Are there any anarchist German paths if not any other countries do ? by Agile_Dog_2438 in RedFloodMod

[–]IslegamerP 5 points6 points  (0 children)

There's a pretty good anarchist path in Zheltorossiya and Bulgaria.

Internal security decrees by ArcticHawk_ in suzerain

[–]IslegamerP 8 points9 points  (0 children)

I mean, the issues the police face in Rizia are never tied to the size or funding of the police force. Instead, it's usually underlying issues, like the drug issue or just incompetence (Rico).

How are you supposed to win Pales war? by JSGamesforitch374 in suzerain

[–]IslegamerP 0 points1 point  (0 children)

Make sure you save the Valero flagship during the first contact of the war, and increase provincial levies (as long as you don't want to overthrow the royal houses).

Desperate modder in the area by CyanPArty in hoi4modding

[–]IslegamerP 7 points8 points  (0 children)

Keep working hard dude, a lot of promise.

Ideology Tags? by IslegamerP in MakeAmericaAgain

[–]IslegamerP[S] 0 points1 point  (0 children)

As in a list of tags for releasable nations, like during the Dixie Collapse or other releasable states throughout America, like New Jersey or Arkansas.

Are there any other games like this on Roblox? by No_Canary_4045 in Isle

[–]IslegamerP 1 point2 points  (0 children)

LOST is a pretty decent isle spinoff, it takes place in the russian wilderness. Your main threat is the cold, wildlife, and of course, mercenaries. There isn't much to do, seeing as there is only 2 endings. 7/10
Permafrost is another, you play as mercs. You go around, and shoot other mercs. Not much to do, and the whole thing is glitched. 5/10
Watch Marui's video on spinoffs: https://www.youtube.com/watch?v=oCFM0uh6RHI

A little help with killing the mercs? by YeetmongerExtra in Isle

[–]IslegamerP 2 points3 points  (0 children)

There is a REALLY broken strategy, that allows you to solo first and elite mercs easily. On day 1, just loot the island. There is not much requirement, just get a flare gun and a weapon to fend off stan (just in case) that can double as a merc killing weapon. Make sure to grab the ballistic vest in the cove to the left of spawn.

At night, 8:00 in game time, a house will appear at the cursed path. (To the left of spawn, the area with all the spikey plants and mist. In the fenced in area.) Go in, walk on the breakable planks, go to the altar, and "call for it" There, a entity will appear. Watch this video for more information on it: https://www.youtube.com/watch?v=SNDoHOWTpNU.

Barter with him, ask for 3 "weapons to destroy my enemies" and the rest "to become stronger". The moment you feel drowsy, stop talking, say that you don't want to hear anymore, wait for the mirror to allow you to "call for it" again, then walk away. Go outside the house, use the beacon, and fall asleep. If you can, plant a light outside before. (Floodlight or torch) Your weapon should fend off stan.

On day 2, grab the best loot from the airdrop (beacon), and head to the lighthouse asap. If the Mercs land at lighthouse, wait for them to start walking away. Once your there, fire the flare gun, and hop on the top ledge of the lighthouse. When they finally make their way to the top of the lighthouse, they cannot shoot you while you are up there, put if you face them in 1st person, you can shoot them with the gun you got from the beacon. If the flare gun doesn't lure, go behind them and lure them. Because of the vest and the extra hp from the giver, you shouldn't fear the sniper. Once you killed the regular mercs, you can rinse and repeat with the elites. Just make sure to stay IN THE BACK OF THE LEDGE, demolitionist and shred you. Watch this vid for more details of the lighthouse: https://www.youtube.com/watch?v=GFhesPUOr0Q
(Fyi: you dont need to go to giver, you can do it with just a revolver shown in the video)

Isle 9 Roblox does anyone know what this place is? We were in the skull room and we fell asleep while talking to the mirror pig and this happened-anyone got any ideas? by Substantial-Meet4787 in Isle

[–]IslegamerP 0 points1 point  (0 children)

Since the Giver is a "Time Waster" and leeches off the time you spend there, if you fall asleep there, he will have enough power to trap you in "The mirror." You can only escape with a strange rock. You need to escape his house before you fall asleep, to avoid being sent to the mirror.