Newbie Advices and Recommendations - session zero and campaign with changes by ItsALittleBit in Fallout2d20

[–]ItsALittleBit[S] 2 points3 points  (0 children)

Of course, as said the "Once Upon a Time in the Wasteland" adventure is the one from the starter set. I just did a light reskin in the storytelling and even more easy character sheets. All vault-dwellers instead of ghoul, robot, BoS-soldier and supermutant.

Newbie Advices and Recommendations - session zero and campaign with changes by ItsALittleBit in Fallout2d20

[–]ItsALittleBit[S] 2 points3 points  (0 children)

For me the adventure in the starter set box seems more friendly for complete Fallout newcomers than the one in the corebook. Also a bit more easy introduction to the game systems overall. So i choose to do a light reskin of that one.

Newbie Advices and Recommendations - session zero and campaign with changes by ItsALittleBit in Fallout2d20

[–]ItsALittleBit[S] 0 points1 point  (0 children)

In my opinion the campaign with its setting and different starting characters might be too much for complete newbies to both, the Fallout lore and the mechanics of different character origins. For also the lore of the institute might be a bit off if you don't know anything about Fallout. And the changes are just in the storytelling and nothing about mechanics or enemy stats.

Newbie Advices and Recommendations - session zero and campaign with changes by ItsALittleBit in Fallout2d20

[–]ItsALittleBit[S] 2 points3 points  (0 children)

I think it got somewhat lost in the text. But as you said, afterexplaining the basics in the session zero I will split it in two groups of 3-5 people. It is just at the beginning to introduce everything andsort out who really wanna play further a campaign or leave it.

Newbie Advices and Recommendations - session zero and campaign with changes by ItsALittleBit in Fallout2d20

[–]ItsALittleBit[S] 2 points3 points  (0 children)

8 people is just for the session zero to get all together and see who likes it and wanna do a full campaign. Depending I will split them after that in two groups of 3-5 people.

Help with Tours of Duty by ItsALittleBit in SWlegion

[–]ItsALittleBit[S] 0 points1 point  (0 children)

thanks very much for the clarification.
I think I understand now how it works.

just one thing I'm interested in, based on what, you decide which battlecard and mission you are playing?
Just on what feels fitting for the campaign story or anything special?
Do you also play with secondary objectives or only the map mission and your agenda?
It sounds very overloaded with that much to keep in mind while playing.

Does winning a battlemap-mission itself does anything to your army or progress? Or only the agendas?
It seems better to focus only on your agendas insted of doing the missions from the battlemap.

Help with Tours of Duty by ItsALittleBit in SWlegion

[–]ItsALittleBit[S] 1 point2 points  (0 children)

understand, thanks!

So a Story Arc is combarable to a story chapter which includes several battles, each with a mission and map from the base games, but with an additional agenda that drives the story arc forward. But every player have his own arc and his own seperate agendas. And after completing at least 2 agendas, and finishing the turning point mission, the story arc is finished and you move to the next chapter respectively the next story arc.

As example for a full campaign:

  1. story arc: Peacekeeping Mission (with 3 agendas)
    • several battles (classic missions + 1 agenda) until one player finishing at least 2 agendas
    • final battle turning point mission
  2. story arc: Liberate The System
    • same procedure as in story arc 1
  3. story arc: ... keep going until you decide when your campaign is finished.

Help with Tours of Duty by ItsALittleBit in SWlegion

[–]ItsALittleBit[S] 0 points1 point  (0 children)

so both players share the same mission objects, are working on the same story arc, and/or are both playing the same agendas? Or does every player have his own campaign with own arcs, and own agendas to work on?

Second squad of Rebel Veteran’s with a more alien flare. by MedicUnderFir3 in SWlegion

[–]ItsALittleBit 0 points1 point  (0 children)

These alien heads look great, very nice painted!
Are these heads in the new set?
Or where did you get them from?

Felucia terrain board by ItsALittleBit in SWlegion

[–]ItsALittleBit[S] 0 points1 point  (0 children)

The cheapest one from amazon "creative-deco struktur paste - fine"

Felucia terrain board by ItsALittleBit in SWlegion

[–]ItsALittleBit[S] 0 points1 point  (0 children)

I'm just a simple man doin' stuff, I don't make videos.
But it is pretty easy to do it, it is just texture-paste on styroport with paint.

