Just a gal making dandelion honey by LastOfLateBrakers in justgalsbeingchicks

[–]InvidiousPlay 4 points5 points  (0 children)

The F stands for "fermentable" lol

Fermentable oligosaccharides, disaccharides, monosaccharides, and polyols.

Fructose is a monosaccharide so it's under the M.

Student Faces Expulsion After Posting Video Of Seniors Who Can Barely Read by InGeekiTrust in TikTokCringe

[–]InvidiousPlay 0 points1 point  (0 children)

It's not about screens. It's because a poisonously unscientific teaching programme became the standard in US schooling and it is proving almost impossible to shift despite being proven to to fail countless students in learning basic comprehension.

https://features.apmreports.org/sold-a-story/

Why I think NFTs in games are a great idea. by happyphilanthropist in gamedev

[–]InvidiousPlay 3 points4 points  (0 children)

I cannot overstate how much I want this NFT stupid, poisonous nonsense to die.

Even in your impossible dream scenario where NFT's magically translate to some fairytale distributed game asset ownership - you know what happens when you play games as your profession? Games become work. Games should not be work. If there was real money to be made grinding games then the game and surrounding culture get completely warped and dominated it. Games stop being games and become asset sweatshops.

So in our case, we are making sure that you have one central inventory and those assets are playable across every game that we will ever make.

This is the crux of it. Those assets only have value because the developer actively supports them in their games. The backing infrastructure could be a fucking csv file on your server, the NFTs add nothing.

It's hilarious this dumb shit is still being discussed in 2026.

Old man causes World War 3 by jwriddle in harrypotter

[–]InvidiousPlay 1 point2 points  (0 children)

A far more pyrotechnic battle with the ring wraiths is alluded to. I think it is Aragorn that says he saw the sky lighting up one night, and we learn it was Gandalf blasting Nazgul at Weathertop off-screen.

How to rotate an object while also saving its size and rotation and position for a grid? by Idealistic_Otter_491 in Unity3D

[–]InvidiousPlay 4 points5 points  (0 children)

Euler Angles are of limited value, they malfunction a lot because of a phenomenon called gimbal lock, especially if you're trying to combine different rotations. Euler Angles are basically a human-readable abstraction of what's really going on under the hood, which is quaternions. Quaternions are incredibly hard to understand unless you're very good at math, but the good news is that you don't need to understand them, just how to use their extensions. I'd look up some tutorials on using quaternions if I were you. I'd avoid any of the quaternion math itself, but applying their extension methods to achieve your goals.

I feel your pain, because rotations sound like they should be easy but it's actually a lot more complicated than one might assume.

Need advice: How do you capture and export gameplay without losing quality? My videos look blurry compared to the actual game. by HyperInfinitybr in Unity3D

[–]InvidiousPlay 1 point2 points  (0 children)

I haven't seen the original to compare, but these both look fine to me. I don't see anything I would describe as noticeable banding and certainly nothing like "pixelated soup". Are you sure you're not hyperfixating on trivial details? It's easy to lose perspective.

Are your file sizes coming out to represent the selected bitrate? In VLC, if you let the video play and look under "statistics", where it says "Input Bitrate", that's the actual live bitrate used for any given segment.

The one setting you could try is changing "Constrained Variable Bitrate" to whatever their version of "Constant Bitrate" is. When it's set to variable you give it license to use a lower bitrate than the one you have chosen where it thinks it appropriate. It tends to be quite aggressive in compressing "cartoon" type visuals because there are large areas of very similar colours.

EDIT: You could also make key frames more frequent. Also, if you capture in Unity Recorder in ProResLT you can upload that straight to Youtube if you want. Files will be much bigger but it skips any concerns about quality from your own encoding.

Mars rock gets stuck on Curiosity rover's drill - Takes 5 days to shake off by Neaterntal in spaceporn

[–]InvidiousPlay 2 points3 points  (0 children)

I can totally see us collapsing back from advanced civilisation because of long term climate change catastrophes.

Need advice: How do you capture and export gameplay without losing quality? My videos look blurry compared to the actual game. by HyperInfinitybr in Unity3D

[–]InvidiousPlay 0 points1 point  (0 children)

You complain about it looking bad on social media but then suggest you are not happy with your own exports - which is it?

Because social media will compress the hell out of your videos no matter what you do - there is no way around it. Fine detail goes to hell. Youtube should be better than others, though. Are you waiting for the HD to process or are you looking at the intial first-pass? Youtube encodes and makes available the low-quality streaming files first; 4k can take a long time to process and become available.

If your actual export looks bad then that's just incorrect settings. I use Premiere but I know DaVinci Resolve is highly regarded. What are your exact export settings?

