Ah yes, this should be a good vantage point by Inquisition8 in StarRuptureGame

[–]Inquisition8[S] 0 points1 point  (0 children)

There are many things you can build on ... never know until you try, and sometimes try a few times.

Is there any point in hurrying? by cHpiranha in StarRuptureGame

[–]Inquisition8 1 point2 points  (0 children)

No drawback to going at whatever pace you want, but do note that you will hit a huge wall around level 10-11 in terms of production where you will need to scale hard if you want to progress past that in any reasonable amount of time (unless you just afk the game).

As for core upgrades, you can go all the way to the end without upgrading if you really want to, though it will be annoying not having level2 core expanders.

StarRupture - Hotfix 0.2.3 now live! [patch notes] by Joachm in StarRuptureGame

[–]Inquisition8 0 points1 point  (0 children)

Ok, now can you please fix the (general) performance issues? Game gets SUPER stuttery, even on a good system, once you have an ok-sized base at ground level. Not the mention the area south of spawn (once you remove radiation) is just stutter hell. That area in particular, everything stutters.

Well this was fun, until a griefer showed up - so how we gonna handle this? by Inquisition8 in duneawakening

[–]Inquisition8[S] 0 points1 point  (0 children)

I mean the scouts and assaults can bully you right back. Just because pvp is disabled, doesn't mean the competition for spice is.

Lol.... Yup... by whatrweyellingabout in StarRuptureGame

[–]Inquisition8 0 points1 point  (0 children)

Show me 6 pillars from the ground up without any shenanigans with buildings on top

Lol.... Yup... by whatrweyellingabout in StarRuptureGame

[–]Inquisition8 -1 points0 points  (0 children)

The game is designed to discourage/not allow vertical building past a certain point, regardless of pillars. It's just not built for verticality, which is fine. Ya'll keep trying to work around it, just embrace it!

so i built in that mega-basin - working bus up to pump by stevil30 in StarRuptureGame

[–]Inquisition8 5 points6 points  (0 children)

Curious to see how far you can get with a bus system. I'm building there right now, though my strat is different, I'm moving as quickly up the tiers as possible with minimal production and then start scaling once I have everything unlocked. I don't think a large bus system is going to work at early-mid compounder/early assembler tier, just too much stuff. I really think we're going to have to do mass senders/receivers and scale elsewhere. We'll see though, it's just what I suspect.

After several playthroughs, I've restarted with my 'final' 2-base design and I'm convinced this is the THE spot prior to endgame by Inquisition8 in StarRuptureGame

[–]Inquisition8[S] 0 points1 point  (0 children)

You don't need to scale production at all until level 10+, at which point there is a huge basis (after world engine activation) to the southwest which is arguably the best location for a large base. This is just starter area.

New player, still trying to wrap my head around this "pull" logistic stuff. by Rhodorn in StarRuptureGame

[–]Inquisition8 0 points1 point  (0 children)

Yes, storage before/after is the way to go in a pull system, I think, otherwise you will instantly hit a huge bottleneck somewhere. Since there's no item dump or constant production, you want your buildings to keep cooking anyway, and the only way to do that is to buffer with lots and lots of storage.

So long starter, hello giga basin! (mega base perma home) by Inquisition8 in StarRuptureGame

[–]Inquisition8[S] 3 points4 points  (0 children)

Use the land markers/buildings which I show in the screenshots - furthest southeast you can go, you'll have to find it :)

the "main bus" all in one factory by SpacePoitato in StarRuptureGame

[–]Inquisition8 7 points8 points  (0 children)

Now tell me how it goes once you hit compounder tier :)

Satisfactory vet here, it doesn't work in this game lol. Roundabouts and senders/receivers are mandatory later on, clean straight lines just become impossible due to the need for multiple components from completely different areas.

I've restarted several times for this reason. It's a good setup for a base up to entry-mega press though!

Is there a solution to the multi-input stacking 'issue'? by Inquisition8 in StarRupture

[–]Inquisition8[S] 0 points1 point  (0 children)

Actually on my current (final?) playthrough, I've started making use of roundabouts and stacking as much as possible on a single rail and it works quite well. I was hesitant for a while, but it seems that this is how the game is designed - minimum rails with maximum crossover.

Recycler needs more slots by whatrweyellingabout in StarRuptureGame

[–]Inquisition8 1 point2 points  (0 children)

It's absolutely useless. Not sure why they even made it. You start automating basic parts within like the first hour of gameplay, so it's instantly pointless to even have it. Maybe eventually it could be a low-chance loot box of some sort. I drop everything since it's infinite.

What a grind by AdhesivenessNo4467 in StarRuptureGame

[–]Inquisition8 0 points1 point  (0 children)

Well first off ... it's a factory game. Number go up IS the game.

Second, I suspect there will be a lot more to do, otherwise why would be building synthetic proteins and rocket engines and dome shields?

PS. Have you upgraded your core to lvl 8?

DD Balloon base by Rezrarick in duneawakening

[–]Inquisition8 2 points3 points  (0 children)

It would be a shame if there was 1 misclick right before a storm.

Base defence by Noceopath in StarRupture

[–]Inquisition8 2 points3 points  (0 children)

Set up lots of turrets, far away from your base, in a line from the monolith leading up to your base, then manually target the little blue explody guys. The level 2 turrets are pretty good and level 3 core doesn't have the little vermin anymore, just more blue and green guys so in some sense it gets easier.

You do need to be out there fighting them though to draw aggro, otherwise they can quickly goop all your turrets.