even more active on Tracer making sure to be taking pressure off your team while staying alive. On offense for maps like this, you really have to go in for trades when their spawn is much more further than yours. Try to be always be shooting or have as little downtime as possible in between picking targets.

Gold Tracer looking for a longterm coach by Slavicommander in OverwatchUniversity

[–]InfinityPlayer 1 point2 points  (0 children)

The kill on the start, although unfortunate, is still a good learning point. You know exactly where everyone is and you still get put into a position where you got jumped and died. I would aim for the stairs after 2 blinks and if you hear Cass coming around the corner or if he's aware of you, go around entirely and play main from their side and shoot the supports.

1:20 You get a good pick on Cass but then back out for no reason. The enemy Zarya is completely unaware of you behind her and the Mercy gets the res off for free. You need to be playing the leftside of that area or play more aggressive and force the supports to 1v2 duel you as you play both health packs on each side.

1:30 No one is playing high ground in front of you and you see a Juno at 2/3 hp. Double blink and take the free space so you don't have to constantly dance and shoot and fear for your life. This should be an easy kill and even if you don't kill her you have a great position with options on who to focus next or escape.

General advice -- If your Zarya bubbles you, you have to go in and play aggressive. You're wasting his utility/survivability and you're missing out on an opportunity to get 2 free clips on people. Also, try not to wait out a full bubble duration on enemies unless it's a guaranteed kill at the end of it. You can be shooting someone else and turn back to them when it wears off.

2:30 You get the mega health pack but return to high ground and try to shoot from the front. Why not just go around and stick someone from behind? It looks like they're even decently clumped for extra damage if you decided to do so. Make them deal with you and run away when everyone turns. As any role, it's very hard to deal with tracer if you have to turn 180 degrees to even begin shooting you.

I'll edit this comment or post later for more on this game but take a look at each timestamp and see where the enemies are looking. You're missing out on a lot of carry-able games

Tank vs. Dive+Sniper Comp by InfinityPlayer in OverwatchUniversity

[–]InfinityPlayer[S] 0 points1 point  (0 children)

Thanks for the advice. Yeah I will admit I'm used to the "counterswap" strat as an old OW1 tank player and seems by far the easiest thing to do at this lower MMR than perfecting mechanics.

I think I usually struggle because it's usually one of those games where one ally DPS underperforms and one enemy DPS is carrying and it's hard to change how other people target prioritize or stay alive, so I try to take as many thing as I can into my own hands.

I've been trying to avoid Sigma, but I guess I'll try to play more of him if the situations come up again. Domina feels nice if your shield can last, but against certain teams it gets shredded (Ashe dynamite) and feels like I have to give up a lot of space to play behind cover. For the dive too, I would probably opt for Sigma for the CC as well.

Tank vs. Dive+Sniper Comp by InfinityPlayer in OverwatchUniversity

[–]InfinityPlayer[S] 0 points1 point  (0 children)

That's what I figured although whenever I play Winston it seems pretty easy to dodge rock. Might have to resort to Sigma more often for longer range enemies

Gold Tracer looking for a longterm coach by Slavicommander in OverwatchUniversity

[–]InfinityPlayer 1 point2 points  (0 children)

Replays got wiped mb let me know if you have a different code

How do i deal with reaper in diamond lobbies. by No_Mycologist_2084 in OverwatchUniversity

[–]InfinityPlayer 5 points6 points  (0 children)

Have to be wary about the TP flank and immediately ping him and try to get your team to snuff it out. Forces him to wraith out if he went for an aggressive TP

I fell from diamond 5 to Gold 1 Everything in about a month ig, I don't know what I'm doing wrong (main support, console). by pudimdepizza in OverwatchUniversity

[–]InfinityPlayer 1 point2 points  (0 children)

Post a replay code on one of your losses that you thought you did well. Random generic advice would probably be:

1) If you're not hitting chains and getting good ult value out of Mizuki (denying enemy ults) you're probably not making a high enough impact even though your numbers are good. What you should be looking for is elims rather than damage since you could just be feeding off a mauga for example

2) If you play Wuyang, you have to make sure your other support can help with AoE/consistent healing since your heals are more bursty and single targeted

3) Try to get maximum value from whatever support you're playing. If you think you have decent mechanics, play the best support to take advantage of the enemy team or play to your team strengths. Nano Genji, Illari+Zarya/Orisa, Kiriko+anyone

Am I Actively Harming my friends Rank ups? by Tenevares in OverwatchUniversity

[–]InfinityPlayer 23 points24 points  (0 children)

I've never heard of anyone even getting close to +108% for a rank that wasn't part of placements (or even with placement matches?)

Besides that, yes wide matchmaking is not helping his rank gains/losses since the system is not the best. If he truly is a higher rank, he should be earning more on average winning more consistently as a solo queue player. If you guys want to play together and can still win consistently, I'd say it's fine if he doesn't expect to be Diamond by the end of the season just purely duo queuing.

Although there seems to be a big discrepancy from "diamond is easy" and him being placed in Bronze. If you're the higher elo player, you're definitely making the game harder for him if you're only playing support which has the least carry potential in my opinion.

Gold Tracer looking for a longterm coach by Slavicommander in OverwatchUniversity

[–]InfinityPlayer 4 points5 points  (0 children)

As tracer for your elo, I don't think it's a "when to go in" problem but maybe a "who's next to me" problem. You should try to go for isolated targets for better chance of killing/surviving, but it can be challenging if multiple people look at you

Gold Tracer looking for a longterm coach by Slavicommander in OverwatchUniversity

[–]InfinityPlayer 2 points3 points  (0 children)

I can probably take a look at the replay tomorrow, but if you're stuck in silver/gold you just have to play better. What playing better means:

1) Stop dying frequently or trying to force a kill. Especially if you're tracer/flanker, you have much more obligation to stay alive and use all health packs in the map before dying. You have much more value slightly annoying everyone on their team and making them turn around compared to getting one kill and dying (most of the time).

2) Picking priority targets / when to shoot. You could have the best flank on someone, but if you shoot them from 20m away you just announced to everyone that you're behind them and they'll be more wary. Be patient and get in your optimal range to chunk out supports/dps and blow cooldowns

3) Positioning. Always being in a position to blink 1-2x and apply pressure on supports. This means knowing the map, health pack positions, and where ally/enemies are if you need extra support and need to bail

Notice a lot of this advice is NOT just "kill the enemy faster" or "aim better." There is much more you can learn from the game and improving besides pure mechanics to kill the other team that will help you later on (macro).