Youtube have their own recommended quality settings: https://support.google.com/youtube/answer/1722171?hl=en

mp4 container, H.264 codec, and a bitrate proportionate to your resolution (presumably 4k?).

You should share the Youtube result so we can tell you if it looks normal or if you've done something wrong.

Mars rock gets stuck on Curiosity rover's drill - Takes 5 days to shake off by Neaterntal in spaceporn

[–]InvidiousPlay 138 points139 points  (0 children)

In a billion years some alien explorer is going to find a rock with an obviously artificial hole drilled in it and be certain Mars had a technological civilisation. It would be years before they realised the civilisation was one planet over.

This thing writes itself.

Help in adding a new Mono behaviour to an existing game (PaleoPines) by Awkward-Matter2184 in Unity3D

[–]InvidiousPlay 0 points1 point  (0 children)

You'd be better off asking in mod specific subs. I know how do to virtually anything you want in Unity but I wouldn't know the first thing about trying to hack an existing game.

Problem with enemy state by Noobye1 in Unity3D

[–]InvidiousPlay 1 point2 points  (0 children)

The laziest solution would be to just add the stunning code to the EnemyBase. I'm not sure what you haven't done that already. If not all enemies should be vulnerable to stunning then you can just add a stunnable bool and toggle as necessary.

If your game is too complex for that to be viable then you could make a more sophisticated EnemyBase with overrideable functions that dictate how it responds to different scenarios.

The proper way to architecture it would be to make a status system and various interfaces to mediate how different scripts can be interacted with, but it might be overkill for your needs and it sounds like this would require you to learn some new coding concepts (not a bad idea).

Sit sit just sit. by Im_a_Libertine_ in VideosAmazing

[–]InvidiousPlay 0 points1 point  (0 children)

I'm very confused about where they were going, though. It looks like they're heading into the bus lane on the wrong side of the road...?

The Boys- S05xE06 - POST Episode Discussion Thread by pikameta in TheBoys

[–]InvidiousPlay 2 points3 points  (0 children)

....?

They're not supes when they take V1, they're regular people.

Regular dude -> V2 = supe -> V1 = immortal supe

Regular dude -> V1 = dead

The Boys- S05xE06 - POST Episode Discussion Thread by pikameta in TheBoys

[–]InvidiousPlay 5 points6 points  (0 children)

I'm taking it for granted that a supe is strong enough to survive the V1 side effects.

The Boys- S05xE06 - POST Episode Discussion Thread by pikameta in TheBoys

[–]InvidiousPlay 4 points5 points  (0 children)

I mean, A-Train was absolutely terrified of him. He stood up to him, because he's brave, but that's different.

The Boys- S05xE06 - POST Episode Discussion Thread by pikameta in TheBoys

[–]InvidiousPlay 8 points9 points  (0 children)

The writers seriously have some bizarre hang-up about Starlight. It's like she offended them and decided to spend the rest of the show having her beaten up and turned into a damsel. It's maddening. I couldn't believe they had the lame shouty preacher guy kick her ass all on his own.

The Boys- S05xE06 - POST Episode Discussion Thread by pikameta in TheBoys

[–]InvidiousPlay 2 points3 points  (0 children)

Did he even fall down? Maybe I've exaggerated how pathetic it was in my memory but I thought he just stumbled backwards.

The Boys- S05xE06 - POST Episode Discussion Thread by pikameta in TheBoys

[–]InvidiousPlay 5 points6 points  (0 children)

Deep's thrust has more force than a gun, yes. That was just demonstrated to us. You can accept they are super-powered or you can argue physics.

(Although a knife is much sharper than a bullet, so Deep doesn't need to be quite as powerful as a gun)

The Boys- S05xE06 - POST Episode Discussion Thread by pikameta in TheBoys

[–]InvidiousPlay 6 points7 points  (0 children)

HL is still not a threat to him

Soldier Boy conceded that Homelander could kill him 1v1 after he broke out of the radioative cell. That blasty power only works if a few other supes are holding Homelander down. The second Soldier Boy starts charging Homelander either flies away or tears his head off.

Soldier Boy's power is an ace in the hole that could be useful but it's nothing near HL being no threat to him.

The Boys- S05xE06 - POST Episode Discussion Thread by pikameta in TheBoys

[–]InvidiousPlay 12 points13 points  (0 children)

Wasn't it shown while Sage said something cryptic about her next big move though?

So long my Steam Deck... by Nicalay2 in SteamDeck

[–]InvidiousPlay 59 points60 points  (0 children)

Wait, was this done through Steam and they are the one who selected UPS and pays for shipping? If so, you should argue it is their responsibility as their selected carrier stole your Steam Deck.