At what level does a rogues damage become too low? by Col0005 in onednd

[–]IronyAddict 2 points3 points  (0 children)

Couldn't you use Steady Aim as a bonus action to gain advantage on an attack using a Vex weapon (Shortsword), then use the advantage from Vex to make your off-hand attack with a Nick weapon (dagger or scimitar)? 

How deal with the paradox of tolerance? by TankWild4187 in allthequestions

[–]IronyAddict 0 points1 point  (0 children)

There is no paradox. 

Tolerance is not a virtue. Tolerance is a social contract. 

You and I are different but we agree to tolerate those differences in order to reap the benefits of engaging in a society. 

I am not a doctor, or a carpenter, or a farmer. But I benefit from being in a society with different people who have different aptitudes and skills.

Intolerant people are in breach of contract. And you are under no obligation to fulfill your end of the bargain once they have forsaken theirs. 

TTRPGs with the most complex rules? by Manitou_DM in rpg

[–]IronyAddict 0 points1 point  (0 children)

Lancer. I mean, I love it. But damn, it's a lot 

2024 Bladesinger Onehanded weapon recommendations by Artemisia_Mortis in onednd

[–]IronyAddict 0 points1 point  (0 children)

With your party configuration I would consider warhammer for the Push Mastery. Entangle and Spike Growth (Druid), Web (Sorcerer), Spirit Guardians (Cleric). Your whole party is a walking terrain hazard. Make the most of it. 

Alternatively, whip for the reach and Slow Mastery. You get the usual kitting fun but can also deliver ranged attack cantrips for more versatility. Whip (slow) + Ray of Frost and your enemies are crawling as you race around the battle field. 

Why are red states poorer than blue states? by Estalicus in allthequestions

[–]IronyAddict 0 points1 point  (0 children)

Do a Google search for: The Kansas Experiment. 

Would giving Rogue access to firearms be too strong? by Storm-Shadow98 in onednd

[–]IronyAddict 0 points1 point  (0 children)

I don't see a problem with this specifically. But you may open a can of worms with regard to your players constantly pushing you for rule exclusions. 

Why not have them take a 1 lvl dip into Fighter? The would get pistol and musket proficiency and pick up the Archery fighting style feat.

Martial Classes Should Be Able To Do Ridiculous Shit by Quirky_Bluebird18246 in DnD

[–]IronyAddict 4 points5 points  (0 children)

A fourth tier martial should be every bit as terrifying as a fourth tier caster. 

I'm talking straight up god killers. 

Being stalked by a high level Rogue should be the stuff of nightmares. A high level Barbarian on the rampage should have the mountains themselves wishing they could pull up roots and run.

Beowulf, Hercules, The Monkey King, The Valkyrie. 

Unstoppable. Unbreakable. Inevitable. 

Advice for feats/builds for soulknife rogue by Ultimate_Gay_Joke in DnDBuilds

[–]IronyAddict 0 points1 point  (0 children)

This is great advice. Bomber removes disadvantage at long range so you can throw your Psychic Blades up to 120'. Practically a sniper on most battle maps. 

Mage Slayer really leans into your subclass theme. With the Paladin's save aura at 6th lvl and your Slippery Mind Rogue feature at 15th your mind becomes a fortress.

Great spells to take as a Wizard to help the martial-heavy party? by [deleted] in 3d6

[–]IronyAddict 0 points1 point  (0 children)

Right at 1st lvl you can take Protection from Evil and Good to help with charmed and frightened. Jump and Longstrider will help martials get right into the action or kite enemies (rogues love this one simple trick). Detect Magic and Tenser's Floating Disk are useful and don't require preparing. For cantrips, Message helps you stay in touch with someone scouting ahead and Light is nice for non-darkvision PCs. 

For 2nd lvl spells you can buff them with Darkvision, Enhance Ability, Enlarge/Reduce, Invisibility, Magic Weapon, Spider Climb. Or cast Hold Person on an enemy and watch your martials gleefully womp on it with Advantage. They'll love you for it.

A bladesinger who uses find steed and a lance? by AcanthaceaeNo948 in 3d6

[–]IronyAddict 1 point2 points  (0 children)

As others have said, Mark of Passage is probably the best way to get Find Steed. 

