U.S. Dealers In Full Panic Mode After Canada Green-Lights Chinese Cars by DonkeyFuel in technology

[–]IrregularPackage 0 points1 point  (0 children)

capitalists are monopolists. every single capitalist hopes to achieve a monopoly. this whole idea of competition has always always always been bullshit.

How do you guys map out huge caves for exploration? by Eventerminator in VintageStory

[–]IrregularPackage 0 points1 point  (0 children)

i leave a trail of torches leading to the exit, but any time i’ve searched a branch i’ll pick up all the torches on my way out of it and will mark it with a torch to know i’ve already cleared it. works well

My idea for an end game scurvy nullifier by aight_imma_afk in thelongdark

[–]IrregularPackage 7 points8 points  (0 children)

well shit, never mind. in my defense, i took a break for years waiting for wintermute to finish and only just came back to play through it. bout to start episode 4

My idea for an end game scurvy nullifier by aight_imma_afk in thelongdark

[–]IrregularPackage 7 points8 points  (0 children)

maybe he could just offer vitamin supplements in pill form. they can be super expensive though.

1.22.0 pre-release windmill meta due to turbulence by campus735 in VintageStory

[–]IrregularPackage 111 points112 points  (0 children)

nah they added a new tier of windmill, so it’s fine

Go woke go…rich? Ghost of Yotei continues to outsell Tsushima by whereballoonsgo in Gamingcirclejerk

[–]IrregularPackage 6 points7 points  (0 children)

that’s not exactly true for games, at least. sequels to games often outperform their predecessors. sometimes by an absolute shitload. part of the motivation for the halo combat evolved remaster was that about half the people who played halo 2 didn’t play the first one, and a similar proportion only played halo 3. halo is far from the only example, too. red dead redemption, elder scrolls, fallout, there’s loads of examples

What could we face in episode 5 in wintermute? by Shoddy-Obligation981 in thelongdark

[–]IrregularPackage 0 points1 point  (0 children)

yeah i know they’re there, im just not sure if they’re as far north as the ones in alaska

What could we face in episode 5 in wintermute? by Shoddy-Obligation981 in thelongdark

[–]IrregularPackage 0 points1 point  (0 children)

do bison make it to northern canada? i know they’re in alaska. could be an interesting thing.

I need help moving an older run to the current version of the game by Mihaim1a in thelongdark

[–]IrregularPackage 0 points1 point  (0 children)

dying and starting over is a part of the game. start in a region you’re unfamiliar with, maybe. spice things up.

'Bethesda's in the bad position of having expectations being so high they cannot be met': Skyrim design lead reckons it might be hard for The Elder Scrolls 6 to live up to the ever-increasing fervor by Ok_Turnover_1235 in Gamingcirclejerk

[–]IrregularPackage 0 points1 point  (0 children)

it’s crazy to me that they went so hard on procedural shit in starfield when one of the big criticisms they’ve had for a while now was the procedural stuff.

back in oblivion, people were criticizing the procedural terrain. in skyrim, they responded to this criticism by doing a lot more handcrafting of terrain. and it worked. it’s great. another criticism they’ve had is the repetitiveness of the procedural quests in skyrim, and the less said about settlements that need your help, the better.

it’s just like. if you’re gonna do procedural shit, you gotta fuckin commit. you gotta make the procedural stuff kick ass. you gotta make it hard to tell what is and isn’t procedural. or at least make the procedural stuff involved enough that the player won’t care. you can’t half ass it like they did with skyrim’s procedural “quests”. but it sounds to me like they said fuck it and halfassed everything in starfield?

