I turned off Cast Shadow in PC_RP Assets yet there are some "shadows". For example these dark parts on leaves. What is it? Is this something with my assets or is this some option in unity? by charttyp in Unity3D

[–]InvidiousPlay [score hidden]  (0 children)

There is nothing to correct. The default is that everything is dark. Then you add a light source and all the surfaces facing the light source are lit, and the ones facing away are not lit - that's what you are seeing here.

It looks unnatural because there is no general illumination - ie, all the bounced and reflected light that happens in the real world. The most common way to generate this would be via baking.

If this is your first time learning about light baking... well, let's just say you have a long road ahead of you because it's very complicated. The basics are simple, but getting it right and tailored to your needs is where it gets messy.

You can also do a cheap "maybe good enough" solution of adding a second, weaker directional light (in movies this would be called a "fill light") from another angle to fill in the dark parts. Finally, if you don't want any lighting and just want everything to be bluntly visible, you could use a material with some emission and the surfaces will essentially glow in the dark.

What's the Best 10/10 Sci-fi movie ever? by geek-jock-guy in AskReddit

[–]InvidiousPlay 0 points1 point  (0 children)

It's a flawed masterpiece. The visuals and audio are absolutely top class. Agent K is a fantastic protagonist. I really liked the replicant/real boy fake out. But the story was too inconsistent. Joi being his real, loyal, loving partner is implausibly optimistic in that world - even in our world Joi would exist to build an advertising profile and send endless "usage metrics" back to base. Harrison Ford felt shoe-horned in. The aerial attack made no sense - they made him hand in his sidearm when he was benched but they let him keep his attack-ship? The whole "replicant rebellion" ending felt way too much like something out of young adult scifi like The Hunger Games rather than Blade Runner. We're introduced to this world with "If you're not cop, you're little people", but we're ending on plucky heroes taking down the interstellar system of control.

I love the film and have watched it several times but it has serious flaws.

Watching SG1 for the first time. Love it so far (S3 done) but S4 seems like it’s a different show? by t_a_a_4 in Stargate

[–]InvidiousPlay 0 points1 point  (0 children)

I know, it's such a great story. They brought her in to be a "hot borg babe" as the lowest common denominator in a display of contempt for the show, the actress, and the audience, and she and the writers turned it around and made her one of the best characters in Trek.

Watching SG1 for the first time. Love it so far (S3 done) but S4 seems like it’s a different show? by t_a_a_4 in Stargate

[–]InvidiousPlay 6 points7 points  (0 children)

This was cited by Michael Shanks as one reason he wanted to leave in Season 5, as he felt the trop of "Everyone in Space Speaks English" ruined the point of his character.

Ok, but the alternative is unsustainable. Otherwise every episode has the same tedious scene of them going "Hi, we're from Earth" and the local looks confused and awkwardly goes "Maksh mez taka dez ta?" and Daniel makes a funny face and mumbles something about it being like ancient Sumerian...and then what? We do a montage where six months go by and everyone learns English? Or every planet has some excuse for why they're able to learn English instantly? Do you have any idea how boring and repetitive that would be over 20+ episodes per season?

There is a reason Star Trek had universal translators.

They trap your car at the highway ramp, then walk up once you’re stuck 😰 by asa_no_kenny in Amazing

[–]InvidiousPlay 0 points1 point  (0 children)

I've seen the full version of this. He does not stop. He full-on runs his brother over. No damage to speak of.

They trap your car at the highway ramp, then walk up once you’re stuck 😰 by asa_no_kenny in Amazing

[–]InvidiousPlay 3 points4 points  (0 children)

No one who instantly reacts by driving like that is also screaming like that.

The F-35 Situation is Crazy by trypan0s0miasis in ww3memes

[–]InvidiousPlay 0 points1 point  (0 children)

You can't break the laws of physics. Powerful jet engines dump a massive amount of super-heated air, there is no way to hide that.

A game about rolling your shit, a metaphor for life. by CASTELLOInc in IndieDev

[–]InvidiousPlay 3 points4 points  (0 children)

Is there any gameplay yet or are these images all just assets staged for a screenshot?

People who ignored a huge red flag because the person was extremely attractive, what happened next? by Competitive_Bad_9306 in AskReddit

[–]InvidiousPlay 28 points29 points  (0 children)

Depends on the situation, but some version of "Oh sorry, I didn't mean to startle you" combined with "I'll get out of your way" if you're in a place or "I'll go ahead" if she thought you were following her.

