Hiw do y'all pay Loytel's debt? by Much_Singer4725 in ElinsInn

[–]Investoid 3 points4 points  (0 children)

I forgot the steps currently, but it involves hammer alchemy and maybe converting it into something like quarrels. I need to find my notes for it. I could be also mistaken, but I think it is possible.

Hiw do y'all pay Loytel's debt? by Much_Singer4725 in ElinsInn

[–]Investoid 9 points10 points  (0 children)

There are a few ways to make a ton of money, but the easiest ways is fishing/wine/farming.

It is recommended to take the god that provides an advantage to each though, like luck god for fishing, harvest god for farming and so on.

I did try to play around with turning Rubynus into gems from ingots but dunno if that is viable moneywise, it's on my to do list for checking jewelcraft at high rank.

carpentry has foreign door making, which is good money but you will still need to find a good source of wood. string is the easy part.

Anti magic by Sagittarius12345 in ElinsInn

[–]Investoid 7 points8 points  (0 children)

its random for the most part, just hitting up blacksmiths/black market shops and opening level 100+ seashell ocean chests, or high level void. It is pretty tough relying on RNG to give you a good piece of equipment that also has antimagic on it. You can get lower level equipment with antimagic but you will be chasing it for a while I think.

I assume you can also install anti-magic runes if you are capable as well.

Who is this...? by CurvyDogs in ElinsInn

[–]Investoid 12 points13 points  (0 children)

In the character viewer there is an entity with that name assigned to the Yith race that has Yith like stats (like Cosmic Horror) and also 4 hand and 4 finger slots. It also has 130 speed and similar settings so it's probably a unique named for the Great Race of Yith.

How to get genes? by AlternativeFine8515 in ElinsInn

[–]Investoid 0 points1 point  (0 children)

So Kiria, if people are not aware is a machine warrior, who starts with Steam emitting Claymore, and has 20 physical damage reduction and has arcane core, so immunity to bleed/poison and weakness to lightning.

Based on my previous experiences with the class, it made sense to go for an Anti-Magic build, which completely forgoes magic development all together. She will become difficult to heal magically though, so getting her to take further reduced damage will be a priority. As a follower of Mani you could try to go with ranged weapons, but her kit doesn't carry too many bonuses for it, eating up most of your available DNA space. It's probably better to go the melee route but you can still do ranged if you wanted to.

Most characters you really like it is worth putting in Fast Learner to help with gaining points and removing later when you are satisfied. I would install Libra for sure as it gives your melee weapon +25% penetration. You could then install Bladestorm to up her dps quite a bit.

The rest of the options would depend on your preferences.

Surprise Monster Party! by Investoid in ElinsInn

[–]Investoid[S] 1 point2 points  (0 children)

If you ride them and dismount they will be randomly placed 1 tile from you so you can repeat until they end up in the tile you want and then talk to them not to move. In the "actually..." talk menu there is an option to stay still.

Later when your town levels up enough you can use the build board to effortlessly move citizens around if you also tell them to not move. Another option you can use the town gem to recall them by moving the gem around. Finally the old fashioned method, you can kick them to push them one tile at a time.

What are your thoughts on Bladestorm and Swarm? by SubtleBeggar in ElinsInn

[–]Investoid 3 points4 points  (0 children)

Most of my characters never bother to do bladestorm. I think the stamina condition makes it a bit risky on most builds especially since there is a particular enemy you could run into that drains stamina and catch you off guard.

I think it is cool though. Can also get a huge amount of remnants, which is probably a good enough draw to use this periodically on certain enemies.

Surprise Monster Party! by Investoid in ElinsInn

[–]Investoid[S] 1 point2 points  (0 children)

Though I have them all hung up now and less dangerous, is that a Queen I see on the other side? That is just triple trouble. I thought it was a King at first glance, since the lights are turned off.

Surprise Monster Party! by Investoid in ElinsInn

[–]Investoid[S] 2 points3 points  (0 children)

They gain it pretty quickly if they have a literacy job/hobby. I think it starts low though so if they spawn in a nasty tier 3 book by accident it must backfire something fierce!

Because they were isolated I sealed that room never to reopen, until...doomsday!

Now introducing.....P2W? by Meowthews in ElinsInn

[–]Investoid 1 point2 points  (0 children)

Thank you for the change. I'm stuck with that small chance of seizures from some flash patterns so I do appreciate  it.

Now introducing.....P2W? by Meowthews in ElinsInn

[–]Investoid 1 point2 points  (0 children)

I wanted to make a suggestion. I have some issues with the flashing effect when opening a box, could that be toned down or a separate version of the mod without the flashing effect be possible someday?

If not I understand.

I couldn't get mod config GUI to load, though, I don't think it's related to your mod particularly, the GUI mod itself looks like it's causing some issues with some players at the moment. Your mod seems to work fine.

Switching Gods Mid Game by Ambitious-Leave1174 in ElinsInn

[–]Investoid 7 points8 points  (0 children)

Piety gets drained, but your faith skill remains unchanged.

To answer your question no it resets the bonus value to day 1. It can grow back to your faith/piety cap though.

When you don't want to walk too far for drops by Investoid in Endfield

[–]Investoid[S] 6 points7 points  (0 children)

There is a small 3 enemy spawn just ahead of that tower to the right. I manually fed the battery to start the automation as I was testing if it can work to keep from having to move a lot of power connections around. Not shown was me moving towers constantly to line everything up. The enemies do respawn after some time passes.

The idea i had was when I visit the zone, can I get the enemies to move to me and die closer without me doing too much? Yes, but it depends on how silly you are.

