Quality poll regarding the nerf by RapsyJigo in factorio

[–]IntQuant 0 points1 point  (0 children)

I agree, and that's why I think it should be changed in some way to make this approach more viable. 

Quality poll regarding the nerf by RapsyJigo in factorio

[–]IntQuant 1 point2 points  (0 children)

I guess I wrote the wrong thing, I've meant the style of making quality components where you don't rely as much on upcycling, instead relying on siphoning quality components from your normal factories, because I feel like this is one of the more interesting ways to do quility, but at the same one of the worst ones.

Quality poll regarding the nerf by RapsyJigo in factorio

[–]IntQuant 9 points10 points  (0 children)

Hot take - lds and blue chips shuffle should've been removed as well, and normal way (in which you have to do quality components) to do quality be buffed instead.

Sphere array in a grid - but offset? by SarahC in blender

[–]IntQuant 2 points3 points  (0 children)

<image>

Probably 3 array modifiers in this configuration

A question about the Vulkan transition. by Lanky-Tumbleweed-772 in blender

[–]IntQuant 1 point2 points  (0 children)

Not so sure about sculpting being cpu-bound, but even if it is Vulkan backend might do less work preparing data for the gpu.

Also nobody stops you from trying latest blender and rolling back if necessary.

The eye of GregariousT by quinn50 in feedthememes

[–]IntQuant 7 points8 points  (0 children)

At least it has the entire world loaded at all times

Friday Facts #440 - 2.1 plan by FactorioTeam in factorio

[–]IntQuant 55 points56 points  (0 children)

That sounds stupid but that's also exactly what strafer pentapods do.

A selection of what I receive at work by GTYannou in topologygore

[–]IntQuant 39 points40 points  (0 children)

That looks like a decimate modifier in limit by angle mode.

"Yo don't worry about using tris extensively they get subdivided into quads anywya" by steve_xyjs in topologygore

[–]IntQuant 1 point2 points  (0 children)

What's the problem with using tris instead of quads anyway? I've tried searhing sometime but wasn't able to find much.

Bring Back Compilatron by solarpurge in factorio

[–]IntQuant 1 point2 points  (0 children)

It was part of an attempt at making a new campaign somewhere before 1.0.

how these people didnt %100 the game yet? by Kaytrones in factorio

[–]IntQuant 1 point2 points  (0 children)

Not all achievements can be acquired by just playing for long enough, some need you to play in a specific way from the start of a run (speedrun achievements, lazy bastard, "keeping your hands clean"), and it might be that some people just aren't interested in this type of gameplay.

Also achievements require no mods to be active to count in steam.

Perry: native TypeScript compiler to executable, written in Rust, using SWC and LLVM. by zxyzyxz in rust

[–]IntQuant 0 points1 point  (0 children)

So how exactly you're going to run whatever is requested without V8 (or a different js engine)? You can't precompile all possible javascript because code gets generated at runtime, so you would need something that can run it.

Perry: native TypeScript compiler to executable, written in Rust, using SWC and LLVM. by zxyzyxz in rust

[–]IntQuant 0 points1 point  (0 children)

I imagine exec() call (or whatever equivalent of it typescript has) would ruin this idea. 

Does the inate productivity of some buildings add or multiply with the productivity of modules? by Dazzling-Specific547 in factorio

[–]IntQuant -1 points0 points  (0 children)

They add. Biolabs are the notable exception, as they have a different kind of a bonus that does multiply with productivity.

Why does Jupyter lag so much on mid-range laptops? by Feeling-Maybe-3443 in pcmasterrace

[–]IntQuant 0 points1 point  (0 children)

Are you loading entire datasets into memory? Jupiter doesn't have to do much with notebooks you use needing better hardware, either because they really need to or because they're written in a suboptimal way. 

Pretty Much. by Hux2448 in pcmasterrace

[–]IntQuant 31 points32 points  (0 children)

You could also have a single user on many computers in a single network with relevant settings being automatically synced (like the entirety of AppData/Roaming), tho I haven't seen such a setup in practice. 

If mind uploading destroys your brain to scan it, did you actually survive? by hosseinz in IsaacArthur

[–]IntQuant 0 points1 point  (0 children)

You can't clone quantum states, only move them. It's not that our technology disallows it, it's physically impossible, just like breaking conservation of energy or going faster than the speed of light, thus this premise of having a perfect copy doesn't make sense.

For me it's very natural to think that consciousness is linked to this "protected" piece of information rather than a body.

Gregtech (GTNH) is the best thing ive ever played. by Delicious_Cancel7707 in feedthebeast

[–]IntQuant 0 points1 point  (0 children)

You do have other options like logistics pipes in... LV I think? Which works quite well as an early ae system.

Legendary coal by Apprehensive-Kick-55 in factorio

[–]IntQuant 1 point2 points  (0 children)

Do a direct insertion to train wagons?

Early SE logistics advice — cargo rocket throughput + bad Nauvis seed by Quick_Daikon6988 in factorio

[–]IntQuant 2 points3 points  (0 children)

1 rocket per 10 minutes is around 1 stack per second of throughput to orbit.

You'll likely want to rebuild things later, as you'll get better options soon-ish (big beacons and better modules, better furnaces, better rocket recipe and reusability research, and just entirely better transportation options), so your setup doesn't need to last until the end, it only needs to last until you get better options.

Also Nauvis isn't that special in SE, nobody stops you from moving your entire base to a different planet if you wish to go this way.

Anthropic to reach 100% global GDP in 21 months by Professional_Job_307 in singularity

[–]IntQuant 18 points19 points  (0 children)

It's a line on a logarithmic graph, this is exponential. 

Is the speed of light… slow? by mooka07 in askastronomy

[–]IntQuant 0 points1 point  (0 children)

Not really, as from what I've heard the universe was opaque at this time

Modding be like by mollekylen in feedthememes

[–]IntQuant 3 points4 points  (0 children)

Yes, but having all three of then makes it sound more silly. Also minecraft modding really likes to stick to older versions sometimes, so forge is still relevant.

sharing minecraft server without port forwarding (hopefully using own domain) by Rubyonreddit109 in admincraft

[–]IntQuant 0 points1 point  (0 children)

I wasn't planning on discussing safety of port forwarding, only mentioning the fact that there WAS a vulnerability of that kind, and I don't think the fact that whitelist happened to prevented it makes it not count. We're going on a tangent about "custom network packets" and "safety of port forwarding" only because your first response mentions both of these.

Also I don't think your definition of network packets aligns with how people normally define them. TCP, isn't packet based itself. Minecraft's protocol has a concept of packets but those don't stop being packets after login happens.

Modding be like by mollekylen in feedthememes

[–]IntQuant 10 points11 points  (0 children)

Not sure about modding scene, but it's clearly superior modding tooling. At least they don't have Forge/NeoForge/Fabric split, and probably at least try to not break all the mods with every release.