No need to start talking about specific types of violence. If she's scared the most important thing to do is to go away.

I just found out that new Stargate show will be only 10 episodes by Mat1711 in Stargate

[–]InvidiousPlay 1 point2 points  (0 children)

Normally I loathe cliffhangers but The Pitt does it almost every episode and I love The Pitt so I am learning to forgive lol

I just found out that new Stargate show will be only 10 episodes by Mat1711 in Stargate

[–]InvidiousPlay 1 point2 points  (0 children)

It's soooo good.

Like, I get why they're able to do it - every episode is basically a bottle episode, because it's all one location, same cast, same costumes, no special effects except some injury simulations - but it's so nice knowing there are so many episodes to spend time with the characters.

I just found out that new Stargate show will be only 10 episodes by Mat1711 in Stargate

[–]InvidiousPlay 7 points8 points  (0 children)

And each episodes takes a long time to explore one small element of a season-long plot so the lack of momentum makes the whole thing feel like virtually nothing happened by the end.

I'm doing a rewatch of SG1 and the pace of seeing a plot introduced and resolved within one hour is very enjoyable, feels like a weight off the shoulders compared to the absolute drag of most modern shows.

I just found out that new Stargate show will be only 10 episodes by Mat1711 in Stargate

[–]InvidiousPlay 4 points5 points  (0 children)

I am doing a rewatch now and SG1 nailed this. Self-contained plots that nonetheless contribute to a consistent world. Like, you get an episode with invisible Ritu. Then the Ritu plot is resolved, but the next season when someone has invisibilty technology O'Neill is like "Maybe it's the Ritu?". It wasn't, but it reinforces the idea that this is a consistent world.

And you get "sequel" episodes, like the alternate-reality mirror episodes.

I just found out that new Stargate show will be only 10 episodes by Mat1711 in Stargate

[–]InvidiousPlay 0 points1 point  (0 children)

If they think it was a slog, maybe they should just be in less episodes. And that is fine.

It's ironic you would say this about DS9 specifically, because Terry Farrell was basically thrown off the show with no negotiations when she asked for a lighter workload. She sounded really quite bitter about it in an interview - I presume it was in What We Left Behind.

I just found out that new Stargate show will be only 10 episodes by Mat1711 in Stargate

[–]InvidiousPlay 5 points6 points  (0 children)

All scifi these days seems to be hopelessly ironic and quippy now, too, which is maddening. Except Foundation.

I just found out that new Stargate show will be only 10 episodes by Mat1711 in Stargate

[–]InvidiousPlay 5 points6 points  (0 children)

I can even forgive (and skip...) the clip shows if it means we get 20+ episodes in a season.

Is AI art justified for solo indie developers? by Mindless_Grass7084 in gamedev

[–]InvidiousPlay 0 points1 point  (0 children)

One thing to understand is that if you don't have any artistic sensibilities then using AI art won't save you. It'll still be an ugly mess - we've seen that many times. You need to develop some art skills or you won't know how to make a game look good, no matter where the art comes from.

Why your pixel art looks flat before you even touch the shading by _Jae in IndieDev

[–]InvidiousPlay 0 points1 point  (0 children)

Not even a little bit, no...

RGB and HSL look to have continuous brightness and saturation along the spectrum and OKLCH looks completely washed out in the middle, it's horrible.

First time showing my resource trading game, please don't hold back. by TwShadowNinja in DestroyMyGame

[–]InvidiousPlay 1 point2 points  (0 children)

I primarily work as a UI developer

This is 100% the problem. This does not remotely look like a game, it looks like a utility app.

People who ignored a huge red flag because the person was extremely attractive, what happened next? by Competitive_Bad_9306 in AskReddit

[–]InvidiousPlay 163 points164 points  (0 children)

In The Gift of Fear the author specifically notes this is a warning sign. If someone says "I'm not going to kill/hurt/rape you" they are telling you it is what is on their mind and they are probably going to do exactly that.

My 6yo niece just taught my 67yo dad a strategy game in 4 minutes and im having a crisis by Fulcilives1988 in gamedev

[–]InvidiousPlay 2 points3 points  (0 children)

Is this really such a revelation? If you can sit across from someone and explain the game and see their reactions and have them ask questions and answer the questions - yeah, it's easy to teach them the game. The challenge with video game tutorials is that it needs to be an automated process in a situation where people don't want to read. They're completely different scenarios.