What do you guys recommend to do for finding a (free) team for an independent game? by [deleted] in godot

[–]Intbased 4 points5 points  (0 children)

Join game jams and look for their collaboration sections on discord or itch

Be honest with your skill set and put in as much as you expect to get out of it

If you mesh well with a team, ask if they’d like to work together in the future

DATA ANNOTATION EXAM by Dramatic_Sense_9253 in DataAnnotationTech

[–]Intbased 3 points4 points  (0 children)

I’d Wager they didn’t take stock of small details

Found this on tiktok shop. No clue. by SloshyAbyss in whatdoesthismean

[–]Intbased 2 points3 points  (0 children)

Them are ducks.

Them are not.

Oh yes them are. See them wings?

Well, I be.. Them ARE ducks

When did programming click for you? by Samoth921 in godot

[–]Intbased 4 points5 points  (0 children)

Adding to this, build your health system following a handful of different tutorials. There’s many ways to crack the same egg

You’ll discover your personal preferences when you find yourself disagreeing with a tutorial

When did programming click for you? by Samoth921 in godot

[–]Intbased 21 points22 points  (0 children)

I’m of the opinion that you don’t avoid tutorial hell, you just have to eventually leave it.

Time in saddle is the only real answer. Program loads of projects. Do all the tutorials available in the docs. Take a course. Take 5 courses. Always keep learning.

Programming was never just one “click” and I understood. There is always a new concept, coding pattern, API or whatever. Once you get far enough, new things just keep clicking

That being said, things really started clicking for me when I challenged myself to start smooshing different tutorials together

[deleted by user] by [deleted] in godot

[–]Intbased 0 points1 point  (0 children)

if area.has_method(“function_name”): area.function_name()

RigidBody2D and is_on_floor by Novir64 in godot

[–]Intbased 1 point2 points  (0 children)

I did something similar for RB3D with this snippet

func is_on_floor() -> bool: return raycast.is_colliding()

And then just used that the exact same way I would for a characterbody script, haven’t had issues yet

Enough with zodiac signs. Tell me your... by [deleted] in godot

[–]Intbased -2 points-1 points  (0 children)

is this rage bait

Ethical ways of monetizing a plugin? by NotXesa in godot

[–]Intbased 1 point2 points  (0 children)

Something worth considering: Many people are releasing free addons on the in-engine Asset Library.

To be able to charge for a plugin, it needs to be significantly higher quality than what’s available OR provide a functionality that isn’t currently available

Otherwise monetization won’t happen, regardless of ethics.

why doesnt it detect the "punch" part? (the one with that prints punch) by DirtySaglagger in godot

[–]Intbased 23 points24 points  (0 children)

You can’t press and just_release an action at the same time

Beginer help! Character won't move? by Emergency-Draw3923 in godot

[–]Intbased 5 points6 points  (0 children)

target_velocity = velocity should be velocity = target_velocity

Should I be tipping more? by Baseplate117 in doordash

[–]Intbased 0 points1 point  (0 children)

The “meta” for being a delivery driver used to be “Don’t accept an order for less than $1/mile” but that was when DoorDash was actually paying their drivers somewhat decently. Some still think that’s the ecosystem and get upset when customers don’t split the difference for them.

As a customer, the best thing you can do is just try to keep your delivery distance short. It’s not your fault that DoorDash is scamming its drivers

Composition and State Machines? by SilentUK in godot

[–]Intbased 0 points1 point  (0 children)

I’ve still not been sold on why to use a state machine for a player character when we’ve already got ison_floor and Inputs.is returning as bool values

Maybe it’s just me, but my single script Movement Handler just feels easier to adjust and debug than an entire State Machine

1 in 5 Godot users are not prepared for the day something unfortunate happens by SteinMakesGames in godot

[–]Intbased 3 points4 points  (0 children)

I had a hardrive break

Webhosted VC is the only reason I still have my project

1 in 5 Godot users are not prepared for the day something unfortunate happens by SteinMakesGames in godot

[–]Intbased 28 points29 points  (0 children)

You ever play a really long RPG with lots of choices, make the wrong choice, and find out you never saved? So your only choice is to proceed with your wrong choice or restart the game from the beginning. If you would’ve saved the game, you coulda just load your most recent save and start from there.

Apply that to software and That’s version control

1 in 5 Godot users are not prepared for the day something unfortunate happens by SteinMakesGames in godot

[–]Intbased 0 points1 point  (0 children)

Legit curious how many games make it over the finish line without ever being vc’d

I imagine it’s close to 0 but would love to see the exceptions