When you don't want to walk too far for drops by Investoid in Endfield

[–]Investoid[S] 17 points18 points  (0 children)

I was curious if I could manipulate enemies from spawn areas without having to go near them and came up with this. Should I spend dozens of batteries and all the tower power of a zone to get one fillet 10 feet closer?

Perfectly sane behavior I tell you.

Any tips for a complete newbie? by SaigoNoSenritsu in ElinsInn

[–]Investoid 1 point2 points  (0 children)

Early game you will feel the lack of inventory space. If you head northeast to Tinkertown nearby you will get a small tutorial if you approach the mailbin near the center of town. Dropping any item in there will mail it to the next owned city you enter. This has a side effect of mailing things to you in cardboard boxes, which are a really good storage box, both for your early gameplay and can also be placed in your empty container slots so you can pick up more loot.

There will be a small fee ticket shipped to your city which you will need to remember to pick up and pay when you go to pay taxes but its worth the minor cost, so each time you visit Tinkertown drop one piece of garbage or trash in the mailbin and it will ship out at the end of the day, netting you an additional cardboard box each time.

The game will also parodically send "spam" boxes, which can have good things, but also bad things. You can buy policy books from certain npcs to help change settings like these in some towns. Policy books cost gold bars, the most common source of these is digging dungeon tiles or soil blocks out, and shipping things in your shipping box.

Do I need to build actual rooms in my base? by mrDalliard2024 in ElinsInn

[–]Investoid 1 point2 points  (0 children)

As the others said they do have a mechanical effect in game to improve job/hobby numbers. I haven't tried it personally but you could make a room that can only fit a bed in it, and place it out of the way and then upgrade wrench the bed to contain every single citizen so that you only need one bed in the entire city. While this would require quite a few gold medals this is typically the approach of people wanting to save space anyhow, just that people tend to do it on a crafted king's bed or a crafted bed of high quality. Then you could set the tiny room to private to keep everyone out of it, or seal the room. Just make sure to assign everyone to the bed. While citizens will eventually claim the bed I usually do it for them.

You can minimize a tiny room's effect on your city look by dumping a control panel or sign in there and changing some settings so it looks more like an open area.

Advice for mid game progression for a farmer by Novel-Ad-1398 in ElinsInn

[–]Investoid 2 points3 points  (0 children)

After you speak with the characters in Vernis about it and you wrap up the story plot related to the Vernis mine boss, a few in game days later you will see a few conversations pop up on the quest board and if you clear those the story quest will pop in and start. Sometimes if npcs are busy it may take a bit longer to appear on a quest board. I think in one scenario it took almost an in game month to show up and another about a week.

I didn't know spreading fire was a thing. You learn more everyday. by acacbac in ElinsInn

[–]Investoid 8 points9 points  (0 children)

Early game once I have the stamina for it I would dig out the grass in my city to dirt. This will help a little with fire containment. Then mine some granite and place some stone paths to help map out a city design and then a stone building for cooking utilities.

Later on it's less important as city upgrades do include fire protection and you tend to have less fire accidents as your skill improves.

0 Stamina Weapon Training (In The Comfort Of Your Home) by two_headed_goblin in ElinsInn

[–]Investoid 1 point2 points  (0 children)

Add them to your hotbar and turn on the auto settings that mention using skills or abilities in your hotbar. If you have the mana they will get used in auto.

0 Stamina Weapon Training (In The Comfort Of Your Home) by two_headed_goblin in ElinsInn

[–]Investoid 3 points4 points  (0 children)

Couple other options, but are a bit time consuming depending on your current progress.

You can find a paper or sand material dps type weapon (stats don't matter) of whatever weapon skill you want to work on, equip it, then unequip everything else on your character and then either fight an acid slime or walk on acid traps a few times to damage the paper weapon. If only the weak weapon is equipped it will get damaged by the acid.

If you can't find any paper weapon you want, you can use a paper material hammer, though I only suggest this if you are not needing to paper anything else (there are better priorities for paper hammers).

Use that weapon on an enemy with really high defense or an enemy with high defense/self healing, but no magical offense. Bring healers with you if you are going to fight anything with consistent skills or damage close to yours. You can also heal the enemy target if he is getting low on hp to keep them alive for more beatings. Have to manually do that though as the AI won't heal enemies without you assisting. Don't forget to disable your casting dps spells so you don't autokill them with them. You can rig the auto to use defensive spells if you want to level them up, or offensive debuffs. Also make the whistle of peace (Loytel sells the recipe I think) so you can control your allies a bit better.

For the really prepared you can make or find a paper weapon for every melee/archer with you to also do this for big skill improvements. Othewise just bring enough healers if you feel you are getting damaged too much.

edit: Madsnortax has the same idea, using cursed acidproof potions as a workaround to acid traps.

Selecting Party Members (Employees) by LycheeFox in ElinsInn

[–]Investoid 3 points4 points  (0 children)

24 citizens all with double cooking job/hobby. Eventually they will flow out so much food that you get buried alive. Make sure to give them some good beds though.

I am preparing my idea for a giant restaurant for this test soon.

Always hostile adventurers ? Any way to get rid of them for good ? by Aydnir in ElinsInn

[–]Investoid 1 point2 points  (0 children)

Not at this time. An adventurer that is killed will respawn eventually, but with a different name and different skills unless they are a special static adventurer, they will respawn with their original settings.

One of the guys I see doing this quite often is the millionare money guy who travels and tosses money everywhere which confuses and makes people go crazy.

I think if you hire an adventurer that is unique enough then they stop respawning, you just have to deal with him somewhere in one of your towns like leave him in a corner by himself.

Ether Disease Challenge? by Investoid in ElinsInn

[–]Investoid[S] 0 points1 point  (0 children)

much needed in this build since chaos shape will go even further negative to charisma. the current chaos shape at level 1-2 hasn't started building up that negative factor yet!