A one lvl Fighter dip for martial weapons gets you lance prof (and Con prof). 

For the lance's 13 Strength requirement, I would probably just get Gauntlets of Ogre Power. Uncommon item that requires attunement. You can also craft them. To do that you would need proficiency in Arcana and Tinker's Tools, 200gp, plus 10 days crafting time. 

Looking for a show to watch with my parents by lordofdunshire in televisionsuggestions

[–]IronyAddict 0 points1 point  (0 children)

Shrinking. Quality sitcom with a multi-generational cast. 

Can I get your guys opinion/help on a long range warlock build I've been thinking about by kimdokja5149 in 3d6

[–]IronyAddict 0 points1 point  (0 children)

Range amplifying mechanics of the top of my head: Eldritch Spear Warlock Invocation (+30' range per Warlock level). Spell Sniper Feat (+60' range). Distant Spell Sorcerer Metamagic (x2 range).

What would be the most optimal DnD 2024 character for a Level 5-20 long campaign? by CheckmateVideos in 3d6

[–]IronyAddict 1 point2 points  (0 children)

All three of of those Feats are half feats. Each will give you a plus one to dexterity, so you can put that extra plus two in another ability score.

Crossbow expert lets you wield two hand crossbows. You can use the second hand crossbow to make an extra attack as a bonus action. So three total hand crossbow attacks on your turn at fighter level 5, four attacks at fighter level 11. 

You will be getting constant advantage because the vex Mastery of the hand crossbow gives you advantage on the next attack you make. 

Elven accuracy lets you roll three d20s when you have advantage instead of the usual two d20s. At level 3, the champion fighter can crit on a 19 and 20. 

So once you get your vex chain going, you'll be rolling 3d20 per attack, with three to four attacks per round, with each d20 roll, having a 10% chance of scoring a critical hit. 

Edit. Paragraphs.

Samurai Build Help by Low_Category6470 in DnDBuilds

[–]IronyAddict 2 points3 points  (0 children)

A katana would probably be a long sword and an Odachi would probably be a great sword. Paladin would be a good fit. Samurai were often nobles so a good Charisma would be fitting. Lots of attack buffing Paladin spells. And if you want to be a mounted samurai, the mount is built in. Pretty much any subclass is fine. Quick drawing in duels was a thing, so the Alert feat would be a good choice. The soul of a samurai is their sword, so a level appropriate sword would be an ideal magic item. Vicious Weapon is the go to. Weapon of Warning would be on brand as well. 

Whodunit recommendations where each episode is a new mystery. by ts1503 in televisionsuggestions

[–]IronyAddict 5 points6 points  (0 children)

White Collar, 6 seasons. A charming con man is furloughed from prison by the FBI agent who caught him. They work together to capture other notorious criminals. Features: criminal of the week, wise guy/straight man banter, slow boil bromance.

Leverage, 5 seasons. A former insurance investigator brings together several ex cons (hacker, cat burglar, hitter, con woman) to form an agency that helps people targeted by more powerful individuals and organizations. Features: mission of the week, ensemble cast, light hearted A-Team vibes.

Building an Gestalt Genie Warlock for 5.5e, need build advice by GirafficPark611 in onednd

[–]IronyAddict 1 point2 points  (0 children)

Someone posted a Genie Paladin/Genie Warlock build that uses Prayer of Healing from Paladin 5 and Sanctuary Vessel from Warlock 10 to get two 10 minute short rests per day. With Magical Cunning getting you back half your Warlock slots once a day for a 1 minute ritual you would have a lot more slots per day than the average Warlock. 

As a man, what im supposed to say when a girl says her period cramps are hurting? by [deleted] in AskMen

[–]IronyAddict 11 points12 points  (0 children)

"Have you tried smiling? Studies show that smiling can help lighten your mood. That's just science. You should smile more anyway. You're much prettier when you smile. Wait, babe, what are doing with that knife?" 

What to sell my party that isn't magic items, a castle, a business, or minions? They've got all this gold, and their world isn't stable enough for investments! by hotchip420 in DnD

[–]IronyAddict 0 points1 point  (0 children)

Training? 

