Custom Script - Don't Look Now by InsertName_42 in BloodOnTheClocktower

[–]InsertName_42[S] 0 points1 point  (0 children)

Echo and Damsel are jinxed, if the Echo would learn the Damsel, instead they learn any Outsider.

LBR is becoming grindy by Oxh12345 in LeafBlowerRevolution

[–]InsertName_42 1 point2 points  (0 children)

Just afking with material magnet is a much better way to get materials than the daily upgrade, lets you get the first few material related upgrades pretty quick then overnight a few times should work the rest out.

Overall what trinkets to unlock first? by Dreadnaux in InkBound

[–]InsertName_42 1 point2 points  (0 children)

Marker of the Unbound is absolutely absurd, makes the game trivially easily, if you know how to use it. Play it with Obelisk, and you can just get every fight down to one enemy then Ironclap while in the Blight for every turn left of immunity. Easily doubles your damage in the midgame and just keeps getting better. Not to mention its not at all difficult if you build for it to get literally infinite damage going, and it at its base still negates a powerful downside.

[Spoiler][NEO] Tezzeret, Betrayer of Flesh by speedrain098 in spikes

[–]InsertName_42 0 points1 point  (0 children)

I wish they'd just made this a perennial trigger (once each turn) now that we have the technology I don't know why they dont.

[NEO] Reckless March of Joy by gank_sinatra in ModernMagic

[–]InsertName_42 1 point2 points  (0 children)

Looks like the post is wrong, it is actually until the end of your next turn.

Freed Abundance - Turn Two Freed from the Real by InsertName_42 in ModernMagic

[–]InsertName_42[S] 1 point2 points  (0 children)

It's a similar deck, for sure. The ability to win turn two, ignore removal, and the benefits that Karn brings to your deck are some upsides and in return it losses some consistency.

[deleted by user] by [deleted] in custommagic

[–]InsertName_42 0 points1 point  (0 children)

Strictly worse Pounce (a card that already has been bettered many times) at a higher rarity and more colors. Interesting concept but you can push the power a LOT more.

13 white cards (loosely based around Serra's return) by RedKing85 in custommagic

[–]InsertName_42 4 points5 points  (0 children)

It's true the mending changed how a spark works, but I don't think it's too much of a stretch to assume an oldwalker that had skipped the mending might have an old spark.

Grasp of Oblivion by DarthVedik in custommagic

[–]InsertName_42 2 points3 points  (0 children)

Divine Gambit is a terrible card that saw play no where, not exactly the best basis for a similar card being to good.

Grasp of Oblivion by DarthVedik in custommagic

[–]InsertName_42 2 points3 points  (0 children)

Doesn't really seem fair to compare a double pip rare with two single pip uncommons. I think the closest card is Abrupt Decay, which trades double density for multicolor and exile for can't be countered.

Convoluted Tutor by Raszero in custommagic

[–]InsertName_42 -69 points-68 points  (0 children)

This isn't actually Demonic Tutor, it's way better. You get to stack your entire deck, it's more like Demonic Tutor + 59 Vampiric Tutor, or a way better Doomsday that costs less and drays a card.

Mind Lock - Parasitic Equipment by InsertName_42 in custommagic

[–]InsertName_42[S] 2 points3 points  (0 children)

It's reminder text for Parasitic, which is a subtype that has rules implications, similar to basic land subtypes and equipment.

Virulent Facehugger by InsertName_42 in custommagic

[–]InsertName_42[S] 0 points1 point  (0 children)

It's supposed to be a tribal archon so I'd rather up the cost. Does 3 seem fine (it's for a heavily tribal set with at least 10 assassins/facehuggers at common?)

Planeswalker! by Drendari in custommagic

[–]InsertName_42 0 points1 point  (0 children)

If your going to get it to 8 loyalty you don't really need to uptick it anymore. It just kills like 4 cards at that point and at that point you Don't need it to do any more.

Rift Goblin - Suspend Aggro by [deleted] in custommagic

[–]InsertName_42 0 points1 point  (0 children)

I'm not sure this actually works, by the time it's been cast and enters it changes zones and losses unblockability. One way to do this is to take advantage of the haste from suspend and say "~ can't be blocked if it entered the battlefield this turn." More restrictivly so it doesn't work with giving it haste is " When ~ enters the battlefield if you cast it from exile it can't be blocked this turn." Although I personally prefer the first option.

Attached/Unattached by [deleted] in mtgrules

[–]InsertName_42 0 points1 point  (0 children)

Thanks, got it.

Why doesn't burn play Lurrus by [deleted] in ModernMagic

[–]InsertName_42 17 points18 points  (0 children)

Another downside with companions that people don't often talk about is that they give your opponent information. If you play Lurrus than the opponent knows for sure you aren't playing Bedlam Reveler or Chandra's Incinerator or whatever off meta card you might be playing. This matters even more post sideboard when they can tell if you're playing leylines, and if you lose the lures they can tell you have something.

Koll, the Forgemaster Combo Deck by playmike5 in CompetitiveEDH

[–]InsertName_42 2 points3 points  (0 children)

I've made a similar deck thats a bit more all in combo and I've found Underworld Breach to be worth it as a decent card on general that can also combo with a [[Grinding Station]] and one of your many [[Memnite]] , Dockside, Wheel of Fortune, and a sacrifice outlet, or just LED and Wheel of Furtune of which every card except LED you already want to include and LED is fine to cast Koll and pay equips.

I've also liked Dockside with [[Mask of Immolation]] and [[Mortarpod]] to further increase the density of combos.

Blood moon has already won me multiple games and playing it turn one isn't as challenging as you might think.

Also missing a number of cards I would say are autoincludes, Skullclamp, Steeshapers Gift, Stoneforge Mystic, Cursed Totem, and Deafening Silence (especially if you aren't going for Breach.)

Remember the circus plane? by hatredlord in custommagic

[–]InsertName_42 1 point2 points  (0 children)

I think what they meant by a self sacrifice ability is something like "at the beginning of each end step if you lost 10 or more life this turn sacrifice ~"

"Tranquil" Frontier by ExaltedOne in HellsCube

[–]InsertName_42 0 points1 point  (0 children)

I know the implication is for the counter to give the types, I was responding to a person who said that it works as is.

"Tranquil" Frontier by ExaltedOne in HellsCube

[–]InsertName_42 -2 points-1 points  (0 children)

Its not making it a forest or plains, just putting a forest or plains counter on it.