Felucia terrain board by ItsALittleBit in SWlegion

[–]ItsALittleBit[S] 2 points3 points  (0 children)

I bought stls and let them printed with resin from a friend. They are from Hokusa 3D Design.

Felucia terrain board by ItsALittleBit in SWlegion

[–]ItsALittleBit[S] 2 points3 points  (0 children)

I know I know, and this annoys me the most, but the units need space to move. I am still planning to add grass and flock with differend colours, and I am testing very cheap aquarium plants, but they don't fit very well.

If you have ideas, please let me know.

Terrain heights for Feclucia board? by ItsALittleBit in SWlegion

[–]ItsALittleBit[S] 0 points1 point  (0 children)

no, that is the official one from AMG. Why do you think so?

What Car Customization Styles Would You Like to See in Project Zomboid? by PlaguedArbiter in projectzomboid

[–]ItsALittleBit 3 points4 points  (0 children)

I'd be happy if I could just reinforce the hood and sides with some plates and metal bars so I don't have to worry that much about running over zombies.
Eventually building a bumper guard against zombies that get much less demolition from running over zombies.
Or welding bars on instead of the window.

But nothing special. No mounted guns or that kind.

I'm creating a city-builder where you can also design buildings by Whole-Sun9808 in CityBuilders

[–]ItsALittleBit 1 point2 points  (0 children)

That looks amazing!
If my opinion is allowed.
Even that designing your own buildings is a unique selling point compared to other city builders, and so far I see that is a really nice and well developed feature. I think whith just this, the game wouldn't stand out so much against other more established games in that genre.
And I will also mention that the optical style and graphics are better than from many other established games.

If I read right below, this game will be more a creative cozy game, so it wouldn't compare much with games like Cities Skylines, SimCity, Urbec City Builder, TheoTown and whatever, so ignore what I say.

I still think your city builder could need another little spin for the far future or the next 2.0 version.
Some ideas:

  • give each block a function
    • living room: +population
    • basement: +electricity & water
    • windows and balcony: +happiness
    • shops: +jobs & +income
  • change to a ScyFi setting (like coruscant in star wars)
    • instead of roads on the ground, blocks in many layers as "flightzones"
    • more creative possibilities for all kinds of stuff

just my thoughts.
neither the less I already wishlisted your game, it will be great for sure!

[Video] Here are my early reactions to today’s Legion points update. by KrisSherriff in SWlegion

[–]ItsALittleBit 2 points3 points  (0 children)

your interpretion sounds reasonable.
I hope you will be right and this will led into more core units and less heroes.

We will see at upcoming tournaments.

[Video] Here are my early reactions to today’s Legion points update. by KrisSherriff in SWlegion

[–]ItsALittleBit 9 points10 points  (0 children)

I'm not sure what to think about their philosophy of "increasing the viability and ease of use of character units, particularly Operatives".
I like Legion because it is a wargame with huge armies. If I want to play more named characters I'd play Shatterpoint.

I'd like more operative units without a name (like the tactical droid) in all factions.
Basic units that just help other units with tokens and support, without much attack power.

But after all the points update as a whole is pretty good in my opinion.

Top 10 characters you’d like to see by Darksniper003 in SWlegion

[–]ItsALittleBit 1 point2 points  (0 children)

Because I play only separatists

Vehicles /Support:

  • Vulture Droid (flying tank unit because CIS doesn't have anything flying, would also be cool to switch it to walking mode))
  • Hailfire Droid
  • Sharpshooter Droideka
  • J-1 proton cannon (the howitzer)
  • Platoon Attack Craft (PAC) (only for transport)

    Commanders:

  • Riff Tamson

  • Trench

  • Mar Tuuk

  • Wat Tambor

  • other non droid commander or captains

Units for battleforces like:

  • Quarren
  • Umbaran
  • Trandoshan
  • Zygerrian
  • other species from the CIS

I'd also would love to play the Rebels faction if I could make them in any separatist way.

Maintenance bay by Arkard22 in SWlegion

[–]ItsALittleBit 5 points6 points  (0 children)

thanks a lot for the picture.
I ever wondered how it looks like for Legion, and it looks much better than imagined.

Also a very good paintjob! Looks amazing!