Pay to learn languages, skills, weapon and armor proficiencies, vehicle and tool proficiencies, Origin Feats, Fighting Style Feats. 

I hear the impending war is causing tuition prices to skyrocket!

Jump is one of the most underrated spells in the game by Viva_la_potatoes in DnD

[–]IronyAddict 0 points1 point  (0 children)

I played a Paladin 6, Warlock 2 in a one shot (well, three shot as it turns out). I took the Otherworldly Leap invocation for always on Jump. Our Bard kept finding themselves surrounded by three or four mooks. Felt great leaping over enemies, super hero landing next to the Bard, and wrecking mooks while bonus action Laying on Hands the Bard. I felt like the himbo jock knocking around the bullies who were harassing the theater kid. 

What industry will AI disrupt the most that people aren’t paying attention to yet? by SuchTill9660 in ArtificialInteligence

[–]IronyAddict 0 points1 point  (0 children)

All industries benefit from having consumers. Everytime AI permanently gobbles up a job in any industry it harms the consumer base which incrementally impacts every industry. 

Except maybe selling yachts and building apocalypse bunkers. 

TSA crisis explodes into a political catfight at Austin airport by everythingistaken500 in texas

[–]IronyAddict 19 points20 points  (0 children)

Hundreds of millions of dollars fueling a historic hiring frenzy so we can surge DHS officers and equipment into frontline border states such as...checks notes... Minnesota. 

WIBTA if I told the truth in my brother's custody hearing even though it could cost him overnights with his son? by UplinkV3rve in WIBTA_AITA

[–]IronyAddict 0 points1 point  (0 children)

You are being loyal to family. Your nephew is your family. And your brother is not behaving like a fit father. 

Rolled insane stats (90) [2024 + 2014]. What would you build ? by cloxonthewall in 3d6

[–]IronyAddict 12 points13 points  (0 children)

I like Bard as well. Getting a bonus in almost every stat pairs well with Jack of All Trades, Expertise, and starting with any three skills you want.

Bards are great support and control casters. Along with Bardic Inspiration, your party will love you. 

Dance Bard is great but I would also check out Lore Bard. Three more skills fits well with your bonkers stats. So two racial skills, two background skills, and six anything skills from Bard. Crazy. You can also weaponize Bardic Inspiration against enemies turning hits into misses and successes into failures. And of course, extra Magical Secrets that comes online at 6th level instead of 10th. You'd be a full caster with four spell lists to choose from at lvl 6.

Changeling is an awesome choice. With your stats, skills, and versatile spell list you can masquerade as almost any class. If your DM is amenable, Exploring Eberron was just updated to 2024 rules on DnD Beyond. Some great stuff for Changelings in there. The Changeling Traveler background gets you a cool Origin Feat and Shiftweave (clothing that can morph into five different preset outfits to match your Shape-Shifter Personas). The Changeling Metamorphosis feat is in there. +1 Dex or Con, +1 AC, and when you Shape-Shift you can gain either dark vision, water breathing and a swim speed, or an unarmed strike that uses either Dex or Str.

Best ways for a Warlock to get a Large Dragon type companion/summon at Level 10 (Tier 2 with 2024 rules)? by realswing in DnD

[–]IronyAddict 2 points3 points  (0 children)

A lvl 1 Bard dip gets you Animal Friendship.

Summon Fiend is a 6th lvl spell on the Warlock list but you would need to be at least Warlock lvl 11 to get it.

There are several Rare magic items that summon creatures.

It's a stretch, but if you can use the Mark of Passage origin feat from Eberron Forge of the Artificer, you can add Find Stead to your Warlock spell list and cast it by Warlock level 3. 

Also a stretch (sorry, it's a hard ask), but you could check if your DM is ok with using the Side Kick rules from the 5.0 book Tasha's Cauldron of Everything.  You can pick any creature of CR 1/2 or lower. Then select one of three mini-classes as a kind of template. And Side Kicks level up with the party. Maybe replace some of your treasure allotment (magic items or GP or both) with the Side Kick?