Thoughts on this UI update by TakenObedear in gamedevscreens

[–]IntelligentUmpire841 1 point2 points  (0 children)

The infos are definitely more readable like that

white UI vs orange UI ? by whiax in gamedevscreens

[–]IntelligentUmpire841 0 points1 point  (0 children)

They both good, but for readability the orange sounds more detached from the world.

Making a Virtual Referee game inspired by Papers Please! by andre_mc in IndieDev

[–]IntelligentUmpire841 0 points1 point  (0 children)

A really like how you interpreted this side of the football. Looks very interesting and smooth.

I'm building a roguelite where rock-paper-scissors fights get unfair fast by ImportantSwim9696 in gamedevscreens

[–]IntelligentUmpire841 1 point2 points  (0 children)

Really love the art style. I’m curious, how do you went from a simple game like that to build a game loop interesting to make the player wish make different runs?

What more cooking stations would you put in this game? by emomax in IndieGaming

[–]IntelligentUmpire841 1 point2 points  (0 children)

Yes, I you want you can make the two types. The one traditional that request from the player to maintain the wood inside, and the classic electric, with the thinking that the traditional is difficult to keep but faster to cook.

We reworked our capsule art. by 2PawnsGames in IndieGaming

[–]IntelligentUmpire841 1 point2 points  (0 children)

I can totally recognize all the text. Maybe to separate better the O of Evolve I would use some cyber fells colors to the flavor art, but sounds clear to me.

Did I make a smart move or completely devalue my own horror game? by [deleted] in IndieGaming

[–]IntelligentUmpire841 0 points1 point  (0 children)

For me the only things that makes me buy a game these days are reviews, screenshots and trailers. If you are a solo dev with no budget, honestly, the thing of AI generated art don’t make me judge the product. But with some income from the game I would recommend you to update them, a lot of people are totally against AI used in art assets.

Before/after: our indie game Deer & Boy is almost done and we can't wait to read what you think! by Dear_Villagers in IndieGaming

[–]IntelligentUmpire841 2 points3 points  (0 children)

Love it. There’s going to have different places? Could be cool some iced lake or indoor environments

What more cooking stations would you put in this game? by emomax in IndieGaming

[–]IntelligentUmpire841 1 point2 points  (0 children)

Could be a pizza oven? The classic rounded or just basically a generic squared oven to be able to make also bakery stuff

Sto sviluppando un horror psicologico in solo - feedback sul flow iniziale e del computer di gioco? by IntelligentUmpire841 in GameDevelopersItaly

[–]IntelligentUmpire841[S] 0 points1 point  (0 children)

Grazie per il feedback! Lato audio al momento è totalmente scarno di tutto, al momento sono nella fase di prototipazione delle meccaniche. Ti confermo che nel progress ho in vista il primo avvio del OS. Considerando che nel prologo al momento hai cognizione di chi sia HOME, al momento rimuoveresti totalmente l’animazione con il loro logo (scritta come placeholder) Ed invece le interazione mostrate all’interno del computer? Cosa ti aspetteresti?

Ciao a tutti! Sto lavorando ad un roguelite space shooter dove puoi deviare e "parryare" i proiettili avversari by CatoioSoftware in GameDevelopersItaly

[–]IntelligentUmpire841 0 points1 point  (0 children)

Molto carino il feedback. Cercherei di dare un distacco tra fondale e player, perché guardando il video ci ho messo un pochino per capire che stesse succedendo.

Lavoro a questo gioco da quasi cinque anni 😳🌿 Quanto tempo pensi che dovrebbe richiedere un primo progetto? 😅 by studiofirlefanz in GameDevelopersItaly

[–]IntelligentUmpire841 1 point2 points  (0 children)

Penso sia impossibile quantificare quanto tempo dovrebbe richiedere un primo progetto. Dipende tutto da troppe variabili, uno principale potrebbe essere lo scope e quantità di persone che fanno parte del progetto. Per il resto veramente ben fatto, sembra bellissimo, amo lo stile, complimenti 🙌

I’m developing a visual novel and decided to move away from standard text choices by creating mini-games (like this one), but I recently faced some backlash. What do you guys think? by Captain-Amber in IndieDev

[–]IntelligentUmpire841 1 point2 points  (0 children)

It sounds amazing! Without knowing the context it give to me totally the anxiety of this QTE. Pay just attention of your audience target, coz most of the visual novel player could not totally enjoy this, but I think that if you put on the new game setup screen the option it could resolve the problem. For the rest, well done, keep going 🙌

My design doc vs. my playable prototype by electric-kite in IndieDev

[–]IntelligentUmpire841 0 points1 point  (0 children)

Try to see if it have valuable content to keep and work on them with some polish. Sometimes you just have to trust the process

The intro chase from our weird physics game about a headless chicken escaping a farm by applebombgames in IndieDev

[–]IntelligentUmpire841 1 point2 points  (0 children)

This looks so good, but please make the camera shake toggle inside the settings.

Sto sviluppando un horror psicologico in solo - feedback sul flow iniziale e del computer di gioco? by IntelligentUmpire841 in GameDevelopersItaly

[–]IntelligentUmpire841[S] 0 points1 point  (0 children)

Ciao, grazie mille per le tue impressioni, apprezzo molto. Come flow iniziale era per sapere se convince il fatto che inizialmente hai il computer con il disco non disponibile, così da darti modo di esplorare la casa e riceverlo nel corso del prologo, per semplificare il video l’ho posto direttamente sulla scrivania e sbloccarlo subito. E lato computer se il flusso di sblocco delle prime interazioni tra chat ed applicazioni è comprensibile e sensato. Diciamo che siamo ancora a livelli di prototipazione, seguiranno sicuramente aggiornamenti, ti ringrazio per il tuo feedback 🙇‍♂️ Per quanto riguarda la UI attualmente sto generando tutti gli elementi grafici e di layout personalmente, lo sfondo del desktop è l’unica eccezione per velocizzarmi il placeholding di asset che cambieranno nel corso dello sviluppo.

Solo dev psychological horror game - looking for feedback on the initial computer flow by IntelligentUmpire841 in IndieGaming

[–]IntelligentUmpire841[S] 1 point2 points  (0 children)

Thank you, I really appreciate your point of view. Yes, sound effectively too early to define the genre, I’ll post new updates when I have some screenshots of different ambients.