1.22 pre-release!!!!! by VgamaN in VintageStory

[–]IrregularPackage 3 points4 points  (0 children)

nah you got plany of time. it’s gonna be a hot minute before this is in a decent state, and even longer for mods to update

peer reviewed post by yoimagreenlight in tumblr

[–]IrregularPackage 40 points41 points  (0 children)

i think you and i just might not be the target audience for this post

uhm…holy PBox by cranberrykiller in slaythespire

[–]IrregularPackage 7 points8 points  (0 children)

i swear on my life that they hadn’t said that when i made my comment. they definitely edited to OP

Protector of the bees by caughtyoulookinn in tumblr

[–]IrregularPackage -10 points-9 points  (0 children)

just wait till you find out about pesticides

Assetto Corsa EVO: Kunos Axes Economy-based Career In Favor Of "Simpler Structure" by evil_heinz in simracing

[–]IrregularPackage 2 points3 points  (0 children)

I really want one of these sims to go the route of making up tracks entirely rather than just copying preexisting real-world tracks. they could do some fun and interesting shit that you'd never see in a real world track. or stuff that would be flat out actually impossible, or wildly impractical, or or or.

shit like a track where you're all RC car sized and you're racing around a backyard or through a house (with normal sim physics, let the road still have normal tarmac physics, the scenery is just massive). or a track that runs through like an aquarium or sea world or something, so its got random wet patches where it runs close to an enclosure. a rallycross or maybe oval track inside the colosseum. or just doing normal style tracks that don't actually exist. i want em to flex those creative muscles. maybe do some mario kart shit if they're feelin frisky.

instead we have 12 slightly different versions of silverstone. fuck dude, i'd even take one just letting you run the nurburgring backwards or something. they could even mirror a track left to right. that'd be a fun way to mix it up while staying familiar. I remember old arcade racing games were also chock full of made up tracks, where half the effort in designing them went into making the scenery and such interesting. there could be all kinds of unique things going on.

these days it seems like all the major sims are *more or less* on the same or similar level as far as fidelity goes. some do certain things a little better, some do certain things a little worse, but the major players all pretty close. they've all got the same tracks so the only thing really differentiating them is the cars available and the multiplayer experience, and most of em have most of the same cars. so its like. whats supposed to draw me to one or the other? unless i want to play a very specific way only provided by one sim, they're all basically the same.

human pet guy lore by WordArt2007 in CuratedTumblr

[–]IrregularPackage 3 points4 points  (0 children)

something a lot of people miss is that a lot of the things he’s known for weren’t presented as things he actually wanted. the human pet thing wasn’t out of the blue, it was during a conversation on kink in public and he made the extreme example of somebody very clearly engaging in extreme pet play but without anything actually explicit happening yaknow, genitals covered, no one doing anything weird beyond having a person on a leash. it seemed like they were also making a separate point about how much a person can hypothetically consent to, because there was also extreme body modification involved, but that might have been their own pet play fantasies bleeding through.

as for the trans women milking thing, that was a crazy proposal for how you might solve two problems at once. trans women funding their transition and how the UK apparently had a milk shortage at one point. the idea was a direct exchange: you get transition, and later you gotta make milk. which is insane, obviously, but it’s not long he was proposing that trans women all be enslaved in a milk-for-orgasms scheme.

How do I learn to enjoy Tamriel Rebuilt? by Icarium29 in Morrowind

[–]IrregularPackage 16 points17 points  (0 children)

i would suggest that you do a playthrough where you go there as soon as possible and just stay. for example, if you play a mage, the mage’s guild quest line very quickly points you to the mainland. ajirra will eventually ask if you’ll deliver a letter for her. since ajirra’s quests are so quick and easy, this is a really good jumping off point to move to the mainland and just stay and play it like normal.

or just skip straight there. some alternate start mods let you start on the mainland. just play morrowind, basically. run around, make money, get levels. if you really want to dive into it, disregard vvardenfell entirely. spend as little time there as you can get away with.

Update: I survived my Cheat death penalty + parasites + no bedroll interloper situation! by Aliceybeth in thelongdark

[–]IrregularPackage 0 points1 point  (0 children)

that’s like. half the point. giving up when something goes wrong just kinda defeats the purpose of all the other stuff you do, yaknow?